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I consider it much more important to have abilities on your armor that boosts your attack and damage values than to boost your armor values. Sure, armor helps, but if you kill stuff super quick, learn to get into positions to make the best of your characters, have the right skills, you'll do fine. Its a learning experience.
Don't forget you might also have items where you can craft basic armor at low levels. Those crafted armors are useless at higher levels, but making up some basic leather, cloth or metal armor with crafting ingredients is pretty nice when you first level up if you have the materials available (needle and thread, leather, etc).
Having a character with Lucky charm is great to find items during the whole game, there are tons of empty containers everywhere that you can spawn items from. A character with good bargaining to buy and sell stuff lets you keep more gold in your pocket.
When buying stuff, number 1 priority is weapons and skills, again maximum damage = less the enemy hurts you. 2nd, boosts your armor gives you, and 3rd, the actual armor values. Your level 3, you have 17+ levels to go you'll get there.
What you want to look out for. You want Aero 2 on every character so you can pick up valuable skills like teleport, evasion, etc. You also want some sort of movement skill to be able to teleport to areas for tactical reasons, places you can't reach, etc like Tactical retreat, phoenix dive, cloak and dagger. Every character you ever make should be able to teleport other things, and to teleport themselves into better positions/areas.
As mentioned though, aggressive play is king in this one. Don't play to turtle in fights. You don't want to try to sustain and heal, instead you want overwhelm and lock down. IF you use a shield, use it on a mage with a wand.
Teleport works great also on npcs/foes that move about. it's hard to target moving foes, you might have an npc that runs away from you after talking, but you can grab them with a teleport and drop them near you.
teleport chests and bodies that you can't reach to you to loot, teleport various fire/poison barrels into enemies if those barrels are nearby. A whole lot of uses for teleport which is why i suggest every party member have it, and a lot of uses for tactical positioning and getting to places you can't walk, a great reason to have teleport-like movement abilities on every character.