Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No. Imo, one should trust professional game designers over randos on the internet about what makes a well-designed game, at least before they've played the game and formed their own opinion. Game designers get paid for a reason.
The game is more-or-less linear, like BG3. I wouldn't expect any more reactivity than you saw in BG3; the game is ultimately designed to funnel you to a predetermined end-point.
Anti-climax is a Larian specialty.
So DOS2 has no statisfying ending as well? :/
About Mods:
True about some games and game developers, but not often there are mods which just give qualitf of life features or just improve the whole experience. Especially in rpgs or strategy games. For example in Witcher 3 fast traveling really got on my nerves because you couldnt fast travel out of the map and fixing this with a mod enhanced my second playtrough a lot. Also I am no fan of inventory managment and Inventory limits. I dont want to spend 10 hours of each playtrough in massive RPG with inventory managment of thousands of items. Other than Oualitfy of life mods there are sometimes essential mods in RPGs because the developers couldnt deliver a bug free and content wise finished experience: best examples Vampire bloodlines, Kotor 2 or Fallout New Vegas, they essentially require mods and fan patches to have the best possible experience.
The main thing to be aware of is level, both item and NPC. Just as mentioned above, level matters a lot. A level 5 character using a level 1 weapon might as well still be a level 1 character. Mages aren’t affected as much since they use spells over weapon attacks, but you want to keep your equipment up to date for the most part. Kinda sucks as you’ll find a really nice unique weapon but have to get rid of it just an hour later when you level up, or face a damage loss that only gets worse the longer you use it. There’s a mod in the gift bag options found in the esc menu in game called Sorcerous Sundries that allows you to level items up. It’s costly, but can help alleviate that.
The way level works, the game is actually quite linear in progression. You don’t have as much freedom to roam around as you do in BG3. While enemies of higher levels can be dealt with, you’ll find just one level difference to be noticeable and multiple levels potentially impossible.
Also, 90% of this game’s difficulty comes from your character builds. Some things work and others don’t. For instance, don’t try to build a weapon and shield tank character. They’re just not good at all. Mages wield shields more effectively because it doesn’t hinder their damage too much. You want a damage forward party with a little survivability mixed in. Keep your damage output balanced between magic and physical damage or pick just one type. Mages focus enemies with weak magical armor while physical focused characters focus the enemies with weaker physical protection. Break armor, CC, repeat. You want to be tipping the action economy into your favor at all times.
I would recommend checking out Fextralife for some beginner guides, they really helped me understand the systems in this game. The build guides are also good and something I usually go back to for some ideas.
It's a great game, hope you enjoy it
yes and don't use the built in herb mod to cheese gold.... after having unlimited gold from it and buying whatevre spells/items i wanted... the game got too easy and too boring.
You can pickpocket/steal gold/stuff but at least that has it limits.
Albeit, that's major min/max on thievery, still.You can make a LOT of gold using it, enough to make gold worthless.
Honestly I don't feel like Divinity Original Sin 2 does better than Baldurs Gate 3, or much different at all. IMO the "good" playthrough is the intended playthrough in larian games, and the "evil" playthrough is more about being a d*ck rather than being a genocidal freak.
The quality (and performance lol) of the game dropping is unfortunatelly a Larian thing. Baldurs Gate 3 has nearly perfect act 1 and act 2, and for me the act 3 has enough content on it's own, but the game really feels like there is something missing (and a big chunk at that).
Divinity Original Sin 2 has really good Act 1, Act2, but the quality starts dropping in Act 3 (short act) and is still dropped in Act 4.
I have to say though, that the Divinity ending felt much more complete and fleshed out than the Baldurs Gate 3 ending. Divinity ending (and I mean the post final fight scenes) feels much longer, with giving the player much more information as to what this journey through the game meant for the locations that the player went through in the game, what happened after the final fight scene, what your decisions during the game done to the world. In Baldurs Gate the ending felt much more abrupt and I was given hardly any info on how much the events of Baldurs Gate 3 impacted the world, how went the restoration of the city of Baldurs Gate, or even what the hell happened with some of my companions that I've spent so much time with...