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However, at least in my experience, as you play you'll start to pick up on a lot of stuff (a lot of it kinda intuitive, so difficult to explain beyond "positioning is important" or "focus on removing enemies from the fight") and it'll start to get easier. I did my first playthrough on Classic and it was challenging enough for the first 40-60% of the game but as it went on it got easier and easier, partly due to learning the game, but also just due to the power creep as your characters get to the high levels and amass wealth and loot. The learning part is still a significant factor though - my 2nd playthrough on Tactician was actually easier for me than my Classic run despite the difficulty hike because I had a much better idea of what to do and was much better at judging encounters, positioning, tactics, etc.
Also the first Act is arguably the hardest part of the game as you have fewer skills (so less tools to deal with any given situation) and unless you're thieving from the shopkeeping population you're gonna be relying on the RNG for gear upgrades - and similar-level gear makes a huge difference.
If it helps, a couple of small tips for Act 1:
You mention running out of healing potions. Consider investing in the 5 star diner talent (you can respec out of it later). In the early game healing potions are somewhat scarce, especially if you're struggling with the combat and needing to drink them like water. However, fish and meat are pretty common and you can easily cook those into the "Dinner" item (which despite being the most basic, is the best food item imo), which provides a 15% heal for 1 AP in combat. That's ok(ish) as an emergency backup on a normal character - you'll need to spend most of your turn eating to get any real healing from it - but with 5 star diner that becomes a 30% heal which gives pretty significant chunk of healing. It's still not as good as a level-appropriate healing potion, but they're *much* easier and cheaper to acquire and 1-2 AP of eating will still keep you upright in most situations.
Tip 2 is to craft new gear when you level up. Crafted weapons and armour just have basic stats, no fancy bonuses, so they're easy to dismiss as not worth it. However, you'll get an item that is the same level you are when you do the crafting (which is why I say do it at levelup), so even without the fancy bonuses there's a good chance it'll be an upgrade to armour or damage values over whatever you've looted so far, and that'll probably be more significant than the 5% damage boost from a +1 str or a 10% poison resistance on an item 3 levels below you. Note that for armour crafting there's usually a shortage of needle and thread (thread especially), but the blacksmith trader sells one of each and restocks whenever you level up.
Overall, I'm not sure whether to suggest to you to drop to Classic or not. I'd say it's definitely still a challenge if it's your first time with the game, and there's some pretty rough encounters even there, but my experience with it was similar to your experience (and mine) with DOS1 - it starts out challenging enough, but as it goes on it gets a lot easier as your characters become borderline invincible. Tactician though, you really need to know the game for it not to be an uphill slog.
Biowraith, thank you for the detailed reply and especially for pointing out these facts about the gear crafting. I believe I'll be fine now that you've pointed out that crafted gear is always my level since the gear that I have is mostly junk items with 1-2 greens and some rather cool unique items that my gf dug out on the beach with the salamanders which are all below my level. I'll give it another try now that I know about this.
Also if you don't already have it, the Lucky Charm Civic skill provides a noticeable increase in rng loot - it has a chance to proc on every container you open, so it becomes worth checking all those crappy barrels and boxes that only usually have 5 gold or an apple or something as they'll now have a chance to spawn a green or better armour/weapon with that skill (it works party-wide now too!). I usually have one character pour all their Civic points into it. And Thievery can help even more; 2-3 points will give you a big influx of skillbooks and gear by robbing all the vendor NPCs in Fort Joy, though some people consider it a bit cheesy if you're RPing as heroes.
Good luck!
Not uncommon. The beginning of the game in Fort Joy is brutal on Tactician and unless you are a god-tier turn based tactical player you are going to know you're in a game and a half. I had a hell of a job getting through Fort Joy.
After Act 1 it gets easier as you power up and get constant access to a respec mirror that allowws you to tweak your builds as you want.
On Tactician enemies at the same level have 2-3x your armour and do 2x+ damage per hit you do at this stage of the game (in fact for most of then game). The AI is also suped up on Tactician and is vindictively remorseless in doing exactly what you would prefer it not to do in combat.
The main solution to this is to build you characters to maximise damage output as a priority, next to equip the best possible weapons you can find/buy and third to invest in the best armour you can afford after you've bought your weapons for that level. You cannot hope to survive for very long if you do not kill the enemy fast, so tanky builds are sub-optimal compared to out and out damage dealers.
You gotta kill them before they kill you bascially and it helps enourmously if you can strip their armour so you can CC them as this significantly reduces the amount of damage you take buying you time. Since stripping armour is effected by directly damaging it it follows that raw damage output is overwhelmingly the most important thing in this game. In DOS 1 you could CC enemies turn 1. Here you can't and this is a big cxhange tactically.
Therefore paying close attention to how weapon damage output and ability damage/CC/buff/heal scaling works is essential. If you are unsure what I mean by this you need to look it up or ask some specific questions here.
The other question to ask is how much you use right-click on all the enemies to ascertain their stats, resistances and abilities? In battle this can be vital information.
Yes, it is true that a lot of encounters are set piece challenges desinged so that if you just walk in swinging you will almost certainly get slaughtered. This is why a lot of people will have talked about reloading etc. One way to play is to do just that: wade in to find out what the lie of the land is, then reload and make a battle plan in the light of 20/20 hindsight.
However you don't have to play like that if you have the patience and the desire not to.
These encounteres have been lovingly and carefully designed. If you scout around an encounter area in sneak mode and pay attention to the terrain an how you (or the enemy) might use it to advantage you can usually discover at least as much ionformation as if you had triggered the encounter prematurely just for a look see and reloaded. With the exception of a few ambush encounters the clues as to how to tackle them are all there. And even the ambushes are mostly telegraphed if you think to listen and to look first.
Secondly the game does not expect you to play by the Queensbury Rules on Tactician. Walking up saying "♥♥♥♥♥♥♥♥ you, sir, en guarde!" is not an optimal strategy. Knights in shining armour need not apply. You should use every dirty rotten trick in the book to turn the odds in your favour by any means necessary. There are *always* opportunities to do this, usually many more than one. Doing the scouting and coming up with the outstandingly darstadly plan is what's fun about it :)
As you've come this far I advise persisting, I don't think you'll regret it. The game does get easier as you progress and there is a danger that starting again on Classic you'd find mid-game onwards too easy now.
I would suggest asking for specific advice on you builds and also about some of the more difficult encounteres you're having trouble with, or anything lese you're getting stuck on. Ther will be an answer.
Finally if you want some tips on how it's done on Tactician I would watch this vid of the Griff battle.
https://www.youtube.com/watch?v=dAf8peMGXxg&index=8&list=PLkr09O8z61-oqb5pPiHKfKr3qGKUxjIJI
This dude, Xavier, is one of if not the best XCOM players in the world. Those skills are of course directly transferable to DOS, and this IMO is approaching a master class in early game DOS2 Tactician combat.
P.S. Watching Griff fight makes me realize how hard that one actually is and at the same time makes me wonder how the heck was I able to win that in the first place :)
Starting down in the kitchen area makes for a bit of a rough fight - you're surrounded, sat right next to an oil barrel that will almost certainly get exploded on you, and 1-3 enemies (depending where they're wandering when combat starts) has a height and cover advantage; see how he was being attacked by Butter but couldn't get line of sight back to her. It's certainly winnable that way, as the video shows, but it can also go quite a bit more smoothly:
If you know the fight is coming (or see that's the way the conversation is going) you can park your party up top with Butter, giving your side the height advantage over nearly all of the enemies and taking hers away. Gum up the stairs with oil and ice (optionally have a tanky character body blocking at the top) and the enemy wastes a bunch of turns trying to reach you while you snipe/blast them from above... and if someone does reach you, you can teleport them back down again (or just teleport Butter down right at the start, removing her contribution for a while). The stairs acts as a bottleneck forcing them to bunch up a bit so you can catch more of them with AoE.
It all works to greatly reduce the damage coming your way as they have to waste AP on closing the gap (and with ice, entire turns lost falling over) while you soften them up and possibly focus fire some of them out of the fight entirely. By the time they manage to get in a position to deal any real damage they'll likely have little armour left making them vulnerable to 'hard' crowd control effects like shock and knockdown.
Added bonus if you diplomacy with Butter beforehand and she ends up fighting on your side instead of Griff's
I'm no casual by any means but I've never really played many cRPG or strategy games whatsoever and hearing someone who is more acustomed to these tacticize and just commenting on their every move filling me in on the thought process really broadens my horizons.
F*ck, now I can't wait to get back home and resume my adventure...
That's a very important observation often forgoten in advice posts and not at all obvious in-game when you start.
It's not just in this fight, in many encounters, if you split up your party before engaging in a NPC conversation that looks like it might go south, at any stage you can switch characters leaving the charcter in diaolog on pause so to speak and freely position your other three characters in the most favourable positions before selecting the dialog option that looks like it's going to light the blue touch paper.
In fact later game your chatcters will have all sorts of abilities enabling the dialog charcter to either go invisible of jump considerable distances away and escape, making it possible to turn such encounteres into dastardly ambushes by hiding your other three characters.
What I was saying about Queensbury Rules and knights in shining armour :)
Basically, sit up on top of a ridge and spam Summon Incarnate. All else fails, find a box, fill it with TONS of oil and ooze barrels, then teleport it on someone's head. And if you're not a forgetful person feel free to leave a teleport prism away from the combat so you can pop back, refresh all your cooldowns and come in swinging hard.
Lets not forget having someone sneak behind your enemies while you're talking to them and pickpocketing those really nice potions they just so love to spam.
If you both stealth at the end of your turn, most enemies will just end their turn, or spend it buffing or something. Then you can just delay (make sure to delay, not end) your next turn, so you go last in the order for that turn, the enemies usually all end their turn again. Basically gives you a free turn while they essentially lose 2 turns. You can also just hang out invisible to buy time while you wait for your cooldowns if you have to. Or even cloak and run away.
Keep in mind it doesn't always work, I've had a few times where they'll cast rain or try to whirlwind and take me out of stealth, but for the most part that works
Also, I'd recommend getting a decent amount of points into wits. Having high initiave on tactician is very important. If you get to go before your enemies, it helps stop you from getting CC chained and lets you set up the battle to go the way you want it to.
The start of the game is absolutely the hardest part to get through on tactician. As you progress in the game, you'll get a lot more CC abilities as well as damage and general utlity that make fights much more easy to handle. I'm just starting Act 4 in my game and it's almost *too* easy at this point. I'm sure that has more to do with me doing lone wolf than playing on tactician though.
It's been a while since I've played D:OS so I can't recall if it was quite the same challenge level as D:OS2, but I recommend, in no way, play Tactician on this one.
This game is absurdly hard, and often in the completely wrong way. The stat scaling feels way off. It's clearly exponential. You have no choice but to constantly grind for gear. In that regard, it's about the worst gear grind game ever.
The AI cheats clearly. They do more damage, can move more, and act more often than you can. Cooldowns work differently for them too.
The game is excellent, don't get me wrong, but it seems they're moving even closer to the WoW gear grind playbook, and I personally find that to be a negative. Many people are complaining about it here. The points are valid.
You should play normal IMO. You're going to find that even 1 level difference will mean the difference between a fairly even fight and total domination.
In short, the balance/scaling is just not good. You're punishing yourself by playing tactician. I can't imagine how crazy that would make me. It already feels like a loot treadmill.
Expect your gear to ALWAYS be obsolete. Steal everything, buy every piece you can. Make sure your average gear level is within 2 of the enemies you're facing. That's about it. You can overcome some deficiencies by being cheap and gamey about it, but that's not much fun.
Also, no, it doesn't get easier, atleast not in normal. It gets harder in fact. Level scaling is clearly not linear. The difference, level to level, gets more severe later. At 15 a level 16 enemy is way stronger than you whereas as level 5 a level 6 enemy is not much stronger than you.
I'm not trying to knock the game. I'm having a blast playing it, but like any game, it's not perfect and won't suit everyone's tastes in every way. Also, most fights are NOT that bad, but a good chunk are that way.
This is my 2c.
The tips that you guys shared really did it and the video that Gregorovitch posted helped me understand the importance of CC and positioning in this game a lot better than I thought I did.
Thanks everyone, I'm glad to be a part of such a friendly community