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I suspected as much. Also, I guess since there are two schools that increase or regenerate Magic Armor (Hydrosophy and Necromancy), it made sense symmetry's sake to have two schools that increase or regenerate Physical Armor. Either way, Geomancy 1 (or even 2) is not a heavy investment, and I'd dip down there on almost every character.
Polymorph has some interesting Skills though. I often go to 3 for Skin Graft on a lot of my melees.
Yes, best defense is offense. But you do need SOME defense though! ;)
Otherwise... Tenticle lash is alright. Medusa is okay if you get the effects off. Otherwise, its best redeeming ability is skin graft. If you're doing a monster combo to use 28 or so AP in one go, having the ability to reset cooldowns midway is a useful thing. And yes, you can combo about 28 AP in one stretch.
Two questions:
First, doesn't Spider Legs also incur friendly fire issues as well? I read somewhere to that effect, and that's why I have avoided it. But if that report is inaccurate or out-dated, then I will definitely use it.
Second, how the heck can you get 28 APs?!
As for AP... Its complicated. The easiest way is a Glass cannon method. Basically, Glass cannon offers 6 AP per turn. So you initiate a combat with your glass cannon out of combat. You must have Fane, and he can't be the Glass Cannon. Fane delays his turn in the combat first turn. Your GC must have HIGH initiative, enough to beat even the enemy initiative. They sneak in after all characters have had their turn save for Fane.
Thats the setup. So it works by starting with an ability from stealth, so lets say you use a high AP ability because stealth makes it free. So lets say its a 3AP. Then Fane pops his time warp on you, and maybe a buff like peace of mind or whatever. Then you get 6 AP to use. With executioner, you can net 2 bonus AP per turn. Since you went last in the turn order and should go first in the next rotation, and have Fane's time warp active, you'll have 3 turns back to back. Thats 18AP, plus as much as 6 more through executioner (which is easier to achieve due to damage your other characters did on their turn). Thats 24, plus the free 3 from stealth.
So now you 've used 27. If you're an elf, you can add one more AP after using some on any turn (best early on for the damage boost). So 28. Then, on the last turn you use an attack, then adrenaline, (you can skin graft now for all CDs reset then adrenaline again to cancel the AP to use it). Adrenaline adds 2 more AP. So now you've gotten 30 [technically 32 with SG], assuming you got an executioner proc each turn. (this method is not considering lone wolf doing the same strat) Just don't do the adrenaline strat until the 3rd turn else you get the debuff early.
You are going to only get 2AP on your next turn due to adrenaline debuff x2, and being Glass Cannon, you'll be one big target assuming anything lived long enough to hit you. Its doable without GC, but you require the elf racial turn one and lose one AP overall from that, as well as a haste buff alongside Fane's. Still, its a monster combo.
Ah, ok; I don't want to use Fane or Lone Wolf/Glass Cannon talents - and I find the Pawn superior for my tactics than Executioner.
So if you take none of those, what's the max AP you can get?
I guess with the Elf racial, someone buffing you once with Haste, Skin Graft, and two Adrenaline use - about 10?
I see. I just tried it on Grog, and it seems to work. That fight is a ♥♥♥♥♥ though overall - at least at level 13. It took forever, as I only had 1 ranged and 1 character capable of doing fire damage.
And to add insult to injury, I didn't even get the credit for the quest - which may have been my main issue that prompted this thread. The quest triggers have such specific, irrevocable steps that it's so easy to miss them and miss quest XP. God-freaking-damn it.
The single most powerful spell in the game is poly: poc, poc, poc! The spell that allows you to hit with a tail is also very useful. Polymorph is very useful for warriors and generally something I always spend a few points on because you just can't have enough chickens running around. Especially when tendons have been cut.
Not my experience at all - and playing Tactician as a first time player.