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I spent a day off teleporting him. An entire day. An entire day off doing only that, last week.
He always runs into the fight.
Once the fire blobs spawn, he's also always kept decaying the entire time. Cure it, and he's immediately decaying again. Cryo him, and as soon as it wears off, he's decaying again. The blobs perma target him until he decays.
About half my play time is this one fight. It seems engineered to ensure it can't be passed.
I'll try that now. I'll take out that magister over there first.
With enough teleport books, that may be possible. Problem is, there doesn't seem to be enough. I've found the teleport gloves at the beginning, and one merchant with the book in act 1.
The reason this is game over for me is, I can't pass the other stuff until I get stronger. The black ring guys and the thing who wants me to kill them both pwn me. There isn't enough to level up, so I'm stuck with getting the xp for this or starting over.
Also yeah, if you never found any more aerothurge skillbooks since act 1, maybe it's just time to hit up the market.
The only thing that got desperate in this fight was my GPU.
An archer with ballistic shot can 1 hit the little blobs. You need physical CC and lots of healing and armor of frost. Dont hesitate to use scrolls.
I do similar to this but in one or two teleports only, you can get the jumped up little mullet to a cliff to the north of that platform with an easily defensible area with a nice handy vine to the top of the cliff.
Don t be afraid of fire, it helps a lot vs the oil blobs. Focus the fire blobs one at a time (only the small ones can jump). Use fortification and froze armor, grenades and source skills, everything works.
After finding more teleport scrolls and trying it without dialog, I bet this is the answer. Still need to try it, but time is the difficulty at this point. I run out of characters who can teleport him before I get him far enough away, and then he's suicide running right back in. If dialogue stops his idiot run, then that's the way.
Without this paper loon hanging around, the actual combat shouldn't be so bad.
then since he is not there he will not cast his source skill and the blobs will not spawn, you only have to kill the magisters to complete the quest (or you could simply run away if the magisters are too strong).
IF this area is too much, you can take on other areas. You just need to think it through as blunt forcing isn't gonna work.