Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Kaida Apr 23, 2018 @ 7:50am
Im thinking about changing my druid build... advice?
I'm playing a lone wolf campaign with my boyfriend, he's a knight and I'm a druid. At lvel 4, I'm beginning to be inticed by these bows that are available, along with the spell tactical retreat. So I was wondering something. Currently my wand does NOT do anything for my summoning, or action points, so would it be feasible to change to a bow and attack when I do get the chance? I have 12 finess and 13 intelligence right now, so could it be that a bow would still deal good damage on top of my summon and totems?

Biggest thing is that I don't want to spread myself too thin, so instead of going for offensive spells casting, I could stick with defensive like Fortify and Frost Armor, and then use a bow. Thoughts?
< >
Showing 1-4 of 4 comments
slovakiaman Apr 23, 2018 @ 11:05am 
By druid you mean Summoner or just a geomancer mage, or do you have a custom druid class mod installed?
If you want to use summoning skills, you should know that they don't scale with intelligence, so if you're doing summoning only, every point invested into intelligence is a waste.
If you want to be a defensive ally, you should know that you don't need intelligence for Fortify spell (it scales with geomancer abiliity and level), neither do you need intelligence for Armour of frost (it scales with hydrosophist abillity and level).
If you're not going to be casting offensive spells, you would do yourself a favor and switch to something else than a wand, and if you're going to be using a bow, you should be aware, that your character might outdamage your boyfriend's character, so choose wisely.
If you want any tips on how to build an archer with supportive spells, I could give you some.
A very good support spells are Haste and Peace of Mind. (Both require pyrokinetic 1 to be very efficient).
I can see you're playing only two characters, so I would assume both have lone wolf talent. If that is right, you won't really be supporting your boyfriend for long, because the fights become absurdly easy since level 12+ so don't go overkill on geomancer or hydrosophist abillity, because he just would not really need it and you would do better if you actually helped him kill the enemies.
Summoning is very good early game, but in the late game, you have much better damage output much other builds. Your summon also becomes much better when you hit rank 10 on your summoning abillity. Still, he won't deal as much damage as you could by simply attacking your enemies with your bow.
You should not level up your huntsman abillity above level 5, because it simply isn't worth it. I would go as far as to say that if you don't want to use the Arrow storm skill, (a final skill in huntsman skill tree), you should not go above level 3 on huntsman.
If you want to boost your damage, don't put points into ranged abillity, make sure you have huntsman on the level you want it on first, and then pump points into warfare. There is a formula that calculates the damage output and ranged is additive damage, while warfare is multiplicative, so there is a considerable damage difference. Also you can use some of the warfare skills like enrage or phoenix dive (just another teleport for 1AP). The reason you should not go too high on huntsman is that warfare offers you the same damage output, but you don't need to have high ground anymore.
There is also one very important talent you should take, called far out man. It increases the range of your skills and scrolls. A very usefull talent if you also want to support.
Hothead is also very usefull if you're looking for a talent that will increase your damage output.

As a side note, runes are a very powerful thing in this game and definitely should not be ignored. They are not consumed when you attach them to your gear so you should always have a rune on your equipment when there is a rune slot available.
Kaida Apr 23, 2018 @ 11:14am 
Originally posted by slovakiaman:
By druid you mean Summoner or just a geomancer mage, or do you have a custom druid class mod installed
Before reading the rest of your comment, my druid is a Summoner/mage. A hard focus on incarnate, with totums along with support defense and offensive spells. After posting my comment I feel like getting the huntsman teleport +haste skill (blanking on the name atm) is vital for me. Off to read your comment now!
Kaida Apr 23, 2018 @ 11:20am 
Originally posted by slovakiaman:
If you're not going to be casting offensive spells, you would do yourself a favor and switch to something else than a wand.

Does a wand increaase the power of same element spells? It never says that
Chaoslink Apr 23, 2018 @ 12:13pm 
Originally posted by Mousie:
Originally posted by slovakiaman:
If you're not going to be casting offensive spells, you would do yourself a favor and switch to something else than a wand.

Does a wand increaase the power of same element spells? It never says that
No. Though your skill in something like Pyro will increase the damage a fire wand would do.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Apr 23, 2018 @ 7:50am
Posts: 4