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Otherwise will be pretty boring, in my opinion. :/
I'd much rather they spend their time/energy/resources on something else.
@Elegant Caveman: Hi, I don´t remember very good but I thin that the configuration of Pillars of Eternity let you choose how frequent are the voices of companions in the travels, or when you character is fighting, no? I don´t remember good, so I´m not sure.
At leats (if configuration let that) you can silence your crew :P hahaha
Itumaak "spoke little", but imagine that Pet Pal talent of Divinity Original Sin is in PoE , who knows xD
Good nigh!
I had two problems with it:
1) I liked some of the voices, but I really disliked some of the others. Which I liked/didn't like doesn't matter, my point is that this is subjective, and it's "very hard" (more like impossible, really) to make it so that every player likes every voice. When you just read text, instead, you can just imagine the "best voice" for you (like reading a good book; and I did quite like PoE's writing).
2) I didn't like the way dialogues were done: there would be people talking, and there would be descriptive text in between. But the people talking/the voice acting doesn't give you the time to read the descriptive text, so you have to listen (or try not to listen) first, and then read the descriptive text after, which really broke the immersion for me.
The problem with 2) can be fixed by having moments of just talking and then moments of just descriptions, but that still leaves the problem of 1).
I mean, yeah, in a perfect world, with perfect voice acting, I'd rather have amazingly-done voice acting than none at all, but that's unrealistic, so I'd rather have no voice acting than a mix of good & bad voice acting (or, even worse, just bad voice acting).
At the very least, if they do voice acting, I hope they give the option to turn it off (which I'm ~85-90% certain wasn't an option in PoE), but even if that's the case, I'd rather they spend the time/money/resources they'd use for voice acting on making the rest of the game better.
With infinite time/money/resources, adding voice acting wouldn't take away from the rest of the game, but in the real world, those resources are finite, so if they add it, it means they have to take away from some other aspect of the game.
NOTE: I still haven't played D:OS1, so I can't comment on how good/bad the voice acting was in that (if it even had any?). I'm just speaking in general terms, based on the last CRPG I played.
Very true, good point, is like more submersion because the player is in activity less "cinematographic", I mean, like you related about read novel. You can read the novel, or read the novel at same time the auidobook in the phrase that you are reading.
The player with the own voice (or the voice what the player choice in imagination) is more active and imaginative without the support of actor/ external voice.
Yes! I played games and feel that problem, specially risky to the immersion if the voice and text are not exactly equal, 100 %. Luckily very devs. in actual times pay attention to the importance of accuracy in relation text-voice. Discrepancies, errors, you know.
But that happened me because I played voices in spanish (my language) and in terms of market to many devs. iis not one of the languages with more weight, but for a long, long time I´m happy with subtitles in spanish only and I activete voices in english, and the discrepances I said before dissapear :D
Exactly, I think equal.
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At the very least, if they do voice acting, I hope they give the option to turn it off (which I'm ~85-90% certain wasn't an option in PoE), but even if that's the case, I'd rather they spend the time/money/resources they'd use for voice acting on making the rest of the game better.
With infinite time/money/resources, adding voice acting wouldn't take away from the rest of the game, but in the real world, those resources are finite, so if they add it, it means they have to take away from some other aspect of the game.
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About the PoE, you surely not wrong, the configuration I spoke with you in the other comment is about companions, but I doubt that let players silence the voice in main characters or in majority of events.
About resources, yes. Priority to other matters is more urgent, I mean, more potential.
If you can play DOS , I recommend you! :) The voices, hmmm, I can´t remember well, I´m a disaster, man xD , I played many hours but time pass and I have bad memory, and I make mistakes because this type of games are my favourite and playing much , intermingle xD ,
I´m pretty sure however the voices in DOS are in isolated moments. Not constant. And the companions... hmmm I think they can speak with voice, or say some words.
See you :D
Yeah, I understood. And I like "that kind" of voices. In combat, and just walking around. It's a nice "extra".
The voices that bothered me are for when there's extensive dialogue with NPCs or your companions (you can have long discussions with your companions about their past history, and for their special quests).
Oh, I will! I backed both D:OS 1&2 on Kickstarter, so I have both games (well... "will have", for D:OS2). I just haven't gotten around to playing yet, but I'll get there. ;)