Divinity: Original Sin 2

Divinity: Original Sin 2

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Toxic Battlemage build
Thought of this build after looking at corrosive touch and spray.

Started with Fane as a Inquisitor, than at reaching level 2 i gave him a point in geomancer,
the starting skills Inquisitor has is fine for starting this build out.

the plan for this build is to go pure int and max out geomancer, weapon is a staff so he can still use warfare skills, a point in polymorph would also work, letting you use Turn To Oil and Oily Carapace combo, that and bull rush is good on all melee builds.

planned playstyle is to rush in and poison everything with contaminate and then destroy the physical armor, with high geomancer fortify will give lots of physical armor allowing the use of int armor in this build (in theory),

planned skills are Geomancer: Contaminate, Fortify, Fossil Strike, Poison Dart, Corrosive Touch, Oily Carapace, Turn To Oil, Impalement, Poison Wave, Earthquake, Corrosive Spray, and Pyroclastic Eruption.

Necromancer: Blood Sucker (just because Inquisitor starts with it) Mosquito Swarm, Shackles Of Pain, and Silencing Stare.

Polymorph: Bull Horns.

Warfare: Battering Ram, Battle Stomp, and Whirlwind

Scoundrel: Adrenaline

Talents: Elemental Affinity, Living Armor, Opportunist, and Savage Sortilege. Torturer, Hothead, and Executioner are also some solid choices.

this is built around recruiting Fane and not starting with him, but since you can recruit him before level 2 it makes building him easier.
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Showing 1-3 of 3 comments
Chaoslink Jun 7, 2023 @ 6:45pm 
Sounds like a decent enough idea. Melee magic isn't the most effecient thing ever, but It can be a fun RP build. I'd recommend Reactive armor and Bone Cage spells as well. Use them alongside Shackles of Pain to deal massive damage to an enemy. Since you hurt yourself with Reactive Armor, its possible to double the damage by being shackled to the enemy and hitting them and yourself with the attack. It can even crit you and them for more damage. Not an efficient combo to use, but its fun.

Also, fun fact, since damage travels from the Shackles caster to the target, its possible to find enemies with 90% resistance to an element, shackle them, then friendly fire a teammate that casts shackles on them to kill an enemy with an element they're resistant to just for fun.
zmanbuilder Jun 7, 2023 @ 7:28pm 
Originally posted by Chaoslink:
Sounds like a decent enough idea. Melee magic isn't the most effecient thing ever, but It can be a fun RP build. I'd recommend Reactive armor and Bone Cage spells as well. Use them alongside Shackles of Pain to deal massive damage to an enemy. Since you hurt yourself with Reactive Armor, its possible to double the damage by being shackled to the enemy and hitting them and yourself with the attack. It can even crit you and them for more damage. Not an efficient combo to use, but its fun.

Also, fun fact, since damage travels from the Shackles caster to the target, its possible to find enemies with 90% resistance to an element, shackle them, then friendly fire a teammate that casts shackles on them to kill an enemy with an element they're resistant to just for fun.

That is a great idea, this build may not have the highest damage but it can strip armor and inflict lots of poison and slow, with a team of physical attackers it is great synergy.

My custom character is a Polymorph Warfare build, (nothing special) but once he gets wings he can ignore all the poison and oil that is put down, then a necromancer archer Sebille, as necromancy is physical too, then finishing my team is a summoner cleric Red Prince,
zmanbuilder Jun 8, 2023 @ 6:17pm 
I have been thinking of ways to optimize the build, get another point in Polymorph for Heart Of Steel, add 1 point into Hydrosophist for Rain and Vampiric Hunger, rain is good as it helps you setup contaminate or put out a fire you did not mean to start.

Also add in as stated above, Necromancy: Shackles Of Pain and Bone Cage. Geomancy: Reactive Armour.
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Date Posted: Jun 7, 2023 @ 4:30pm
Posts: 3