Steam telepítése
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Fordítási probléma jelentése
There are some unique skills that don't follow the general rules.
Bouncing Shield - STR X / Warfare O / Shield Rating O
Tentacle Lash - STR O / Warfare O / Weapon Rating X
Petrifying Visage - STR O / INT X / Geo O
Throw Explosive Trap - INT X / Pyro O
heal skills - INT X / Hydro or Geo O
It's not that important, but it helps.
How about lvl up telekinesis and using it to throw chest filled with items? It costs 1 AP and deals 9999999999999999 dmg literary. All you need is to fill it with lots of stuff and carry it around.
Devs decided ti nit balance their game and call it a feature,
lv10 INT30 Pyro10 Huntsman1
Explosive Trap ≒ 135/1AP (135 / 1AP)
Fireball = 102~114/2AP (57 / 1AP)
This is a general pure pyromancer build. When an 1AP skill does more damage than a 2AP skill without any considerable effort, I'd say it's breaking the game. Using Fossil Strike or Impalement on the trap isn't cheating or 'playing the system', and people have already been doing it for months. Combining Turn to Oil and Explosive Trap on Geo mage is kind of a common sense now, and the trap shouldn't deal this much damage. I think devs just overlooked the trap part. Other skill/talent changes in DE are reasonable, and they're actually pretty well balanced. Explosive Trap is the only part I can't understand in DE. Look at the numbers.
I didn't say it was cheating, i said it was playing the system. I mean Larian gave us heaps of skills, options, ways to play their game or play their system.
That for me is the beauty of this game. There's so many ways to do so many things. A lot of people aren't interested in finding the most OP way to resolve battles. We get lots of threads from people that play on difficulties below tactician looking for assistance.
I've played on nothing but tact, i don't savescum, i don't min/max too much, i just take each battle as it comes and play the results. Sometimes i lose one or two party members but i've glowing idols on each so they all get resurrected or a couple of times if a battle looks like it might go badly i run one or two out and lurk around the edges resurrecting my dead 'uns.. The game is fun for me as i understand the mechanics enough to get by, but not well enough to strut by like mick jagger. My point is i could read up, watch a few vids and make outrageously OP characters and play their system to the hilt if i chose. Therin lies my point. It's my choice.
And that's the beauty of the game imo. People can choose to play it anyway they like. i applaud such freedom within a game and congratulate the developers for treating us like adults and allowing us to play their game in whatever way we like. In RPG terms, they've supplied us a good combat resolution system with a lot of freedom and allowed us to use the system in a lot of different ways to play it as we like.
Just an opinion.
Explosive trap is fine, you should see melee bursting down monsters with 100% crit ability's in 2 turns.
Having a ranged burst that does more dmg then another damage ability that doesn't require a setup isn't something that weird.
How? You're saying it's broken. I'm saying it's working as intended. It's not that i might be getting off track or if i'm spot on, it's that other people might have different opinions and views from you.