Divinity: Original Sin 2

Divinity: Original Sin 2

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OMFG!!! No Voice Acting at all?!
Not even for the Narrator? WHY?! Oh... God... whyyyy??!?! :steamsad:

With all those dialogues will be boring as ♥♥♥♥ without voice acting. I mean... the game seems great and I'm very exciting... but, PLEASE, include voice acting!

EDIT¹: Just to be clear, I'm not talking about VA in the WHOLE GAME... I'm talking about VA just like the EE — some main dialogues, conversations between characters, NPCs in Towns and stuff like that... just enough to make the game more alive. Simple like that.

EDIT²: Yay! :D https://twitter.com/larianstudios/status/776227212160741376
Last edited by 76561198029797964; Sep 15, 2016 @ 3:31am
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Showing 1-15 of 76 comments
They physically can't add voice acting to the entire game. There are far too many dialouge options to ever be voiced, The only things that will get voiced are text outside conversations, and maybe some of the main quest like DOS1 (original).
pINKprotege Sep 6, 2016 @ 11:32am 
I don't think they've a final decision on how much of the game will be voiced, if at all... but there's always hope. Right now fully voice is just not possible. Maybe the game will do extremely well though and they'll do the VO for the rest of the game in the future like they did with the enhanced edition of the first game.
76561198029797964 Sep 6, 2016 @ 12:00pm 
No, no... not fully voice acting, not the whole game... but just for the main dialogues or some pieces of conversation and especially for NPCs ("Potions to bemuscle you! Scrolls to entussle you!") to make towns more alive... just like the first one.

Otherwise will be pretty boring, in my opinion. :/
Last edited by 76561198029797964; Sep 6, 2016 @ 12:03pm
DESTARD Sep 6, 2016 @ 12:08pm 
1st game just had actions and commands as voices I think otherwise it was lots of text.
Niou Sep 6, 2016 @ 3:22pm 
It's gonna be an early access, who knows ~~
Elegant Caveman Sep 6, 2016 @ 3:34pm 
Considering how annoyed I was by the voice acting in Pillars of Eternity (yeah, I know, different game, but I played recently, so it's the voice acting that's freshest in my mind presently), this is good news, as far as I'm concerned.

I'd much rather they spend their time/energy/resources on something else.
Niou Sep 6, 2016 @ 3:37pm 
Just wait&see >_> i expect good voice acting later i the future considering how hype the devs are about their titles. Well hope so with awsome and original voice actors ~~
Gvyomar Sep 6, 2016 @ 3:47pm 
Agreed with not full voice acting in this game.

@Elegant Caveman: Hi, I don´t remember very good but I thin that the configuration of Pillars of Eternity let you choose how frequent are the voices of companions in the travels, or when you character is fighting, no? I don´t remember good, so I´m not sure.

At leats (if configuration let that) you can silence your crew :P hahaha
Itumaak "spoke little", but imagine that Pet Pal talent of Divinity Original Sin is in PoE , who knows xD

Good nigh!
Last edited by Gvyomar; Sep 6, 2016 @ 3:51pm
Elegant Caveman Sep 6, 2016 @ 4:20pm 
I liked the voice acting in combat/during travel (which you can change in options), but I was really annoyed with the voice acting for dialogues (which I don't think you can change in the options... unless maybe I missed it?).

I had two problems with it:

1) I liked some of the voices, but I really disliked some of the others. Which I liked/didn't like doesn't matter, my point is that this is subjective, and it's "very hard" (more like impossible, really) to make it so that every player likes every voice. When you just read text, instead, you can just imagine the "best voice" for you (like reading a good book; and I did quite like PoE's writing).

2) I didn't like the way dialogues were done: there would be people talking, and there would be descriptive text in between. But the people talking/the voice acting doesn't give you the time to read the descriptive text, so you have to listen (or try not to listen) first, and then read the descriptive text after, which really broke the immersion for me.

The problem with 2) can be fixed by having moments of just talking and then moments of just descriptions, but that still leaves the problem of 1).

I mean, yeah, in a perfect world, with perfect voice acting, I'd rather have amazingly-done voice acting than none at all, but that's unrealistic, so I'd rather have no voice acting than a mix of good & bad voice acting (or, even worse, just bad voice acting).

At the very least, if they do voice acting, I hope they give the option to turn it off (which I'm ~85-90% certain wasn't an option in PoE), but even if that's the case, I'd rather they spend the time/money/resources they'd use for voice acting on making the rest of the game better.

With infinite time/money/resources, adding voice acting wouldn't take away from the rest of the game, but in the real world, those resources are finite, so if they add it, it means they have to take away from some other aspect of the game.

NOTE: I still haven't played D:OS1, so I can't comment on how good/bad the voice acting was in that (if it even had any?). I'm just speaking in general terms, based on the last CRPG I played.
Last edited by Elegant Caveman; Sep 6, 2016 @ 4:21pm
Gvyomar Sep 6, 2016 @ 5:01pm 
Originally posted by Elegant Caveman:
I liked the voice acting in combat/during travel (which you can change in options), but I was really annoyed with the voice acting for dialogues (which I don't think you can change in the options... unless maybe I missed it?).

I had two problems with it:

1) I liked some of the voices, but I really disliked some of the others. Which I liked/didn't like doesn't matter, my point is that this is subjective, and it's "very hard" (more like impossible, really) to make it so that every player likes every voice. When you just read text, instead, you can just imagine the "best voice" for you (like reading a good book; and I did quite like PoE's writing).


Very true, good point, is like more submersion because the player is in activity less "cinematographic", I mean, like you related about read novel. You can read the novel, or read the novel at same time the auidobook in the phrase that you are reading.

The player with the own voice (or the voice what the player choice in imagination) is more active and imaginative without the support of actor/ external voice.

Originally posted by Elegant Caveman:
2) I didn't like the way dialogues were done: there would be people talking, and there would be descriptive text in between. But the people talking/the voice acting doesn't give you the time to read the descriptive text, so you have to listen (or try not to listen) first, and then read the descriptive text after, which really broke the immersion for me.

Yes! I played games and feel that problem, specially risky to the immersion if the voice and text are not exactly equal, 100 %. Luckily very devs. in actual times pay attention to the importance of accuracy in relation text-voice. Discrepancies, errors, you know.

But that happened me because I played voices in spanish (my language) and in terms of market to many devs. iis not one of the languages with more weight, but for a long, long time I´m happy with subtitles in spanish only and I activete voices in english, and the discrepances I said before dissapear :D


Originally posted by Elegant Caveman:
The problem with 2) can be fixed by having moments of just talking and then moments of just descriptions, but that still leaves the problem of 1).

I mean, yeah, in a perfect world, with perfect voice acting, I'd rather have amazingly-done voice acting than none at all, but that's unrealistic, so I'd rather have no voice acting than a mix of good & bad voice acting (or, even worse, just bad voice acting).

Exactly, I think equal.


-------------------------------

At the very least, if they do voice acting, I hope they give the option to turn it off (which I'm ~85-90% certain wasn't an option in PoE), but even if that's the case, I'd rather they spend the time/money/resources they'd use for voice acting on making the rest of the game better.

With infinite time/money/resources, adding voice acting wouldn't take away from the rest of the game, but in the real world, those resources are finite, so if they add it, it means they have to take away from some other aspect of the game.

---------------------------

About the PoE, you surely not wrong, the configuration I spoke with you in the other comment is about companions, but I doubt that let players silence the voice in main characters or in majority of events.

About resources, yes. Priority to other matters is more urgent, I mean, more potential.

If you can play DOS , I recommend you! :) The voices, hmmm, I can´t remember well, I´m a disaster, man xD , I played many hours but time pass and I have bad memory, and I make mistakes because this type of games are my favourite and playing much , intermingle xD ,

I´m pretty sure however the voices in DOS are in isolated moments. Not constant. And the companions... hmmm I think they can speak with voice, or say some words.

See you :D
Last edited by Gvyomar; Sep 6, 2016 @ 5:01pm
Sevrick Sep 6, 2016 @ 5:06pm 
I agree it was only after the enhanced edition I actualy got into divinity.
Elegant Caveman Sep 6, 2016 @ 6:09pm 
Originally posted by Umbra:
About the PoE, you surely not wrong, the configuration I spoke with you in the other comment is about companions, but I doubt that let players silence the voice in main characters or in majority of events.

Yeah, I understood. And I like "that kind" of voices. In combat, and just walking around. It's a nice "extra".

The voices that bothered me are for when there's extensive dialogue with NPCs or your companions (you can have long discussions with your companions about their past history, and for their special quests).

Originally posted by Umbra:
If you can play DOS , I recommend you! :)

Oh, I will! I backed both D:OS 1&2 on Kickstarter, so I have both games (well... "will have", for D:OS2). I just haven't gotten around to playing yet, but I'll get there. ;)
ToujoursEnLigne Sep 6, 2016 @ 7:42pm 
Yet they may deliver all voice dialogue in D:OS 2EE. After all the work is huge and impossible for an early access game. you should pay more patience for the game growing great
Gvyomar Sep 6, 2016 @ 7:47pm 
Early Access, true, we can easily forget that with the videos and updates! But this is only the beginnig! :P
tonesims Sep 7, 2016 @ 12:43am 
The developers mentioned it took them 7 months to do the voice acting alone on the previous game. They said they hired more writers for this one (tripled if I'm not mistaken). So the voice acting alone for this one would far exceed 7 months since they are doing more writing than the previous game. As an Early Access game, it would be hard to wait that long for just voice acting.
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Date Posted: Sep 6, 2016 @ 8:38am
Posts: 76