Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Beast's story, meanwhile, is practically non-existent. You are told at character creation that he is an exiled noble turned pirate, and that is the entirety of his story. He has about as much of a connection to the game's world as a blank-slate custom character. As both a player character and a companion, he just objectively adds less to the experience versus any other origin character. He's the obvious character to leave out of your party when you can only bring 4.
I feel like the game had a missed opportunity to have the Red Prince, Sebille, and Beast Each come to rule their respective peoples in the ending, it really should be an ending that you can ascend to divinity with them as your mortal champions if you do their respective quests the right way and are good friend to them.
But if you don't have The Beast with you, you may just haphazardly stumble into all of that anyway, like you may investigate the fishery on your own because you were stealing or because you passed a persuasion check or because you're hunting a fugitive, and the Lich or the Mind Controlled cultists may lead you to the undead drawf, or you may encounter him trying to find ways to increase your source powers at any cost or maybe you'll run into him by accident just clearing out a cave that's extremely difficult to the point of being almost impossible if you aren't properly prepared for it.
I kinda find Ifan similar. Though in his case its a combination of him simply boring me as well as the idea that a companion shouldn't be related to a main story. Its like sub-plots in a TV show. You want companions to give you new things to focus on. Ifan (and Fane) fail to do that. So, if you ask me, they're only good if you play AS them. Having them in your party fails the main focus of having a companion side-quest. So if you ask me, the two worst characters are Ifan and Fane, at least when used as companions simply because they fail to meet the most basic purpose of that role.
I only put Beast fourth on the list because of his lack of actual objectives throughout the game.
Sure you're going to want to do Lohse's story because it's the most interesting in the game, then Sebille because you need an elf to eat body parts anyway, and MAYBE the Red Prince because he looks interesting and he's a hell of a fighter though if you're playing as Sebille you really should kill him on the spot...
But after that, it's Fane, Ifan, or The Beast. No one ever picks The Beast because almost no one ever actually picks dwarves, but he's just the most likable guy in the game.
Personally I really dislike The Red Prince so I usually end up with Lohse, Sebille, and The Beast.
I kind of feel like they're the most important characters too, despite the Beast not having quest markets, he has meta quests that tie into some serious events that can play out badly if you don't tackle them. In my recent playthrough I've been an Inquisitor Fane, but I've never done a run without The Beast as my main Thief.