Divinity: Original Sin 2

Divinity: Original Sin 2

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Final Version Will Allow 2 Player Multiplayer w/ 4 Characters?
I guess I was confused by some of the reading I've done because I just attempted to start my first game with a friend, expecting that I could make two characters and he could make two characters (just like I could make both characters in the first Original Sin if I started a single player game), and it appears as though I can only make a single character?

What excited me about the idea of four character slots was the concept of being able to play more than one character in multiplayer. Please tell me this is an intended feature.

Thank you.
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Showing 1-13 of 13 comments
Orcon Sep 18, 2016 @ 2:07pm 
You can play 2 player co-op and each control 2 characters.
Reddy Aimfire Sep 18, 2016 @ 2:09pm 
Originally posted by Orcon:
You can play 2 player co-op and each control 2 characters.

But can I create two character for me and can my friend create two characters for himself?

That's the point I'm trying to get to.
SalvationsGhost Sep 18, 2016 @ 2:11pm 
From what Ive seen so far, No. You make one. He makes one. You will slowly find a few other Chars to join your party tho that can be controlled
Orcon Sep 18, 2016 @ 2:11pm 
Originally posted by Reddy Aimfire:
Originally posted by Orcon:
You can play 2 player co-op and each control 2 characters.

But can I create two character for me and can my friend create two characters for himself?

That's the point I'm trying to get to.

As far as I'm aware no. You can each create your own character and each recruit a follower. The followers are effectively empty slates.
Reddy Aimfire Sep 18, 2016 @ 2:17pm 
Originally posted by SalvationsGhost:
From what Ive seen so far, No. You make one. He makes one. You will slowly find a few other Chars to join your party tho that can be controlled

So the only difference from Original Sin 1 is that you can have four players with four characters and four recruits, versus two players with two characters and two recruits.

I am significantly disappointed.
Reddy Aimfire Sep 18, 2016 @ 2:41pm 
I do find it very odd that we are allowed to control the dialog of NPCs that join our party, and yet, we're unable to make and control the additional characters that we should be allowed to make by not consuming all four of the character slots with players.

Quite the strange choice in game design if you ask me.
Enor Sep 18, 2016 @ 2:45pm 
i dont think all the features are in the game yet. like not being able to swap out abilities during character creation. the alpha has only been out a couple days. wait till the final product before judging i suppose.

edit:
also you can create all 4 slots during character creation. however that is only possible if 4 people were co op'ing during the character creation.
Last edited by Enor; Sep 18, 2016 @ 2:47pm
alsafysh Sep 18, 2016 @ 2:54pm 
Originally posted by Reddy Aimfire:
Originally posted by SalvationsGhost:
From what Ive seen so far, No. You make one. He makes one. You will slowly find a few other Chars to join your party tho that can be controlled

So the only difference from Original Sin 1 is that you can have four players with four characters and four recruits, versus two players with two characters and two recruits.

I am significantly disappointed.

Same. It makes no sense to force us to take one of the random compaions as our 2nd slot. I don't like being forced to choose a character someone else made.
alsafysh Sep 18, 2016 @ 3:08pm 
Originally posted by Reddy Aimfire:
Originally posted by SalvationsGhost:
From what Ive seen so far, No. You make one. He makes one. You will slowly find a few other Chars to join your party tho that can be controlled

So the only difference from Original Sin 1 is that you can have four players with four characters and four recruits, versus two players with two characters and two recruits.

I am significantly disappointed.
And actually when you think about it its a downgrade from DOS1 because we were allowed to make 2 custom character if you were single player. but no longer in DOS2.
Reddy Aimfire Sep 18, 2016 @ 3:14pm 
Originally posted by alsafysh:
Originally posted by Reddy Aimfire:

So the only difference from Original Sin 1 is that you can have four players with four characters and four recruits, versus two players with two characters and two recruits.

I am significantly disappointed.
And actually when you think about it its a downgrade from DOS1 because we were allowed to make 2 custom character if you were single player. but no longer in DOS2.

Wow, so in single player you can't make two as well like DOS1? Dang, that is harsh.

Hopefully it just needs to be implemented still, otherwise I might request a refund...
Reddy Aimfire Sep 18, 2016 @ 3:27pm 
Originally posted by TWO TICKETS TO PERU:
Originally posted by Reddy Aimfire:

Wow, so in single player you can't make two as well like DOS1? Dang, that is harsh.

Hopefully it just needs to be implemented still, otherwise I might request a refund...


i'm disappointed also, because in 1 i was very into having a male and female since my boyfriend and i were playing for awhile and you can choose dialogue to make them eventually become lovers or despise eachother. IT'S NOT LIKE THAT AT ALL NOW.. you choose dialogue for EACH npc and your character and it doesn't do anything to their relationship.

i also couldn't choose my voice, which really annoys me because all my npcs and my character make the weirdest battle cries.

picking tags opens optional dialogue and it seems that "rogue" is worthless because the choice just pisses everyone off. i never had anything open for outlaw.

Wow, that is incredibly unfortunate--I know the voice thing will likely be addressed when it comes out of early access but to me it sounds like the architecture for dialog (choosing the dialog for lal NPCs) is something already set in stone and won't be changed.

In my experience so far, playing with one friend, he was able to make selections for his own character and I was able to make it for mine, but I see what you mean with regard to NPC characters.

We both made the comment too about Red Prince, being a super racist douche and then suddenly we can choose dialog for him to make him not that--which is just odd...
Orcon Sep 18, 2016 @ 4:24pm 
Originally posted by TWO TICKETS TO PERU:
i unfortunately didn't realize this in time but.. i killed the witch, got the invisibility scoundrel book from her, but i had no revive scrolls for one of my dead chars BECAUSE NO ONE SELLS THEM. so i restarted, and killed her again with all of my chars alive. but she didn't drop the book. so i did it again. and again. she kept dropping the same loot, because i saved inside the cave at one point instead of outside of the cave. ONCE YOU ZONE IN, the loot is determined, but if you save OUTSIDE the zone, you can keep reloading>zoning in for different loot.

Loot is a generated through a fixed seed. In the first game if you loaded the game and go to a vendor or chest you would get the same iteams as long as you repeated the same exact actions (speaking to NPC with X character, interacting with objects...).
Syrris Sep 18, 2016 @ 4:28pm 
Originally posted by Reddy Aimfire:
So the only difference from Original Sin 1 is that you can have four players with four characters and four recruits, versus two players with two characters and two recruits.

AFAIK it's one created character per player with recruited ones filling in any missing slots, so if you start a four player game you'll have four player-generated characters and no NPCs. With three players you'd have three PCs and one NPC.
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Date Posted: Sep 18, 2016 @ 1:57pm
Posts: 13