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She goes first so my source points are pretty much gone from 2 characters. Pretty much just reloaded the fight until the rolls finally went my way. Such a not fun experience.
Oh well, I'll try again. Three of my characters died in the first 2-3 rounds I think, and then my last standing party member killed 3 of the dogs in a long-drawn battle mainly because they could only come one at a time in the place I was in, but alas it was not meant to be.
She summons 2 per turn. So unless you can wipe 3 per turn you're always behind. And a chain lightning rain will stunlock your whole party. Obviously if you know of the battle before hand you can prep for it but this isn't good gameplay. It's 100% not a fun battle.
But I didn't have a big problem from this fight and fought them from low ground at the coffin thing. I had a Leadership "tank" who might have got frozen iirc, but I got him out of it and won. I used Teleport and Love Grenades a lot. And most of the spells from that girl I just took all the hits with high resists. It was in Tactician Honour and I built and equipped primarily for Defense so manybe that helped. If you don't have the initiative, then the enemy can start bombarding you to death and the first move can make the whole difference.
Unless you're like expecting to know that fight and split your team and pre-buff and whatever (aka cheese), you have to have reasonable Defense I think. I think a lot of players just like the juiciness of explosive damage and crits and all out killing the enemy in the 2nd turn or something, but when it doesn't work out, having Defense will save you for another round. ;)
You will have trouble if you just casually stroll into any similar situation, not just this one.
Because you already know where your characters should be standing the first time this fight loads right?
Even spreading your characters out to avoid a FIRST ROUND KO. The fight is not fun.
Imagine playing on tactition mode where the real fun is. :) Gotta use your brain unlike the lower difficulties where its a breeze through the entire game and not fun
You mean save scumming until you figure out the strategy or looking it up online? Sounds like a blast...
Some of the fights are favorable to certain "builds" and unfavorable to others. But in general, if you knew what you were doing with the mechanics (not cheesing) and used resources that you gather (information + extra items), it's very doable to most party setups without save scumming too often. Most of the "required" save scumming is from stuff like clicking on red items and causing NPC's to hostile, wrong dialog choice, and running into enemies a couple of levels above you. Also, fighting the clunky controls and running into the enemy while you're trying to view the scene, etc.
That's my experience anyway. I went through to the Tactician Honour end without a combat wipe so that's pretty much proof, I think. And I never played DOS1 and only looked up puzzle hints where I lost patience. I did however take like 10 - 20 turns to fight some encounters, however...which some players may call that crappy, but it was fun and I got to learn how to use a lot of the stuff without several runs it normally takes I guess. Of course that would have shortened if I knew what I know now and use more of the items (like "powerups" the game spawns) instead of hoarding everything because I didn't know what it really did.