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There is no dual wield 2H in games. Do you not understand what 2H mean?
Hahahahahaha
Considered for a moment:
- Two handed = +crit mult & +damage
- Dual wield = +damage & +crit chance
- Scoundrel = +crit multiplier & +movement
- Guerilla = +50% damage on attack out of sneak
- Rage = Auto crit for two turns
- Flesh Sacrifice = +25% & 1AP
- Two handed weapons deal largest damage in game by long shot as is
- Haste = +1AP
- Warlord = +2 AP on kill
- Fighter skills increase damage based on STR
- The Pawn = 1AP free movement per turn
- One man army = increase stats for each less party member
- Fighter skills damage scale to weapon(s) damage and cost 2-3 for higher damaging ones
- Two handed weapon costs 2AP to use, while one handed uses 1AP
..... and so on for other buffs....
I think it's easy to see the killing spree that would follow....and no other fighter could ever match the output
Now you could weaken this by making two handed bonuses not effect DW two two handed weapons (like with the one handed skill) and keep the cost of swinging two handed weapons the same, thus making it cost 4AP......but that only slow down the killing as your skills will still cost the same and still make things go boom per hit whitch will then give you more AP to do it again...and given the number of ways to increase AP per turn you can use to maximize this.....and god forbid someone sneaks behind a squad of enemies while raged and so on (like I routinelt do with my rogue) and use whirlwind to kill multiple enemies at once cause of crits and damage and bonuses ........ yeah....just that couldn't be balanced properly....two handed would be obeselete for all out offense, and so would regular DW, and even sword and board would find it hard to compete with a biuld gauranteeing an enemy death or three at least once a turn.
Also, in D&D, character progression get very crazy considering you end up fighting everything from Dragons to Avatars of Gods to World Eaters .... The power scaling in D&D makes things like running at the speed of light and hitting with the power of an atom bomb okay cause everyone in your party can do that in their own and your enemies are meant to face parties of enemies that can do that.
And least of all, when given access to all the books? A D&D 3.5 character at level 8 can be nearly as strong as a dragon all on his own....as in I theorycrafted a character that did upwards of a 120+ damage at level 5 and tank the same while also being able to have a rdiculous amount of manueverability.
Hell, I once made a summoner that only used badgers and critters but could out fight creatures with AR requires team of 4 a couple to a few leves above him.
D&D allows for some truly min-maxed stuff that's horribly broken unless your DM starts being creative with it
The Sovani in The Last Remnant have 4 arms and can dual-wield two-handed weapons.
In Umbra you can have mutator so you have 4 arms and a skill where you can use 2 hander weapons as 1 hander, meaning that you can wield 4 2hander weapons at the same time.