Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Imagine being able to activate leadership so it sticks for a duration in the event you need to get away from the leader character. Another one that temporarily doubles the effects.
For retribution, receive healing from reflected damage or boost the damage reflected for a time. Maybe even apply it to your whole team at half strength for a bit.
If these skills just had more to them, they would be good.
Agreed, I was really disappointed when I tried Warfare "Guardian Angel" with this retribution character, only to learn that the 50% damage that's redirected to them doesn't use retribution. That was kind of the last straw for me.