Divinity: Original Sin 2

Divinity: Original Sin 2

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The Old Bear Sep 20, 2016 @ 7:07pm
Way to test higher level builds?
I wish there was a way to test builds without having to go throught the leveling process. Not only would it be fun to play with, but I think it would be beneficial for finding bugs, underwhelming builds, and builds that may be overtuned. A playground of sorts with barrels, npc's, and anything else needed to test skills.

Was anything like this implemented in the testing phase of the first game?

Let me know your thoughts!
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Showing 1-6 of 6 comments
Fizzicks Sep 20, 2016 @ 7:10pm 
I like the idea, but it probably won't happen. In the 1st game I used a mod to rearrange my character's stats and abilities and it was a giant pain in the groin. But that was the only way to try new things without spending another 50 hours in a playthrough just to try a new build. Experimentation in games like this is extremely fun, but we don't have it easy here.
Arcanum Elite Sep 20, 2016 @ 7:35pm 
Well i already found something that seems broken already.... necromancer and the zombie talent do NOT MIX AT ALL... the health gain from damaging enemies with necromancy passive causes you damage if you have the zombie trait... so you litterally cannot have any points into necromancy if you have zombie talent without hurting yourself everytime you attack.
The Old Bear Sep 20, 2016 @ 7:40pm 
I found that also. It does the same thing with the leech talent. Standing in blood damages you. Not sure if that is intended, but if they aren't intended to work together I assume that would be stated on the talent like glass cannon.
Arcanum Elite Sep 20, 2016 @ 7:45pm 
Originally posted by Billy the Hero:
I found that also. It does the same thing with the leech talent. Standing in blood damages you. Not sure if that is intended, but if they aren't intended to work together I assume that would be stated on the talent like glass cannon.

the funny thing is... thematically necromancy is the most thematic skillset for a talent named zombie.. and they just dont work together... i think they need to seperate healing and lifesteal into different things.. so that lifesteal/blood drain doesnt hurt zombie characters while still allowing normal healing to harm them as intended.

They could then also allow AI undead to use necromancy as a way to heal themselves since they cant use traditional healing.
Last edited by Arcanum Elite; Sep 20, 2016 @ 7:47pm
Fizzicks Sep 21, 2016 @ 1:28am 
That would be interesting.
Livvie Goat Sep 21, 2016 @ 2:33am 
you can always use cheat engine to hack your way to high stats. You'll have to do some digging to find out what files need modifying, but it seems this uses the same or a similar engine to the first divinity, which people have already puzzled out cheats for. So, if you're not opposed to cheating in order to play around with builds, then go for that.
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Showing 1-6 of 6 comments
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Date Posted: Sep 20, 2016 @ 7:07pm
Posts: 6