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As for mods, instead of the Bedroll one, I'd recommend the mod that puts Source refreshs on a timer.
Well, I'm just about to start Act II (or whatever, leave Fort Joy I mean), and if it's still just as hard to come by, I might actually check that mod out.
To each their own I guess, but there are battle-changing, tide-turning abilities and spells that are Source dependent. There are a few battles that spring to mind that would be so much harder to beat without Source (or the artful use of deathfog, which isn't plentiful until Act 4). Each of the 4 Acts has enough Source available that you shouldn't run out so long as you don't mind making a side trip to fill up. Come to think of it, each Act has an unlimited replenishment pool of Source, although you may not find Act 4's until very late. Source doesn't matter a lot in Act 1, because you'll probably have Bless as your only Source ability.
It really is a little too hard to get, but useless? Ever used the basic starting one? The force field that regenerates basicaly all of your physical and magical armor of everyone in an area every turn for 4 yurns? It makes your guys shooting from inside it immortals, they simply can't die and hardly take any health damage for those turns, completely OP.
Each Act has one of these, but you might find the ones in Act 3 and 4 pretty late. The endless supply can be found very early in Act 2. It's also in a pretty convenient spot. Acts 3 and 4 have a lot of souls that can be consumed, so you probably will not run out of Source before you find the bottomless mugs.
The source spells and abiltities are game changing, crazy good. I don't think it would be possible to beat the game on Tactician without them. Be interested to hear of anyone who claims to have done so.
Even in Act 1 if you run Fane you get Time Warp which is crazy good early game.
The only one's I sort of liked are the custom character's defensive field, and chain lighting... Though it's rare I get enemies grouped up enough to REALLY use it, even teleporting them together... Nor a point where my main needs more armor recovery than shields up gives...
I really think they need to be something special, not just barely better than the mid tier spells / skills...
Just my 2c.
If you combine skillbooks of a magic skill group (pyro/aero/geo/hyrdo) with any non magic damaging skill group, you get hybrid powers, and if either book used to combine is a source book, the combined skill will use source. Some of these are amazing (necro+hydro) and some are so so.
If you have a custom character, Dome of Protection is fantastic, as is Fane's Time Warp. Beast has a pretty decent innate Source spell especially if he's specced Aero. The sourceries for mid-lategame mages are fantastic as well.
Yes, this. I feel dumb for forgetting the dome. It feels underwhelming at first, but if you're in a pinch *cough* Black Pits *cough* the dome helps a lot.