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In Act 1 you can easily find a trader in a tent in Fort Joy that'll repair your items.
In Act 2 in the main town the weapon merchant repairs weapons as well iirc.
Honestly though I'm like 100+ hours in and have yet to need to repair a single weapon. What are you doing, breaking down every door you find?
@ the act - im still at fort joy.
@ the merchants - i built up a few hammers so i could deal with repairs myself xD
@ i've got a few mods that kick up the difficulity to keep a challange for the expended party mod,
tougher bosses, more enemies, 8 max ap, no psytic enemies (altho im not convinced this ones working), .... got a few others but i forgot which they was :<....
but that being said,,, playing on tactican mode with the difficulty tweaks has put most of th.....all of the enemies on steroids i love a challange ... but jesus XD
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Anyways, cheers for the heads-up, guess ill slam fane or lo's points into loremaster, hopefully that'll help
well my ice sword i've enhanced it pretty heavly and with the crafting overhaul, i can upscale its level with mine, altho even at lv 2 its still managed to keep up with a lv 6 sword (base)
@drack
thankfully XD its not got that ♥♥♥♥ of a handicap xD
only thing i can think of that changed the repairing,,, is crafting overhaul (shrugs),,,
only things i can think of that tweak the game settings are the
expended party, character creation plus (altho that just gives additional outfit looks),
overhauled crafting, the valkyrie class,,, mmmm think thats about it (shrugs)
on my skills tab
all i have is
crafting - 11 (which rises with the sub skills)
loremaster - 5
telekinesis - 5 (6 due to a buff)
-----------------------------------------
http://steamcommunity.com/sharedfiles/filedetails/?id=1267735751
http://steamcommunity.com/sharedfiles/filedetails/?id=1267735691
<thoses are the only skills that appear>
<update>
just had a look at the default skills via the div wiki
nothing seems to be removed
http://divinityoriginalsin2.wiki.fextralife.com/Civil+Abilities
http://divinityoriginalsin2.wiki.fextralife.com/Attributes
http://divinityoriginalsin2.wiki.fextralife.com/Abilities
<2nd update>
just speed-read thought crafting overhaul,
doesn't say anything about the repairs mechinic being tweaked or removed :S
just crated a new ice sword...
when i noticed "Brittle and Unrepairable"
so i checked the one that broke...
my aplogizies about writing this thread now after catching that =/..
is there any upgrade the removes the unrepairable weapon trait ?
o well, keeping with lore and role-playing.
makes sense to deal with, considering most ice swords in most games, tend to be powerful,, but fragile XD
(tibia's ice rapier, for example is the strongest sword in the game, but breaking instantly kinda sucks lol, almost only useful for when you went to get test hits to see what the highest damage you'll be able to do)
i have broke the swornbreaker by giving wendigo now i need to repair it