Divinity: Original Sin 2

Divinity: Original Sin 2

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[Spoiler] Last fight of Act 1 request
Can the Voidwoken Drillworm NOT be a one hit killer? I'm freaking level 8 and even cheated to max my gold out and have all the best gear. It already doesn't help that I had to be using the game against itself using teleportation tricks just to survive the first phase.
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Showing 1-15 of 31 comments
Majestic Twelve Sep 17, 2016 @ 8:16pm 
Oh, and on round 2, somehow my archer spontaneously heals it when they attack. There's nothing about resistances when I examined it.
game shitter Sep 17, 2016 @ 10:46pm 
I don't know how you're having a lot of trouble with the best gear and level 8. I beat it at level 6 with little gear in my party.
DownSouth05 Sep 17, 2016 @ 11:15pm 
Originally posted by game ♥♥♥♥♥♥♥:
I don't know how you're having a lot of trouble with the best gear and level 8. I beat it at level 6 with little gear in my party.

So what did you do to beat the boss fight? Lets see the game plan :)

I see this allot, as I am sure we all have. Someone posts that they are having issues with such and such a battle and then someone posts how easy it was but never offers any insight on how they did it.
Majestic Twelve Sep 17, 2016 @ 11:50pm 
Seriously. The main group of the Bishop and his gang were difficult enough with the Bishop being able to one shot everyone in my party. That fight was all tricks and status spamming to give me time to whittle them away. Then, this boss comes along that can burrow anywhere to base anyone and shoot and kill anyone. Like, really?

Thankfully, on my retry, I made sure to keep my armor spells cast. A single hit *still* tore through all my defense and took me to half health. It didn't matter how the character was equipped. That tells me it's scripted like that. Defenses + attack? Half health. No defense + attack? Dead. I also finagled myself to use terrain to let me shoot but seemed to interfere with the worm's globs of void-stuff. Trouble is, I don't know if this is working as intended or if it'll be "fixed" by release.
game shitter Sep 18, 2016 @ 8:00am 
Lineup: Two mages, ranger, and a rogue. Went in through the front after the shriekers died, made my rogue go first with my team standing at the top of the stairs, had the rogue fortified magically and phyiscally so he could survive the first round of attacks and can cloak and dagger back up the stairs. Abused highground damage and put each of my characters in a corner of the entrances so they would not get AOEd into hell.

Removed magic shields as soon as possible so the bishop and his sword master are knocked down or frozen for the rest of the fight. Assassin comes invis but I shoot fire from the red prince's mouth to reveal him then send my rogue to backstab him to death, was the only time he was useful that fight really.

After the assassin died. The archer AI was not moving from their positions so they just saved AP over and over because they were not smart enough to get down from their position (not sure if they had an option to at that point) so they just used it on the worm if they lived long enough to the worm not one shotting them.

After the worm came in he one shot one of the higher archers and focused on the bishop for two rounds until he was knocked down and my party drew the worms aggro. He tpd in front of the girl mage who didnt have as many spells as the red prince (red prince was my main) and the rogue, since archer gets highground damage from being higher up the stairs.

Then the bishop walks into the worm for damage and I blizzard the two into oblivion with them having little to none on cc it made the fight quite easy. After that there was one archer and I just teleported him down onto the ground and killed him in that turn as well.

Hopefully I did not mix the fight up too much, but that was basically how my fight happened as I recall it.
Slight193 Sep 18, 2016 @ 8:35am 
It is a hard fight but not impossible, if you are low lvl just go kill some stuff. Clearing the island I think is around lvl 8 and that is meant to the final fight of the island.

You really need to pickpocket every vendor there is to get skill books for free and rings and such, but only after lvl 4 I think when the higher value books get unlocked (can only pickpocket once). Then spend money on weapons/armour (the stuff to heavy to pickpocket).

The first time I did it I thought it was impossible, I ran in and tried to fight it properly. The second time I thought it was kinda easy, I took 1 in and prepared the rest then pheonix dived to the entrance...

I had Sebille with snipe, she hit the bishop for around 800 first turn and the worm for 1200 later. My main was a 2h warrior Lohse so I had bless on her all the time so any ground effects got purified and blessed. And she had the 2h axe from the undead merchant so she had the source skill without losing anything else.

Only person that died was a cleric red prince in the worm's massive corrupt aoe. Lohse had mage armour on so she resisted everything the worm could throw and bless kept her healed.

The talent 'The Pawn' imo is a must for EVERY character, a turn worth of free movement is so op. And it doesnt have to be first as I thought you can attack then move for free to TP then move for free. With bless up all the time purifying everything and free movement it is easy healing.

Personally I hope they don't nerf it in any way. It is meant to be the final fight.

In the finished game I believe we are meant to have 12 origins so 12 classes to choose from. It is kinda limiting atm, you need the perfect skills.
Futtbucker Sep 18, 2016 @ 9:29am 
Going through the middle: Mage might possibly one shot your party.

Going in from the upper right: Worm will be harder. You focus down the Mage. Not so cramped as the entry on the left.

Going in from the left. Worm will do all its work for you and kill most of the magistars for you.
But the location is very small and you are weak to aoe ground effects. And the Worm casts Necrofire at a certain point. Magistar Mage will skip all his turns unless Worm is in range. If so, he will cast Meteor (The spell that one shots my party) and deal tons of damage to him.

It helped me that i was about to level up. On level up your party heals back up to full health. Which kinda is the cheesy way, but it works.

And if i go through the middle i get rekt every single time.

Setup:
Main Character Witch with focus on Necromancy. Double Wand Earth/Fire for some nice synergy. (Earth: Oil, Fire: well, fire duh!)

The Red Prince with a ♥♥♥♥♥♥♥♥ of Physical Armor. Most skill points went into Tankyness Constitution etc. If you cheated gold you should equip him with the 2Hand Axe you can buy from the Undead just outside of the Magistars Camp (Name Zetasomething). That axe hits like a truck and carried me through most encounters.

Sebille: Just ranged, not very important deals some damage, dies fast.

2 NPC:
LVL 1 Dwarf (forgot his name Duggan or smething like that) dies asap.
LVL 4 The Bald Fighter dude does not die asap and casts Rage onto Sebille/Red Prince, which is ok.

Did the fight 5 times.

1st Fight middle, got rekt
2nd Fight left, won the fight, but couldn't loot the Bishop Alexander because the bodies were all cramped together. Reloaded.
3rd Fight top right, easiest way for my setup. Won the fight, could loot everybody. Gareth appeared (Did not appear after the 2nd fight)
4th Fight, middle, got rekt again.
5th Fight, middle, rekt...

For me it's the Mage with its ridiculous spells.

Oh and to your "Ranger heals the worm" problem. I thought that aswell, my ranger curses the worm on hit which lowers his constitution. And since his damage is lower than 25% of his constitution it looks like he's healing him, but he just lowers his Max HP. Lowering MAX HP does no damage to Hitpoints unless hes full HP.
Pancake Sep 18, 2016 @ 10:04am 
I went in from the right side where the ladder close to where oil barrels are. They hit us, but were focused on the worm. The worm killed all of them but one of the archers.
Majestic Twelve Sep 18, 2016 @ 10:21am 
How many rounds do you have to wait for the worm to come out? I fought Alexander and the magister gang for a good little while like 6 or 7 rounds or so. The worm appeared on the very next round after I killed the archer that bugged out and wouldn't move.
Majestic Twelve Sep 18, 2016 @ 10:24am 
Originally posted by Futtbucker:
Oh and to your "Ranger heals the worm" problem. I thought that aswell, my ranger curses the worm on hit which lowers his constitution. And since his damage is lower than 25% of his constitution it looks like he's healing him, but he just lowers his Max HP. Lowering MAX HP does no damage to Hitpoints unless hes full HP.

I would agree except I saw the worm go from about 1200 HP on one attack to about 1600 on the next. Not max, but current.
Slight193 Sep 18, 2016 @ 10:34am 
Originally posted by Majestic Twelve:
How many rounds do you have to wait for the worm to come out? I fought Alexander and the magister gang for a good little while like 6 or 7 rounds or so. The worm appeared on the very next round after I killed the archer that bugged out and wouldn't move.

I have done the fight 3-4 times and the worm always comes 2nd-3rd turn for me i thought it was scripted to always come early so you get the dialogue with the bishop about fighting it together
Last edited by Slight193; Sep 18, 2016 @ 10:35am
Majestic Twelve Sep 18, 2016 @ 10:35am 
What?! I feel janked, lol. I played through it a couple times and in none of them did it pop out in round 2. I wonder if it might be scripted to need one of your characters to have reached a certain spot. When it did pop out, in the last round I swarmed that center pillar thing to take out the archer. So, it appeared as if the worm poped up in the middle of the whole group.
Last edited by Majestic Twelve; Sep 18, 2016 @ 10:37am
Slight193 Sep 18, 2016 @ 10:38am 
Hmm.... first turn they charge and I TP away, 2nd turn they chase me to the door, 3rd turn they reach the door, yeah i think it spawns on 3rd turn and acts on 4th. Seems earlier cuz i wait around at the door for 2 turns waiting for them to reach me.
PhamTrinli Sep 18, 2016 @ 10:41am 
Originally posted by game ♥♥♥♥♥♥♥:
I don't know how you're having a lot of trouble with the best gear and level 8. I beat it at level 6 with little gear in my party.

Same. I beat it with medium-tier gear at level 7 and it wasn't even really that difficult. Also I only had 3 party members!
Joshimodo Sep 18, 2016 @ 1:08pm 
We beat it (myself and my partner) at level 7, with decent but not maxed gear. 1 human with bow, First Aid, Necromancer and Hydro skills.

Myself on a Lizard with a 2h spear, specced in Finesse primarily, Geo and Fire skills (mainly the semi-useless summon for tanking some hits and the Fossil Strike/Phoenix Dive skill combo). Also used the double-teleport Aero spell just to keep agro off the ranged ones.

Red Prince with melee skills and Fortify, using 1h mace and shield, specced into Strength and Constitution. Had the Teleport gloves from earlier in the Act for a free teleport.

Also had Sebille with a crossbow, First Aid and Hydromancy spells for heals and Frost Armour.

When talking to the Bishop, you can still move your other toons. Reposition the barrels around the Gheist and if possible the archer on the center platform, and reposition the rest to block that Mage up on the left so they're unable to go back down the ladder.

Focus on taking down the Gheist and the Mage ASAP. Blow 'em up with the barrels using either Fossil Strike (extra Slow) + Phoenix Dive, then focus on Alexandar until the worm. Then just keep on your toes but ideally teleporting Alexandar close to the worm as often as possible.

Keep First Aid/Armour of Frost back for if you get knocked down, blinded etc. Use potions or Hydro skills to keep healed otherwise. Once you have the shields down on Alex, he's easy enough to keep stationary with special arrows/spells. The worm is vulnerable to Disease (handy), Bleeding, Burning. Poison seems to heal it but I might've just miscast Bless nearby.

Also, the Flame Summon is a 1-cost mini-tank. You won't have enough to spend in this fight to use many other skills so it's useful to just float in the ubiquitous flame surfaces and soak up a few turns of hits. Sadly, it seems bugged and does no damage, but 1 pip for a fairly tanky 10-turn summon, I'd take it over a weak skill.

Hope that helps!
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Date Posted: Sep 17, 2016 @ 8:08pm
Posts: 31