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--skip-launcher
to launch options under properties. i agree their launcher is very bad and kind of annoying. I'd be okay signing up for an account if it was like this when i bough the game but they also added it like years after the fact so thankfully at least it's not a requirement.
When Larian released Baldur's gate with the $70 price tag, it gave me pause for thought. Here was a developer releasing an early access title at the same price as an EA or AtciBlizz main release. Even now mega corp titles costing $70 is a contentious issue, but at the time of release it was particularly spicy.
So now this launcher. Like the $70 early access price tag, It certainly points in a direction Larian appears to want to take.
Been proven lots of times and gamers know the deal. If fallout 76 was thrown out for 70 bucks as it functions today, sure, after months/years of patches and fixes. But to throw out 70 dollar games as "finished" when they are far from it. Buyers know. I NEVER buy a game at full price on release, not for decades. You always wait a while, let other sheep throw out money and watch to see how long it takes to patch it, fix it, get it functional, then hopefully by then the price has went down a little. THEN you buy it.
Old days sure, when finished games were released, you didn't have internet patching to fix them later. You either had a functional game, or it wasn't and you returned it because it didn't work. Not so in the current internet days.
Working practices changed - it has become the norm to use agile or agile like development cycles where prototypes are quickly released then refined over multiple cycles. On the upside it's faster and more responsive to user input on what direction the app should take. The issue is where the developers take the model and then try to see what the minimum they can get away with and still have people people give them money.
The first time I saw this level of cynicism was Peter Monlineux with Godus where 22 Cans used kick starter and Steam early access to develop a mobile game while promising something else entirely in its Kick Starter phase and all through the early access period for desktops.
I think it's worth mentioning that Hello Games with No Mans Sky appeared to do exactly the same, and was close enough to Godus in release times that it really looked like they'd set out to follow 22 Cans lead, but followed through with the process of continual release cycles until they had a good product. They are however rare.
But the real issue with the $70 dollar tag is the most common arguments in support of it are all something along the lines of games are expensive to make from an industry that rarely, if ever, actually shares the gains with the producers - the coders, modellers and artists.
I'm not saying Larian is doing any of this but a proprietary launcher that nags you to set up some kind of sanctioned game account sounds just so UnisoftEAAvitvisionBlizzard. Same with the $70 tag - when I saw it my first reaction was "Nooooo - I thought you were one of the good guys!!"
Just like me, i don't spend a dime, expecting them to put out an unfinished game. I wait, see what happens, laugh at everyone tearing their hair out at a bad release, laugh, and go "i'll see how it pans out next year, if they fix it".
I'm not saying this is what Larian does but with the timing of the launch they do seem to be trying on a look.
And since it costs more to produce, it sells for more money.
As for early access costing $70, that's a totally different problem. You're not buying an unfinished game for $70, you're pre-ordering a finished game for $70, in addition to getting to play it even before it's released on the side.
how much have non management salaries risen over the past 20 years in comparison to upper management in major games companies?
why are so many games companies against employees having the means of discussing or renegotiating the terms of their employment?
When you have the answers to those I'll listen to the rest of what you have to say.
Developers can change and do whatever they want but consumers don't have to support any of it.
I agree, having said that most big budget titles contain micro tansactions, season passes (gated content), pay to skip grind features, predatory data harvesting, launching with vague roadmaps promising future content which a tiny part of will actually arrive. Beats me why people fall for this stuff but the AcitEaBizzThedas still shift units.