Divinity: Original Sin 2

Divinity: Original Sin 2

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jasonbarron Apr 30, 2022 @ 8:10pm
Best Way to Focus Down Physical Armor
I'm pretty new to this game, just fumbling my way through Fort Joy Ghetto so far, party just made 4th level. This game is harder than a SL! run through DSIII for me at this point.

I've finally got it through my head that I need to focus down physical armor, but the problem is up til now I haven't had much of it on my team and the enemies have had tons. Usually I get pummeled by status effects long before I can put a decent plan into motion or get my enemies', if there's a group, armor down to dish out the pain with my own magical effects. My party consists of:
1-Inquisitor (main) with a Warfare/Necromancy focus
2-Archer (Sebille) with magical and physical focus
2-Battlemage (Red Prince ) with mostly pyro
4-Pure Mage (Lohse) Pyromancy and trying to incorporate Geomancy now that I've reached 4th

I assume that I'm not balanced optimally, but like I said I'm new and not following any guides or anything. The biggest thing I need help with right now is advice on how best to focus down physical armor given my party comp. If you guys think this party is hopeless I can start a new one, but I'd rather try to salvage what I've already got if at all possible.
Last edited by jasonbarron; Apr 30, 2022 @ 8:17pm
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Showing 1-15 of 25 comments
Fathertime Apr 30, 2022 @ 8:23pm 
It sounds as if your party is a mixed damage party which works perfectly fine.

If you're going mixed, then the balance is quite important otherwise it can feel lopsided and an absolute struggle for the armour side you're less focused on with your damage.

But on paper it doesn't sound like you should have a problem with either unless all enemies have high fire res where you'll support on those chars with what physical armour damage they can do and support. You have your ranger and warfare for physical mostly. your pyro for magic.

For the mixed damage party I use, I have a ranger who does high physical, but can do magic. A warrior type build who also supports magic damage with flay skin, ice breaker and global cooling. A cleric type build that supports physical and magic damage and then a water mage who also can teleport and bouncing shield when water magic is useless.

If you're struggling it might be the build, being underlevelled or maybe you're not focusing down the enemies weakest armour with that type of damage of your party ( low magic armour being focused by your pyros)
jasonbarron Apr 30, 2022 @ 8:58pm 
Sounds like I'm on the right track, just need to suck it up and get gud. The game is quite lovely, I certainly don't mind spending the time required to learn through failure. Thanks for the response Fathertime.
Chaoslink Apr 30, 2022 @ 10:23pm 
Few basic rules for party building that might help.

-Never split between Str/Fin/Int. Pick just one of the three and stick to it. Builds that mix them suffer a lack of damage and will struggle.
-Weapon focused builds need to keep their weapons at-level. There's only a very few scenarios where a lower level weapon is better than a higher level one due to the stats on said weapon. The base damage increase of a higher level weapon is nearly always superior than anything your weapon might have stat-wise.
-Warfare is the primary skill you want to invest for ALL physical damage builds. Despite what it might seem, you'll get more damage scaling per point than anything else you can invest. That 5% it says it offers is multiplicative and ultimately every point you invest will be worth more over time. This includes stacking it on an archer or other builds that might not use Warfare's "spells".
-Each character should have one primary skill you focus to 10, one secondary you'll take 2 points of then stack to 3-5, and 1-3 tertiary skills you invest only what you need for learning spells. Scoundrel is a good example as just 1 point offers the Adrenaline spell that is great on literally anyone. Other examples are Aero for uncanny dodge, Geo/Hydro for armor healing or Pyro for buffs.
-Armor healing is better than health healing. If you want to have heals available, focus on armor primarily. This makes CON a near useless stat for the most part. Only invest it to meet equip requirements for shields.
-One civil skill per character. You won't get enough points to stack two and the benefits of a partially leveled civil skill aren't worth it.
-Balance your damage. You don't want your party leaning too heavy on either physical or magical damage for the most part. Make sure your mages have enough spells to always be casting. You want to stop using wands/staves in combat as soon as possible. Early investment of memory is good here. Wand/Shield is a decent setup too, covers your physical armor vulnerability.


Aside from that, know that the early game is a bit rough. You start with nothing, getting armor, weapons and new spells is costly. Look for ways to get this stuff cheaper or free through stealing.
jonnin Apr 30, 2022 @ 10:27pm 
teamwork :)
Teleport the offending target, this drops their armor like a decent hit. They keep their orientation as before, so you drop them such that your rogue can backstab them with adrenaline and one round will usually strip all the armor off a normal trash enemy. Same for a non rogue melee, except orientation is less important.
Fight dirty, and be mobile. You can't beat having a bit of scoundrel (2 teleport skills in the low tiers) or polymorph (flight a 2 points and extra stats) mixed in with your class'es normal mobility skills.

teamwork again: find the guy with the lowest magic armor, and blast with your mages. Kill that one with magic. Find the guy with the lowest physical armor, and chop on him, kill that one with your warriors/rangers/rogues/whatnot.
jasonbarron May 1, 2022 @ 6:05am 
Thanks for the suggestions, everyone. I'm a little embarrassed to admit that I actually killed a plague ridden shopkeeper and stole all her goods. Originally I was going to buy a book or two...until I saw her prices. I'm not exactly rolling in gold haha. I keep telling myself that she's in a better place now.

Aside from killing a vendor, how do you steal from one? I have no thief character at this point, is stealing inventory from a shopkeeper even possible with a rogue/thief?
jasonbarron May 1, 2022 @ 6:11am 
@Chaoslink that makes sense about not splitting your damage dealing attribute across the party, perhaps I'm too mixed up. The problem I'm having is that when I meet party members in the wild and recruit them I don't know enough about the game to steer their dialogue into giving me a character that I want. I'm just like "Well, a character that can cast spells would be nice I guess..." followed up by meeting the next one "Ok, sure...an archer might come in handy." I don't really know what any of that means in terms of what I'm actually going to get once I've committed them to a path. I'm well past that point anyway in the plot, currently getting my ass handed to me in some kind of dungeon where all the enemies are 4th level and just ripping me a new one
Chaoslink May 1, 2022 @ 7:43am 
Yeah, that’s where it’d have been better to just let the player allocate companion stats. Basically, when they call themselves a Wizard or whatever, they’re just selecting the preset you could’ve chosen at the start. There’s a reason one of the most popular mods, and one that was added through the gift bag mod system, is the Fort Joy respec mirror. It’s a very useful tool that most players feel should have been present in the first act from the get-go.
Chaoslink May 1, 2022 @ 7:45am 
What if recommend you do is look through what you have and make do until you get to act two to respec, then we can take a look at the party setup you want to stick with and get you sorted out. Stat scaling in the first act is still low enough that you can’t really screw up so hard that you can’t progress.
jasonbarron May 1, 2022 @ 7:55am 
Ok, thanks Chaos. I can tell that this game really rewards the player willing to muddle through and then apply that knowledge to future replays.

For what it's worth, I actually did pretty good this morning in the castle. I beelined through the dungeon and wound up confronting a chancellor type who was removing source from a prisoner. After he monologued we exchanged spicy insults the fight was on with him and his homey's. And I did surprisingly well, actually won the fight and didn't lose any of my companions. It felt pretty good tbh
Chaoslink May 1, 2022 @ 9:07am 
Yeah, things should smooth out as you acquire gear. You probably will end the act with the equivalent of roughly 50k gold in assets at most. With a min/max approach, I leave the act with something between 300-500k in assets. Usually 200k cash on hand. That’s with thoroughly abusing thievery though.
jasonbarron May 1, 2022 @ 9:11am 
Wow. I need to re-evaluate. I just got the escaping Fort Joy achievement with something like 1000 gold, not sure how much in merchandise that I could sell that I'm carrying. I passed up a number of enemies in the dungeon that I'm going back to get now, Unsure of how many quests I've missed, probably not enough to get me anywhere near the type of gold you're talking about
Chaoslink May 1, 2022 @ 11:00am 
Note, I’m talking about leaving the island, not just the fort. You’ll be level 8-9 when you go to leave ideally.
Last edited by Chaoslink; May 1, 2022 @ 11:01am
Chaoslink May 1, 2022 @ 11:07am 
Also, I’m considering the buy cost of the item, not the sell cost for assets.

To give a more accurate representation of what I mean, I typically leave the island with:

-200-250k gold on hand
-2-6 copies of every available skillbook, including one of each crafted one.
-All the best armor and weapons available.
-80+ res scrolls
-All the consumables and crafting materials you could want and probably quite a few you wouldn’t

It isn’t uncommon that I have to leave most of my stuff in a barrel or chest off to the side somewhere and wait until I’m 100% done with the act before sending someone to go pick it up before leaving. The contents of the container are usually enough to over encumber any character twice over. This usually sets me up to handle most of act two without worry since I wait until the end of act two before stealing again. I leave that act with 2 million or so gold. By that point I stop selling old gear and just buy everything with cash.

A bit tedious to perform the mass thieving sprees, but it means I only have two moments of significant inventory management tedium all game long. Helps keep the rest of the run smooth.
jasonbarron May 1, 2022 @ 12:22pm 
Originally posted by Chaoslink:
Also, I’m considering the buy cost of the item, not the sell cost for assets.

To give a more accurate representation of what I mean, I typically leave the island with:

-200-250k gold on hand
-2-6 copies of every available skillbook, including one of each crafted one.
-All the best armor and weapons available.
-80+ res scrolls
-All the consumables and crafting materials you could want and probably quite a few you wouldn’t

It isn’t uncommon that I have to leave most of my stuff in a barrel or chest off to the side somewhere and wait until I’m 100% done with the act before sending someone to go pick it up before leaving. The contents of the container are usually enough to over encumber any character twice over. This usually sets me up to handle most of act two without worry since I wait until the end of act two before stealing again. I leave that act with 2 million or so gold. By that point I stop selling old gear and just buy everything with cash.

A bit tedious to perform the mass thieving sprees, but it means I only have two moments of significant inventory management tedium all game long. Helps keep the rest of the run smooth.
How in tarnation??? Do you start with a thief main or pick one up as you go? How do I obtain such riches? And if you have a thief in the party, not sure what the combat specialty would be, what would the other three members consist of?

A couple other questions, even though I'm off my original topic, I've only seen vendors with one copy of any given skill book, where do you find multiple copies? Also, where does that quantity of gold actually come from in the first place? I've only seen a pittance in the hands of the vendors so far, even assuming I stole all their money I still wouldn't have anywhere near that much money.

I realize that I'm asking a lot of questions and you may not have time in writing me a book back, thanks in advance for any/all advice.
Chaoslink May 1, 2022 @ 12:46pm 
It’s all actually pretty simple honestly. Vendors restock inventory every hour or every time you level, whichever comes first. In the first act, you have access to multiple extra characters you’re not going to be able to keep all game. This means that you can use them in the first act as extra thieves to steal extra piles of goods. If you maximize your gains by waiting until specific levels and until you have specific rolls on gear, you can get quite a sizable amount from each vendor. You can only steal once per character, but my game usually consists of two player/avatar characters and two companions, one of which is a thief (remember that thievery is a civil skill anyone can take, class is irrelevant). This means I have my thief plus four extra thieves I can use for x5 per NPC. By also leaving key NPCs alive that have decent gold spawns per restock, you can really abuse these things for massive gains.

I’d go into more detail, but it kinda dumbs the game down. I do it explicitly because I’ve already played through enough times that I don’t play to prove myself against every aspect of the game. Gold and inventory management gets annoying after awhile, so I simply break the game enough to not have to worry.

It’s not nearly as bad as the old backpack exploit. You used to be able to sell to a vendor enough to put them at 0 gold, then gift them a container (like a backpack) with a single gold inside. When their inventory reset, the gold stacked with the one in the backpack. Because trading has an order of operations where you give the vendor everything from your side then they give you everything on theirs, you could then purchase the backpack with their entire gold supply inside for that value + the cost of the backpack itself. So say 1g for the pack and 20,000 for the 20,000 gold they restocked with. You’d give them 20,001 gold and they’d give you the backpack, after you give them the gold you’re paying with, which would stack inside said backpack. So once you open the pack you paid 20,001g for it’d have 40,001g inside. With that exploit, you could literally “prime” every vendor in every act with a container with 1g inside and every time their inventory restocked, you could basically force them to give you all their stuff for free. Very broken exploit from way back in the day.
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Date Posted: Apr 30, 2022 @ 8:10pm
Posts: 25