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You don't actually fight Dallis there, you just need to defend Malady for a few turns. Most of the enemies are missing one armor type, making them easy to crowd control. Special moves or quadruple teleport aren't required at all.
More of a vent. I already uninstalled the game. Once I realized that the game is going to get A LOT harder from that point onward, I had completely lost motivation to try and butt my head against the brick wall. In regards to the fight I realize that I have to protect Malady, excpet I have no means of doing so. My party abilities are pretty bare-bones, so nothing I can do excpet to maybe teleport her away. And I couldn't kill any of the enemies - either I have low DMG or whatever, not sure. In any case, this means that I have to start a New Game and pretty much follow guides, which I have no intention of doing, since I couldn't figure out how make a strong party naturally.
The ship also has several merchants, so acquiring res scrolls, new equipment, and new skills shouldn't really be an issue. There's even a Respec Mirror if you want to redo your character's builds before the fight.
As for solutions, if you've picked up a Smoke Grenade or one of the ship's merchants has one on them, you can just toss that down on Malady and Bless the smoke for AoE invisibility.
As a general tip: In this game crowd control and armour (physical and magical) are superimportant. So you wanna make sure your party can regenerate both armortypes (hydrosophinist, geomancer, having a shield equipped) and also brings some CCs.
In that particular fight you are talking about the most insane thing you can have is a character with the torturer-talent and worm-tremor (generally a very potent combo). Cause that lets you lock 5 enemies (4 of which are melee-guys) in place for 3 turns, forcing them to stand around for 3 turns (appart from throwing daggers and sometimes backlash (backlash is a bit weird; technically entangled should block backlash and most of the time it does but sometimes someone decides to ignore it... whatever).
Its really not a hard game, though learning party composition it a huge part of it. Sword and board "tanks" and dedicated healers are big rookie mistakes for instance. Wouldn't take much from the community here to get you on track if you wanted to try again though.
Skillbooks you get from vendors. You need to buy and read those (they vanish once read) and meet the skillrequirement. You can also find them or craft them but generally speaking you buy em.
Armour is important as you are immune to most CC (especially the nasty ones) as long as you have armour.
As for getting somewhere in time: Me personally i like to have at least 1 movementskill on every character. Thats surely not necessary but in some situations its really helpful. Also high ground is very important in this game and movementskills help you get highground.
To obtain a movementskill you either need 2 points in scoundrel, 2 in huntsman, 2 in polymorph or 2 in warfare. Usually at least one of these investemnts in skillpoints suite your build anyway so picking up a movementskill is fairly easy.
As for you not having a source-point: Didnt you find the endless source-tank in the ruin where you help Gareth? Kind of useful that thing. Act 2 has such a tank aswell btw. (mild Spoiler: in the basement of the Meistr, the mainquest leads you directly to it )
All in all it sounds as if you should load a savefile where you are still on the island. You need to get the hang of the game first. Actually its kind of a good news that you havent bought any skillbooks because that means you should have a substantial amount of gold left (hoepfully). Cause completely respeccing, like going down different skills etc. is actually not that easy at this point in game because you probably cant afford the skillbooks for your new builds.
So if you ever want to try again, just post something on the forum here and the community will be happy to help. Not much toxicity to be had here unlike other forums.
"The game is too crushing for me"
Lol ok.