Divinity: Original Sin 2

Divinity: Original Sin 2

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Das Big Hippo Apr 21, 2018 @ 10:20am
How hard is it to play as a skeleton?
As the title says.
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Chaoslink Apr 21, 2018 @ 10:39am 
Pretty much not any worse than any other character. Keep an item equipped in every armor slot to stay "hidden" (something you'd do anyways). You take damage from regular heals, but heal from poison. So you gain an invulnerability while becoming weak to something else.

They play slightly different due to using poison to heal, otherwise there is really not much different about them.
Das Big Hippo Apr 21, 2018 @ 10:42am 
Originally posted by Chaoslink:
Pretty much not any worse than any other character. Keep an item equipped in every armor slot to stay "hidden" (something you'd do anyways). You take damage from regular heals, but heal from poison. So you gain an invulnerability while becoming weak to something else.

They play slightly different due to using poison to heal, otherwise there is really not much different about them.
Do things like Leech and Necromancy still heal them?
Chaoslink Apr 21, 2018 @ 10:51am 
Originally posted by Haggar, Mayor of Earth:
Do things like Leech and Necromancy still heal them?
Yes. Leech is worthless if you ask me, especially for necromancers (you can't use elemental affinity with it and EA is vastly superior to the tiny health boost of leech. Necro's passive heals you just fine, and works with living armor to restore magic armor for 35% of healing recieved.

Do note, you shouldn't be worried about healing. Armor restoration is much much more important, and a strong party shouldn't take damage with proper CC usage. Still, I don't even paln for how I'm going to heal my team when planning a comp. Heals are irrelevant for a strong synergized team. Even when you do need it, potions/poison bottles should be enough.
Das Big Hippo Apr 21, 2018 @ 10:52am 
Alright, good to know.
Chaoslink Apr 21, 2018 @ 10:59am 
Do bear in mind that that is my opinion as an advanced level player. For newer players, healing might be more important for you. However, the key thing to remember is that armor restoration is vastly more important than direct healing. You're better off with every character having both fortify and magic shell, either through the ability itself or through scrolls, than having healing. By having every character have the restore abilities, you never have to risk letting an enemy attack while waiting for your heal/support character's turn. Everyone can help anyone at any time. Sure a high Geo/Hydro increases the armor restored, but a level 10 of those skills offers 50% boost from base. Given base could be described as 100%, the difference between 0 in the skill and 10 is only half that between the difference going from having or not having the ability, if that makes sense. So you're better having an unskilled scroll use than nothing, and you don't really need a high skill just for support.
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Date Posted: Apr 21, 2018 @ 10:20am
Posts: 5