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Otherwise they would have been the stereotypical type that we see everywhere...
How so ? Care to elaborate ? I didn't find the elves to be above any other race stats and skills wise...
To make every character be able to be eaten would require a lot of text and potentially a lot of copy/paste text. Best to keep it minimum and significant rather than all over the place resulting in same old same old.
And elves's racial ability make them really good for a specific build while not gimping them. To be honest, no races are gimped at all but elves get a good specilization and good chance at branching out like other races at the same time.
I get your point (a friend of mine told me that too), but in the 1st game, Pet Pal would give you more quest, and opportunities to approach / solve a quest in different ways. So Corpse Eater could do the same, don't you agree ?
Also, you say it would be same old same old, with a lot of text, but, again, Pet Pal was like that in the 1st game. You would sometimes talk to, say, a rat, and he would tell you nothing interesting, just some random stuff, so I don't think it would be hard to add that much content.
Maybe only elves could loot body parts to be eaten, so that if you don't play as one, you don't get useless meat ? Or add a skill that let you eat the corpse instead of looting body parts ?
I really hope the skill will be more that meet the eye, and be of use to have new opportunities to advance on a quest, or get some info (for example, you could eat a guard and know what lies ahead in a dungeon, so that you could prepare yourself better). Of course, you shouldn't be able to eat a skeleton, because, you know, only bones and no meat ;)
You kidding? I learned some cool skills from that ability.
The Corpse Eater skill breaks this balance in favor of the Elven race, as it in addition to giving Elfes their race based unique gameplay option, they get a second set of unique gameplay options. Id deny myself possibly a good number of unique loot, quests and thus character progression and ultimately also playtime when choosing a human, dwarf or lizard character.
Thus I propose all the secondary race traits to get the same number of unique gameplay options as the Corpse Eater skill of the Elfes, E.g. Human Resolve, Dwarven Guile and Lizard Spellsong.
Edit:
Examples (which no other race can do and getting unqiue rewards this way) are:
- activating the Human Resolve in battle allowing for a NPC that is attacked in battle to survive
- activating Dwarfen Guile to uncanny disarm a trap the otherwise would destroy a loot chest
- activating spellsong to soothe a possessed NPC in battle that will survive and offers heirloom