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It's crap.
Dwarves get a one-turn petrify on anything without Physical armor. That doesn't need to scale
Humans get a full-party buff on a bunch of stats.
Elves get an AP plus 25% damage boost. That scales.
I can carry around a candle in my inventory if I need a free firestarter.
I'd much rather have Lizards get this other great idea I heard: Shed Skin - a temporary constitution debuff in exchange for removing all positive and negative status effects from the character. That would be useful for all builds.
I'm going to put my 2 cents in on the skill .... from a blasty mage perspective .... yes it is a useless skill .... however those of you who are vets from Divinity OS1 will note that if you are building a hybrid tank STR/INT particularly for those lone wolf runs or even if you just like having very utilitarian characters ..... the fire damage will stay fairly even with your field control spells like contaminate ..... so simply put the best way to use this skill is on a low damage character such as a paladin style tank. it is also by the by FIRE damage so it is enhanced by pyromancy skill levels as well as regular character levels .... it costs very little AP and also has a fairly short cooldown. A common tactic is to make a shields up pyro/hydro/geo/Warfare build so you can protect yourself from your own AOE easily, and spam ground effecting effects and use the taunt skill to keep them in it. Allowing the actual wizrds/archers/rogues to take advantage of the low or non existent physical and magic armor to do your cc ....
in response to the other abilities being stronger ....
the elf ability to get skills off corpses peters off once you have most of what you can or will use .... it really has no purpose after that while the breath weapon will still do damage. and thier AP is somewhat mitigated by the fact that one can only hold 8 AP and many times when using smart tactics you will be holding some spare AP in reserve and letting the enemy come to you (across flaming poisonous oiled surfaces)
the human skill that buffs the whole party is not as strong as it looks conferring basically a 5% damage boost for most of the game a 5% damage boost is like 1 damage a hit maybe .... till later like lvl 15 ish.
If anyone has a powerful useful spell thats useful all the time i would say its the undead "Feign death" they make excellent glass cannons, or squishy damage dealers because if you get in a spot of trouble just feign death to drop aggro .....
Leaving lastly dwarves .... a one turn cc ? maybe 2 if you take torturer ? those are a dime a dozen in this game you know what stops cc magic and physical armor you know what kills those armors so you can get that cc off ? ground effects .... thats what.
So yeah it might not slap you in the face with i high powered crit or anything fancy but if you cover the ground in poison and fire i guarantee you will see enemies being more susceptible to cc on a mass scale. add on top of that that if you go pyro to enhance it you have other aoe fire options like eruption, fireball, etc.... to keep that field burning, and if you mix in the geo for the physical armor management you have plenty of poison options to combo with as well like contaminate, poison breath, poison coating, poison dart.
i am presently using it lonewolf with my friend doing a str/dex hybrid rogue damage dealer who is undead so he can chameleon, feign death, and lots of re position options .... generally he goes first, and puts out a bunch of damage on a single target and then feigns death, if i go second i will litter the ground with poison and fire and they will all have to come at me on top of it breaking down their magic armor, and turning thier backs to him since he probably started with the teleport backstab since its lone wolf i littered a little necromancy in there too so when i use large aoes past their armor i gain hp from every victim and i can constantly spam shields up and the base hydro heal to put out any fire on my person. In a pinch once they are gathered up he can easily use Fane's ability for an extra turn, and my poison heals him so its a very symbiotic relationship.