Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Two handed staff?! Are they useless???
What did you think about making two-handed staff a range weapon? (like it is with one-handed staff).
Now you can shoot once with two-handed staff and you will face cooldawn - you
can use it after firing only like a club (in close combat!). One-handed staff
can fire non-stop, it have more magic damage and you can have double buff on
intellect if you have two one-handed staffs. For me two-handed staff useless (they
force mage fight in close - like warriors, but they are weaker than swords).
< >
Showing 1-15 of 44 comments
Sacred)(Rhaine Sep 25, 2016 @ 4:01pm 
At low levels - yea it possibly is inferior.

At higher level when you have more skills and will rarely be using the weapon to attack I am not sure, depends how staff stats compare to two wands etc.
Last edited by Sacred)(Rhaine; Sep 25, 2016 @ 4:02pm
MegаVladimir Sep 25, 2016 @ 4:05pm 
Originally posted by Sacred:
At low levels - yea it possibly is inferior.

At higher level when you have more skills and will rarely be using the weapon to attack I am not sure, depends how staff stats compare to two wands etc.
I am level 8 now and i see that two wands gives you more intellect than staff. I too use mostly skills - that is why i prefer more intellect buff.
Tuco Sep 25, 2016 @ 4:05pm 
It should be noted that the skill "Staff of Magus" (or whatever it's called exactly) that every single staff adds to your bar is intended precisely to avoid using that staff as a melee weapon.

That said, I'd be all in favor of making staffs ranged weapons by default (without relying on a cooldown-based ability). More in general, I feel like staffs need a significat revamp to not fall back compared to wands /these things the OP keeps calling "one-handed staffs").
Freya Crescent Sep 25, 2016 @ 4:10pm 
Wands are more versatile, but just like swords, the Two Handed variant has a higher capacity for bonuses. Where a Wand might get 3-5 Intelligence, a Staff can have as much as +11 at the same level, and typically they will have other bonuses as well.

Personally, I would prefer Wands, since you can have 2 Elements and combo them together, such as my Lohse who uses Earth to set the enemy in Oil, then Fire to ignite it, effectively dealing 3 sources of damage, slowing and burning the target, and make a small patch of fire that can be ignited by my other Mage pure. However, it is rare to find enough Wands to outfit an entire party of mages. :rainbowfart:
Last edited by Freya Crescent; Sep 25, 2016 @ 4:11pm
MegаVladimir Sep 25, 2016 @ 4:11pm 
Originally posted by Tuco:
It should be noted that the skill "Staff of Magus" (or whatever it's called exactly) that every single staff adds to your bar is intended precisely to avoid using that staff as a melee weapon.

That said, I'd be all in favor of making staffs ranged weapons by default (without relying on a cooldown-based ability). More in general, I feel like staffs need a significat revamp to not fall back compared to wands /these things the OP keeps calling "one-handed staffs").
I forget how "wands" called, that is why i used words "one-handed staffs":steamfacepalm: But i think that wands didnot over powered) Just staffs needs some buff:steamhappy:
Qiox Sep 25, 2016 @ 4:12pm 
Found a 2 handed staff with +11 int. Get back to me when you can beat that with 2 wands.
MegаVladimir Sep 25, 2016 @ 4:13pm 
Originally posted by Qiox:
Found a 2 handed staff with +11 int. Get back to me when you can beat that with 2 wands.
What level are you? I am at 8 level and killed Alexander and worm. I did not see +11 stats at all!
Tuco Sep 25, 2016 @ 4:17pm 
Originally posted by MegаVladimir:
Originally posted by Qiox:
Found a 2 handed staff with +11 int. Get back to me when you can beat that with 2 wands.
What level are you? I am at 8 level and killed Alexander and worm. I did not see +11 stats at all!
Me neither. Not sure if it's an unintended case of item generation going crazy, RNG loot hitting a strike of luck or some sort of cheating/file editing as that other thread about the overpowered sword.

Assuming one of the first two... This is why I prefer hand-crafted loot over randomized garbage.
Last edited by Tuco; Sep 25, 2016 @ 4:18pm
one thing is always going to be better than something else. that's how reality works. getting a rare drop might make using a staff better though. games have always been this way. and remember, different weapons for different situations. you might need the bonuses on a certain staff at the time. staffs being an elemental melee weapon is pretty cool too.
Tendeep Sep 25, 2016 @ 4:21pm 
A staff should emit a beam, when used at range, or possibly trigger effects similar to leech or the beam is a debuff, etc.
ShyCryptid Sep 25, 2016 @ 4:23pm 
Specializing in two-handed staves will give you a crit bonus and multiplier. You can pick a talent that gives your spells a chance to crit based upon 50% of your total crit chance, but I have no idea if the multiplier applies to your spells as well.

Not sure if that's even worth it but it's the only real reason I could see someone considering staves over dual wands.

Dual wands were so much better in D:OS EE anyway.
Sacred)(Rhaine Sep 25, 2016 @ 4:29pm 
Originally posted by Wayward Kobold:
Specializing in two-handed staves will give you a crit bonus and multiplier. You can pick a talent that gives your spells a chance to crit based upon 50% of your total crit chance, but I have no idea if the multiplier applies to your spells as well.

Not sure if that's even worth it but it's the only real reason I could see someone considering staves over dual wands.

Dual wands were so much better in D:OS EE anyway.

The only way I can actually see that trait being worth it is combining it with the rage skill, it would take too much effort to stack crit on a spell user and even then you are only getting half the benefit physical weapon users would.

Who knows though I have not tried it yet.
Last edited by Sacred)(Rhaine; Sep 25, 2016 @ 4:30pm
Qiox Sep 25, 2016 @ 4:58pm 
Originally posted by MegаVladimir:
Originally posted by Qiox:
Found a 2 handed staff with +11 int. Get back to me when you can beat that with 2 wands.
What level are you? I am at 8 level and killed Alexander and worm. I did not see +11 stats at all!

I was level 6 when I killed Alexander. He dropped a 2-handed sword with 419 top end damage, one of the mages dropped the staff with +11 int and another corpse had a +5 memory helm.

Nice stuff.. but... game over with nothing left to do.
Bazelgeuse Sep 25, 2016 @ 5:15pm 
Seems wands are better than a staff. the fact you can use oil/fire and air/water to combo as well as damage form afar without cooldown is seriously stupid design flaw. staff of magus dont hit that hard and its on cooldown.
Last edited by Bazelgeuse; Sep 25, 2016 @ 5:15pm
Freya Crescent Sep 25, 2016 @ 11:14pm 
Originally posted by ZionOtaku:
Seems wands are better than a staff. the fact you can use oil/fire and air/water to combo as well as damage form afar without cooldown is seriously stupid design flaw. staff of magus dont hit that hard and its on cooldown.

Still, you're only considering the WEAPONS' attacks. My Main Character is a Mage Pure, with 20 memory, and rarely runs out of spells. I use a Staff on her for the higher intelligence rolls, while my Lohse functions as a support.

Lohse has less memory than my MC, but is a little bit bulkier to survive any hits she may take. She's laden with heals, buffs and the almighty Teleport spell. She only has 2 attack spells, and I use those for creating Ice/Oil patches to pair well with the MC, and then use the wands to keep targets on fire, slowed and generally away from my team.

Regardless, the Staves are better for my SPELLS' damage, which is the whole point of a Mage. Wands are versatile, and can combo well by themselves, but Mages already do that with their spells! If you're running out of spells, add more Memory. Unless you're a Hybrid build, a mage should never be close enough to HIT an enemy with the staff, and if you need the Range of a Wand... You're doing something wrong. :rainbowfart:
< >
Showing 1-15 of 44 comments
Per page: 1530 50

Date Posted: Sep 25, 2016 @ 3:58pm
Posts: 44