Divinity: Original Sin 2

Divinity: Original Sin 2

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['w'] Oct 11, 2018 @ 10:57am
craftable items
how to you handle this many items without going insane`?

there is no way to sort them while they are in a knapsack?

ocd isn't really any help right now, thought about multiple playthroughs but all those books , craftable items and so further, really don't know if I should pick them up anymore, or just read them and get those I know how to reprocess at once

how do you handle it?

PS: any way to get multiple items at once into a knapsack?

PPS: those 9 unstackable garlics stare at me
Last edited by ['w']; Oct 11, 2018 @ 10:58am
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Showing 1-7 of 7 comments
Chaoslink Oct 11, 2018 @ 11:23am 
Unfortunately the auto sort tool doesn’t work in containers. The key points I use for sorting...

Know what things are used for. If you don’t know, find out. There’s a useful steam guide you can use as reference to figure out more obscure items.

Sell the junk. Most potion ingredients for stat increases can be sold. Boletus offers finesse potions, but seeing as you can’t combine them into larger versions of that potion, they’ll not be very useful. Just sell them. Anything that autosorts after the elemental essence is crafting items for scrolls. Learn what items are used for what types of scrolls and sell the rest. Those arthropod legs you’ve collected can be mixed with quality life essence and a sheet of paper for spider legs scrolls. If that isn’t useful to you, sell em all. Most of them simply aren’t worth wasting the essence on and would be better off purchased if worth having at all.

Food is mostly useless. Garlic I keep on everyone, just one or two of them, for a quick cure for diseased effects. Beyond that, most foods have very niche uses. I’ve used apple pie and apple juice together for a decent poison resistance buff and healing, but most food isn’t worth bothering with and should just be sold. Fish are useful for hydrosophist scrolls and some meats are used in necro scrolls. Otherwise it probably isn’t worth keeping.

Do your sorting, shopping and crafting in bulk. Don’t stop to do these things randomly on little occasions only a few things at a time. Shopping being a slight exception. Doing this all at once in mass quantity allows you to drop your backpacks and containers and pull everything out of them. Then autosort then into the inventory and combine them all in one sitting. Then you can set aside all the sellables into one container together and go dump it at once.

Condense. Potions are big in this. Combine them where possible and separate them on each character in a somewhat balanced fashion. This helps keep track of what you have, and makes it easier when you need to combine healing potions as each character will have roughly the same amounts as separate stacks in the crafting menu. This also can help you keep track of just how many you have. Resistance potions can be very useful if you recognize fights that they work well in (like the scarecrows). However, mediums and large versions have their uses. Don’t always combine these into bigger versions, but make sure you combine them at least into mediums.

Personally, I only use containers to store consumables I intend to have handy in my hot bar. So an archer would have a container for arrows so I can quickly access just those in combat. Otherwise, just learn the autosort logic and use that to quickly locate stuff.
Geno Killer Oct 11, 2018 @ 12:14pm 
On top if all the excellent advice from Chaos up there, I reccomend this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1507020294
Dayve Oct 11, 2018 @ 12:56pm 
If you're playing classic difficulty (or below) you never need to craft anything anyway (except some silver door handles later for an optional quest). I never crafted anything on my classic run, not even arrows, and I ended the game with stacks and stacks of them.

I don't even think you need to craft anything on tactician mode. I did Fort Joy and most of Hollow Marshes on tactician and never crafted a single thing.

Which is kind of a shame because the crafting system in this game is huge and fun... but generally pointless!
Chaoslink Oct 11, 2018 @ 1:37pm 
Originally posted by Dayve:
If you're playing classic difficulty (or below) you never need to craft anything anyway (except some silver door handles later for an optional quest). I never crafted anything on my classic run, not even arrows, and I ended the game with stacks and stacks of them.

I don't even think you need to craft anything on tactician mode. I did Fort Joy and most of Hollow Marshes on tactician and never crafted a single thing.

Which is kind of a shame because the crafting system in this game is huge and fun... but generally pointless!
It all depends. I’ve played an archer who used elemental arrows constantly. Though it wasn’t really an archer as in finesse and all that. It was a memory main that specialized in battlefield control, setting up elements and clearing bad ones, being a buff machine and shutting enemies down with statuses. An odd build that wasn’t min/max at all but it was actually quite interesting to use. Have him a bow to make use of the arrows since I had no archer at the time. Mostly to use charm arrows, but I used plenty of water ones and others on occasion.

Just depends on how you use them really.
Dayve Oct 11, 2018 @ 1:43pm 
Originally posted by Chaoslink:
Originally posted by Dayve:
If you're playing classic difficulty (or below) you never need to craft anything anyway (except some silver door handles later for an optional quest). I never crafted anything on my classic run, not even arrows, and I ended the game with stacks and stacks of them.

I don't even think you need to craft anything on tactician mode. I did Fort Joy and most of Hollow Marshes on tactician and never crafted a single thing.

Which is kind of a shame because the crafting system in this game is huge and fun... but generally pointless!
It all depends. I’ve played an archer who used elemental arrows constantly. Though it wasn’t really an archer as in finesse and all that. It was a memory main that specialized in battlefield control, setting up elements and clearing bad ones, being a buff machine and shutting enemies down with statuses. An odd build that wasn’t min/max at all but it was actually quite interesting to use. Have him a bow to make use of the arrows since I had no archer at the time. Mostly to use charm arrows, but I used plenty of water ones and others on occasion.

Just depends on how you use them really.

Sounds like a fun character. I kinda had one of those in my classic playthrough, a 1h+shield hydro/necro/warfare/equal STR+INT character. He ended up spending every battle healing and screwing with enemies. Easily my most fun character.
Wappaw_CptBlack13 Oct 11, 2018 @ 6:55pm 
Ya the inventory management has been awful and painfully time and effort intensive. Hopefully they work on that.
Chaoslink Oct 11, 2018 @ 7:11pm 
Originally posted by Black13:
Ya the inventory management has been awful and painfully time and effort intensive. Hopefully they work on that.
Nah. That is just how it is going to be. It might improve in their next game, but I very much doubt there would be a change for this game. Other than upgrading gear though, you can avoid most of it and speed up the shopping process with waypoints and teleport pyramids. Dropping a pyramid at the elves and dwarf merchants in act 2 (especially early on) can help you get the gear you need quicker with better selection. Just have to get an extra pyramid early. Both of them can be gotten with relative ease right after landing in act two if oyu have the buffs to get your wits up.
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Date Posted: Oct 11, 2018 @ 10:57am
Posts: 7