Divinity: Original Sin 2

Divinity: Original Sin 2

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SirRantsAlot Jul 27, 2019 @ 4:20am
Cant persuade the burning pigs?
I slept and eat two mushrooms and got 3 extra finesse but alway i miss one. How could this be?
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Showing 1-6 of 6 comments
JebKerman Jul 27, 2019 @ 5:39am 
Raw 'Persuasion' is far, far, more valuable than attributes when it comes to checks. Though, doesn't it say what was required to pass it when you fail? (if so, what was the exact message?)

However, iirc all that particular check does is calm them down. You should still be able to put them out, assuming you have the correct skill for it.
Last edited by JebKerman; Jul 27, 2019 @ 5:39am
SirRantsAlot Jul 27, 2019 @ 6:55am 
Ah its just "Persuasion" you can get from jewellery e.g.?
JebKerman Jul 27, 2019 @ 7:11am 
Originally posted by koyangi:
Ah its just "Persuasion" you can get from jewellery e.g.?
Effectively, yes (and yes, you generally find it on jewellery, and I think belts).

I think checks technically require something like:
(1 Persuasion + 17 Strength) or (2+ Persuasion)

So staying ahead of the persuasion curve means you have free reign to chose how you persuade someone.
Last edited by JebKerman; Jul 27, 2019 @ 7:25am
Syrris Jul 27, 2019 @ 9:17am 
Aside from options that are marked to always fail or always success, the persuasion difficulty is set by the target's level range, the check difficulty (easy -1, medium +9, hard +1), and whether you're talking via pet pal (-1).

If your Persuade is higher than that number, you succeed. If it's lower than that number, you fail.

If there's a tie, the game looks at the chosen stat for both the PC and the target. If the PC's is two or more points higher, you succeed. If it isn't, then you fail.

(The 'two or more points higher' part was correct at one time, at least. I don't know if that got tweaked later on.)

So yes, keeping your Persuade ahead of the curve means that you don't need to worry about the stat association, and even if you do end up with a tie, your best stat might not be the best choice - it depends on what strong/weak ones the target has, too.
pocketnunu Jul 27, 2019 @ 8:06pm 
Personally, I love the Pet Pal talent. You get lots of tips and hints (and silliness too) from animals. Wayfarer gets it automatically. Yes, Persuasion is a VERY useful ability.
Qiox Jul 28, 2019 @ 12:40pm 
Originally posted by JebKerman:
Originally posted by koyangi:
Ah its just "Persuasion" you can get from jewellery e.g.?
Effectively, yes (and yes, you generally find it on jewellery, and I think belts).

I think checks technically require something like:
(1 Persuasion + 17 Strength) or (2+ Persuasion)

So staying ahead of the persuasion curve means you have free reign to chose how you persuade someone.

The way it works, with your stats, is that for every 10 points your relevant stat (Str or Fin or Int) is higher than your opponent's corresponding stat, you get +1 effective Persuasion on the attempt.
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Date Posted: Jul 27, 2019 @ 4:20am
Posts: 6