Divinity: Original Sin 2

Divinity: Original Sin 2

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LMFAOwHOcAREAS 2016 年 9 月 15 日 下午 3:27
Is There ANY Voice Acting?
like random NPC's (many cheeses :P)
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正在显示第 16 - 30 条,共 52 条留言
geographyman 2016 年 9 月 30 日 下午 11:47 
引用自 pr3tz.hack
I'm playing on PC with a huge TV. If this doesn't have VA I'm gonna be pretty upset and probably wont play, and will probably refund. I have no interest in trying to read tiny text. It's 2016 and with the success of the first one I'd imagine it'd be more of a priority. I absolutely LOVED the VA. in DOS:EE. The characters felt so real. T_____T

Let the developer know what you want while they're still working on the game!
fauxpas 2016 年 10 月 1 日 上午 1:23 
Meh, personally for me VA is either all or none; I dislike partial VA as some characters having a voice while others don't simply jars the fourth wall too much for me. And I understand that full VA would cost a lot of money and cut down on the dialog so my vote is for no VA other then perhaps some generic background chatter in towns that don't actually belongs to any given NPC.
Morgian 2016 年 10 月 1 日 上午 5:36 
I could not care less about VO. It grates on the nerves after a while, especially the repetitive ones. And there are things like the speech of Zeus in TitanQuest, for which someone made even a mod to get rid of it, because you don't need to sit through that a second time.

So if there is to be VO in this one, I second the motion for an option to turn it off.
Gasarakii 2016 年 10 月 1 日 上午 7:07 
From what the devs said, unless something changed, it would be partial voice acting. They said this has 4 times the dialogue of the first so it would be way to much to voice. Also the first took 7 months to voice, I could see this taking over a yr at least and cost them a ton. If I find the article I'll link it but you can always Google.
Cowbless 2016 年 10 月 1 日 上午 11:16 
引用自 Anonymous Helper
引用自 DeltaOps
It's for their own good I do hope that it's in the release, or basically I'd have to pay extra for a feature that is considered basic and was present even in RPGs as old as Fallout 1&2. FFS.

You do realise Fallout 1&2 had bigger budged than D:OS2 and that was almost 20 years ago. Fully voiced RPG's have budged in tens of millions these days and have fraction of text and dialog D:OS2 has.

Anyway, last I read, partial voice overs are planned for release.
a) If you read my first post here you will know that lack of partial voicing is what I find crucial and over-the-top lackluster.
b)There's no solid way of telling now what the game budget is - the game is still in early access yet many people bought it - their money should be counted towards game budget, ideally.
c) My point is exactly that 20 years ago rpgs one tenth of nowadays' complexity managed to pull that off, yet somehow this one can't. Even partially. Shame.
FFS They can even go as far as reuse many of the DOS EE voiceovers for basic tasks - would still be better than the lack of any voice as is right now.
After all, I hate reading tiny freakin text off the screen, even some google translate API usage would be welcome at this point - it can read written text so I don't have to screw my eyes out.
最后由 Cowbless 编辑于; 2016 年 10 月 1 日 上午 11:20
Gasarakii 2016 年 10 月 1 日 上午 11:41 
引用自 DeltaOps
引用自 Anonymous Helper

You do realise Fallout 1&2 had bigger budged than D:OS2 and that was almost 20 years ago. Fully voiced RPG's have budged in tens of millions these days and have fraction of text and dialog D:OS2 has.

Anyway, last I read, partial voice overs are planned for release.
a) If you read my first post here you will know that lack of partial voicing is what I find crucial and over-the-top lackluster.
b)There's no solid way of telling now what the game budget is - the game is still in early access yet many people bought it - their money should be counted towards game budget, ideally.
c) My point is exactly that 20 years ago rpgs one tenth of nowadays' complexity managed to pull that off, yet somehow this one can't. Even partially. Shame.
FFS They can even go as far as reuse many of the DOS EE voiceovers for basic tasks - would still be better than the lack of any voice as is right now.
After all, I hate reading tiny freakin text off the screen, even some google translate API usage would be welcome at this point - it can read written text so I don't have to screw my eyes out.

Couple things, if you care about voice acting so much I would recommend posting on official Larian forms. Also at this time the devs said it would only be partial voice, so don't hate others for that, I personally don't care either way, but partial is completely fine for me cause it means they will start working on the next game faster (EE took 7 months to voice, this game has 4 times the dialogue, think about it).
Anonymous Helper 2016 年 10 月 1 日 下午 1:41 
引用自 DeltaOps
a) If you read my first post here you will know that lack of partial voicing is what I find crucial and over-the-top lackluster.

EA just started, voice recording takes time and text and dialog needs to be finalised before voice recording can start (as already pointed out, it's expensive and you definately don't want voice actors redoing lines).

引用自 DeltaOps
b)There's no solid way of telling now what the game budget is - the game is still in early access yet many people bought it - their money should be counted towards game budget, ideally.

Perhaps, but devs need to reserve funds in case of unexpected delays, post release support and gather funds for their next title in order to continue to exist. Or do you expect to invest everything on one game and dissolve once done (happens too often unfortunately for various reasons)? There is console release to consider as well as controller support and interface they promissed to implement post EA.

引用自 DeltaOps
c) My point is exactly that 20 years ago rpgs one tenth of nowadays' complexity managed to pull that off, yet somehow this one can't. Even partially. Shame.

You are talking about games made by large publisher backed studios that had bigger budgets 20 years ago than Larian has today and they were made in time when everything cost fraction of what they cost today. And FO1&2, BG1&2, Torment et all only had partial voice overs. Bethesda FO3+ are fully voice acted have fraction of dialog FO1&2 (and other cRPG's of the era) have (and quality is vastly inferior), have budged in tens of millions and are developed by teams with over 100 people.

引用自 DeltaOps
FFS They can even go as far as reuse many of the DOS EE voiceovers for basic tasks - would still be better than the lack of any voice as is right now.

If missing content bothers you, don't buy or play early access games and wait for full release and see if game meets your requirements then. If not even then, skip it. Vote with your wallet as they say.

Also reusage of voice overs may not be simple as it may sounds as those may not be usable in anything else other than game they were made for according to contract/license. (this is major porblem for Japanese VO that are licensed only for domestic use and if devs/publishers want to release abroad, they have to pay license fees again (often higher than for domestic use). Japanese professional voice actors are expensive as hell to begin with. This is why many internationally released Japanese games lack original Japanese voices.).

引用自 DeltaOps
After all, I hate reading tiny freakin text off the screen, even some google translate API usage would be welcome at this point - it can read written text so I don't have to screw my eyes out.

If text is too small, would making text bigger help you (a reasonable suggestion)?

Backers were promissed more text and dialog and that they will be getting. You do realise lot of people do enjoy to read even if you don't? Perhaps you are not in the primary target audience? This is text heavy cRPG after all.
Balgin Stondraeg 2016 年 11 月 22 日 下午 1:28 
All of those grunts, screams and cries of pain currently in the game are technically voice acting. Someone had to perform and record them. I imagine it's not what you're all discussing 'though.
Syrris 2016 年 11 月 22 日 下午 3:01 
引用自 DeltaOps
It's for their own good I do hope that it's in the release, or basically I'd have to pay extra for a feature that is considered basic and was present even in RPGs as old as Fallout 1&2. FFS.

Fallout 1 and 2 only had voice acting for cutscenes and a handful of specific NPCs (who got video capture faces to accompany it). Otherwise it was text-only. The same was generally true of other RPGs at the time, although it wasn't just for budgetary reasons - full VA would have taken up an impractical number of CDs for shipping in a box.
rn_archl0rd 2016 年 11 月 22 日 下午 8:40 
And currently voice actors are on strike for more pay. So it will cost more to add than what was originally budgeted.
Hallowedsoul08 2016 年 11 月 23 日 上午 2:08 
引用自 Bongzilla
Would really like to know if thay intend to add voice over to the game, or infact have it at the moment/launch?


引用自 Andy
Seeing as they re-released OS1 with FULL voice acting, and it was really the number one feature of that.

I would imagine, and be VERRRRRRY surprised if this hasn't got again FULL voice on release.

Im just a one lil person, but as much as I wanna buy this title. I wouldn't consider it without full voice.
:steamsad: <- Without.
:steamhappy: <- with.
:steammocking:

They will add voice acting on launch, just like how Divinity Original Sin Enhanced editon has. Many people loved the VO, and can't wait for this one to have it, as few cRPG games have voice overs (full ones at that).
Chrillin 2017 年 5 月 14 日 上午 2:51 
i just hope that dos2 will sell very well so we can get a fully voiced game a dos2 ee edition like in dos1 ee edition
Råb!d 2017 年 5 月 14 日 上午 4:43 
引用自 robref
I hope they give the option to turn it off. I don't think D:OS was made any better with the voice acting. Things just got far too noisy. And sometimes, dialogue sounds better with imagination than the actual Voice Actor, at least in fantasy games like this.

+1
Stabbey 2017 年 5 月 14 日 上午 11:59 
Swen Vincke saying there will be no full VA for DOS 2 (go to 36:06):


https://youtu.be/6CSB3ZNRXmE?list=WL&t=2166
最后由 Stabbey 编辑于; 2017 年 5 月 14 日 下午 12:01
Eelectrica 2017 年 5 月 14 日 下午 10:42 
Not surprised that it's not getting full VA tbh. Not with a million+ word count expected in the release version.
Voice actors want big $$$.

Happy for that to be spent on improving the game in meaningfull ways I'm capable of reading, I'm not so capable of creating art work or coding.
最后由 Eelectrica 编辑于; 2017 年 5 月 14 日 下午 10:47
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发帖日期: 2016 年 9 月 15 日 下午 3:27
回复数: 52