Divinity: Original Sin 2

Divinity: Original Sin 2

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Warlord is over powered (don't hate me)
So, one of the primary turning points in playing was when I chose early on give everyone in my part this talent. I went from being a bit on edge about combat to basically walking the floor with enemies with a routine that basically consisted of a couple rounds spread damage around and keeping enemies grouped and then finishing them all off in one round... even when all my area effect abilities were on cooldowns. Maybe this should be scaled back to just 1 AP on a kill.

The balance in D:OS games make each round really matter. So, basically anything that lets you get additional actions and break out of the constraints of a normal round is going to be really powerful. It acts, in effect, almost like a summon when the entire party has it because someone is always killing something especially in larger fights so extra attacks are happening all over the place. Factoring in the limitation on max AP in this one, that one of my characters got an additional 6 AP in one round, basically giving them 2 full rounds, pushed this from "wow, that's useful" to "holy crap, I kind of feel guilty." A single AP would let you give out additional buffs and combine with other abilities to still get extra attacks and offensive spells off without being so vulgar about it.
Date Posted: Sep 17, 2016 @ 11:11pm
Posts: 0