安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Let the developer know what you want while they're still working on the game!
So if there is to be VO in this one, I second the motion for an option to turn it off.
b)There's no solid way of telling now what the game budget is - the game is still in early access yet many people bought it - their money should be counted towards game budget, ideally.
c) My point is exactly that 20 years ago rpgs one tenth of nowadays' complexity managed to pull that off, yet somehow this one can't. Even partially. Shame.
FFS They can even go as far as reuse many of the DOS EE voiceovers for basic tasks - would still be better than the lack of any voice as is right now.
After all, I hate reading tiny freakin text off the screen, even some google translate API usage would be welcome at this point - it can read written text so I don't have to screw my eyes out.
Couple things, if you care about voice acting so much I would recommend posting on official Larian forms. Also at this time the devs said it would only be partial voice, so don't hate others for that, I personally don't care either way, but partial is completely fine for me cause it means they will start working on the next game faster (EE took 7 months to voice, this game has 4 times the dialogue, think about it).
EA just started, voice recording takes time and text and dialog needs to be finalised before voice recording can start (as already pointed out, it's expensive and you definately don't want voice actors redoing lines).
Perhaps, but devs need to reserve funds in case of unexpected delays, post release support and gather funds for their next title in order to continue to exist. Or do you expect to invest everything on one game and dissolve once done (happens too often unfortunately for various reasons)? There is console release to consider as well as controller support and interface they promissed to implement post EA.
You are talking about games made by large publisher backed studios that had bigger budgets 20 years ago than Larian has today and they were made in time when everything cost fraction of what they cost today. And FO1&2, BG1&2, Torment et all only had partial voice overs. Bethesda FO3+ are fully voice acted have fraction of dialog FO1&2 (and other cRPG's of the era) have (and quality is vastly inferior), have budged in tens of millions and are developed by teams with over 100 people.
If missing content bothers you, don't buy or play early access games and wait for full release and see if game meets your requirements then. If not even then, skip it. Vote with your wallet as they say.
Also reusage of voice overs may not be simple as it may sounds as those may not be usable in anything else other than game they were made for according to contract/license. (this is major porblem for Japanese VO that are licensed only for domestic use and if devs/publishers want to release abroad, they have to pay license fees again (often higher than for domestic use). Japanese professional voice actors are expensive as hell to begin with. This is why many internationally released Japanese games lack original Japanese voices.).
If text is too small, would making text bigger help you (a reasonable suggestion)?
Backers were promissed more text and dialog and that they will be getting. You do realise lot of people do enjoy to read even if you don't? Perhaps you are not in the primary target audience? This is text heavy cRPG after all.
Fallout 1 and 2 only had voice acting for cutscenes and a handful of specific NPCs (who got video capture faces to accompany it). Otherwise it was text-only. The same was generally true of other RPGs at the time, although it wasn't just for budgetary reasons - full VA would have taken up an impractical number of CDs for shipping in a box.
They will add voice acting on launch, just like how Divinity Original Sin Enhanced editon has. Many people loved the VO, and can't wait for this one to have it, as few cRPG games have voice overs (full ones at that).
+1
https://youtu.be/6CSB3ZNRXmE?list=WL&t=2166
Voice actors want big $$$.
Happy for that to be spent on improving the game in meaningfull ways I'm capable of reading, I'm not so capable of creating art work or coding.