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But can I create two character for me and can my friend create two characters for himself?
That's the point I'm trying to get to.
As far as I'm aware no. You can each create your own character and each recruit a follower. The followers are effectively empty slates.
So the only difference from Original Sin 1 is that you can have four players with four characters and four recruits, versus two players with two characters and two recruits.
I am significantly disappointed.
Quite the strange choice in game design if you ask me.
edit:
also you can create all 4 slots during character creation. however that is only possible if 4 people were co op'ing during the character creation.
Same. It makes no sense to force us to take one of the random compaions as our 2nd slot. I don't like being forced to choose a character someone else made.
Wow, so in single player you can't make two as well like DOS1? Dang, that is harsh.
Hopefully it just needs to be implemented still, otherwise I might request a refund...
Wow, that is incredibly unfortunate--I know the voice thing will likely be addressed when it comes out of early access but to me it sounds like the architecture for dialog (choosing the dialog for lal NPCs) is something already set in stone and won't be changed.
In my experience so far, playing with one friend, he was able to make selections for his own character and I was able to make it for mine, but I see what you mean with regard to NPC characters.
We both made the comment too about Red Prince, being a super racist douche and then suddenly we can choose dialog for him to make him not that--which is just odd...
Loot is a generated through a fixed seed. In the first game if you loaded the game and go to a vendor or chest you would get the same iteams as long as you repeated the same exact actions (speaking to NPC with X character, interacting with objects...).
AFAIK it's one created character per player with recruited ones filling in any missing slots, so if you start a four player game you'll have four player-generated characters and no NPCs. With three players you'd have three PCs and one NPC.