Divinity: Original Sin 2

Divinity: Original Sin 2

'Throw Explosive Trap' is too strong. It should be fixed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1526208036

My Red Prince has Int 31 Pyro 4.

Fireball costs 2AP(1AP with Elemental Affinity) and deals 185 damage. It's 92 damage / 1AP
(It would be around 220 with Int 40)
Throw Explosive Trap costs 1AP and deals 289 damage. It's 289 damage / 1AP
The damage of the trap is 3 times higher than the fireball.

Now Throw Explosive Trap is too strong, so I can equip the skill on all 4 characters and melt down half of the enemies with just 4AP. Classes don't even matter because the base damage of the trap has been set too high. I think devs made some huge mistake while revising this skill, or just missed it while changing other skills.

I've been testing every skill in DE from lv1 to lv14, and I appreciate most of the other changes. High base damage of the explosive trap is the only thing I can't understand in DE.
Legutóbb szerkesztette: Gamebot; 2018. szept. 29., 14:57
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1625/25 megjegyzés mutatása
Still though there are also many other skills that are OP. Every class has at least one. I think your saying it's cheap to just throw one trap on each toon and pile em on. There's plenty of ways to play the system. It doesn't mean it's broken as Larian has supplied all the tools and basically told us to have at it.
xanraal eredeti hozzászólása:
Trap skill doesn't show the damage range on it and i'm not much of a min maxer, i'm happy to just do the best i can without putting too much effort in, or i would have tested by casting with int and without int, but sure. I believe you man. Doesn't make much difference to me though i suppose 'cause i just use the traps on my pyro mage who is maxed in pyro anyway and his int is 38.

There are some unique skills that don't follow the general rules.
Bouncing Shield - STR X / Warfare O / Shield Rating O
Tentacle Lash - STR O / Warfare O / Weapon Rating X
Petrifying Visage - STR O / INT X / Geo O
Throw Explosive Trap - INT X / Pyro O
heal skills - INT X / Hydro or Geo O

It's not that important, but it helps.
Legutóbb szerkesztette: Gamebot; 2018. szept. 29., 19:49
Are you new to this game? This game is broken on many levels so your way is just one of many.

How about lvl up telekinesis and using it to throw chest filled with items? It costs 1 AP and deals 9999999999999999 dmg literary. All you need is to fill it with lots of stuff and carry it around.

Devs decided ti nit balance their game and call it a feature,
Wyrtt eredeti hozzászólása:
How about lvl up telekinesis and using it to throw chest filled with items? It costs 1 AP and deals 9999999999999999 dmg literary. All you need is to fill it with lots of stuff and carry it around.
It's just plain cheating. All you have to do to prevent that is not to throw the chest to the enemy.

xanraal eredeti hozzászólása:
Still though there are also many other skills that are OP. Every class has at least one. I think your saying it's cheap to just throw one trap on each toon and pile em on. There's plenty of ways to play the system. It doesn't mean it's broken as Larian has supplied all the tools and basically told us to have at it.

lv10 INT30 Pyro10 Huntsman1
Explosive Trap ≒ 135/1AP (135 / 1AP)
Fireball = 102~114/2AP (57 / 1AP)
This is a general pure pyromancer build. When an 1AP skill does more damage than a 2AP skill without any considerable effort, I'd say it's breaking the game. Using Fossil Strike or Impalement on the trap isn't cheating or 'playing the system', and people have already been doing it for months. Combining Turn to Oil and Explosive Trap on Geo mage is kind of a common sense now, and the trap shouldn't deal this much damage. I think devs just overlooked the trap part. Other skill/talent changes in DE are reasonable, and they're actually pretty well balanced. Explosive Trap is the only part I can't understand in DE. Look at the numbers.
Gamebot eredeti hozzászólása:
Wyrtt eredeti hozzászólása:
How about lvl up telekinesis and using it to throw chest filled with items? It costs 1 AP and deals 9999999999999999 dmg literary. All you need is to fill it with lots of stuff and carry it around.
It's just plain cheating. All you have to do to prevent that is not to throw the chest to the enemy.

xanraal eredeti hozzászólása:
Still though there are also many other skills that are OP. Every class has at least one. I think your saying it's cheap to just throw one trap on each toon and pile em on. There's plenty of ways to play the system. It doesn't mean it's broken as Larian has supplied all the tools and basically told us to have at it.

lv10 INT30 Pyro10 Huntsman1
Explosive Trap ≒ 135/1AP (135 / 1AP)
Fireball = 102~114/2AP (57 / 1AP)
This is a general pure pyromancer build. When an 1AP skill does more damage than a 2AP skill without any considerable effort, I'd say it's breaking the game. Using Fossil Strike or Impalement on the trap isn't cheating or 'playing the system', and people have already been doing it for months. Combining Turn to Oil and Explosive Trap on Geo mage is kind of a common sense now, and the trap shouldn't deal this much damage. I think devs just overlooked the trap part. Other skill/talent changes in DE are reasonable, and they're actually pretty well balanced. Explosive Trap is the only part I can't understand in DE. Look at the numbers.
Nope devs considerit ok strat so its not cheating,
Gamebot eredeti hozzászólása:
Wyrtt eredeti hozzászólása:
How about lvl up telekinesis and using it to throw chest filled with items? It costs 1 AP and deals 9999999999999999 dmg literary. All you need is to fill it with lots of stuff and carry it around.
It's just plain cheating. All you have to do to prevent that is not to throw the chest to the enemy.

xanraal eredeti hozzászólása:
Still though there are also many other skills that are OP. Every class has at least one. I think your saying it's cheap to just throw one trap on each toon and pile em on. There's plenty of ways to play the system. It doesn't mean it's broken as Larian has supplied all the tools and basically told us to have at it.

lv10 INT30 Pyro10 Huntsman1
Explosive Trap ≒ 135/1AP (135 / 1AP)
Fireball = 102~114/2AP (57 / 1AP)
This is a general pure pyromancer build. When an 1AP skill does more damage than a 2AP skill without any considerable effort, I'd say it's breaking the game. Using Fossil Strike or Impalement on the trap isn't cheating or 'playing the system', and people have already been doing it for months. Combining Turn to Oil and Explosive Trap on Geo mage is kind of a common sense now, and the trap shouldn't deal this much damage. I think devs just overlooked the trap part. Other skill/talent changes in DE are reasonable, and they're actually pretty well balanced. Explosive Trap is the only part I can't understand in DE. Look at the numbers.

I didn't say it was cheating, i said it was playing the system. I mean Larian gave us heaps of skills, options, ways to play their game or play their system.

That for me is the beauty of this game. There's so many ways to do so many things. A lot of people aren't interested in finding the most OP way to resolve battles. We get lots of threads from people that play on difficulties below tactician looking for assistance.

I've played on nothing but tact, i don't savescum, i don't min/max too much, i just take each battle as it comes and play the results. Sometimes i lose one or two party members but i've glowing idols on each so they all get resurrected or a couple of times if a battle looks like it might go badly i run one or two out and lurk around the edges resurrecting my dead 'uns.. The game is fun for me as i understand the mechanics enough to get by, but not well enough to strut by like mick jagger. My point is i could read up, watch a few vids and make outrageously OP characters and play their system to the hilt if i chose. Therin lies my point. It's my choice.

And that's the beauty of the game imo. People can choose to play it anyway they like. i applaud such freedom within a game and congratulate the developers for treating us like adults and allowing us to play their game in whatever way we like. In RPG terms, they've supplied us a good combat resolution system with a lot of freedom and allowed us to use the system in a lot of different ways to play it as we like.

Just an opinion.
I understand, but you're getting way off the track.
Since the unnamed island , almost all the mobs resistance to fire 30+% , and the situational skill to this level is already a superconductor and the epidemic of fire (if you need fire) . At levels 8-11, it's really good, but no more.The warrior kills the Lich in a single flurry of blows , Archer in General with 1 skill (Gun shot), even without spending points the source , so I would not say that there is something broken in terms of mechanics, the "damage" this skill.
Legutóbb szerkesztette: VaTni4eK; 2018. szept. 30., 8:21
https://i.gyazo.com/fe5c33a5900295cd56682000f4e936c4.mp4

Explosive trap is fine, you should see melee bursting down monsters with 100% crit ability's in 2 turns.

Having a ranged burst that does more dmg then another damage ability that doesn't require a setup isn't something that weird.
Gamebot eredeti hozzászólása:
I understand, but you're getting way off the track.

How? You're saying it's broken. I'm saying it's working as intended. It's not that i might be getting off track or if i'm spot on, it's that other people might have different opinions and views from you.
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Közzétéve: 2018. szept. 29., 14:32
Hozzászólások: 25