Divinity: Original Sin 2

Divinity: Original Sin 2

İstatistiklere Bak:
Finesse or strength when it comes to armor?
So, I am planning to do a lone wolf playthrough and I was wondering what's better for that purpose: going for finesse, so that I could have that armor (which defences are balanced when it comes to physical and magical) or should I focus on strength (armor gives more physical than magical defences) if I want to go for 2-h hammer/axe necromancer?
İlk olarak gönderen kişi: Beryll Argent:
If you have the "living armor" and "leech" feats and maybe the "blood sucker" necromancer spell, you are already going to regenerate magical armor from all the lifestealing and consuming blood you can do.
Might as well get a point in hydrosophist for "armor of frost" and "soothing cold" and go for strength armor. And also that allows for the blood rain spell to create even more blood to consume.
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Bu konunun sahibi, bu iletinin ilk konuyu cevapladığını belirtti.
If you have the "living armor" and "leech" feats and maybe the "blood sucker" necromancer spell, you are already going to regenerate magical armor from all the lifestealing and consuming blood you can do.
Might as well get a point in hydrosophist for "armor of frost" and "soothing cold" and go for strength armor. And also that allows for the blood rain spell to create even more blood to consume.
En son Beryll Argent tarafından düzenlendi; 26 Nis 2022 @ 3:10
İlk olarak Tecuani tarafından gönderildi:
If you have the "living armor" and "leech" feats and maybe the "blood sucker" necromancer spell, you are already going to regenerate magical armor from all the lifestealing and consuming blood you can do.
Might as well get a point in hydrosophist for "armor of frost" and "soothing cold" and go for strength armor. And also that allows for the blood rain spell to create even more blood to consume.
Wow, I haven't fought about this! Thank You!
I mean, that’s all well and good, but having the low magic armor cap will mean that a lot of the restoration you’re getting is going to overheal your armor value.

From a very meta perspective, physical armor is the lesser value between the two since most forms of physical damage can be mitigated through the dodge spell from Aero. Meanwhile, magic damage is more limited to resistance potions that need to be picked specifically for the elements present in a fight. In a general sense, magic armor is the more important one.

You say you’re going for a two handed Necro build. Are you going to be using INT at all? The better option than finesse is just having a mix of strength and intelligence armor since it balances the two better. Finesse armor total is only about 87% the total armor of the other two. So am Int/Str combo yields the better balance and being lone wolf means you have the points to spare for this.
That's an option as well.
INT also actually contributes to damage on Necromancer spells, while Finesse would be mostly wasted on that build.
Yeah, while it’s typically bad to split damage scaling attributes in one build, there’s a justification for a few points here since you’re gaining more than just some damage scaling, as well as lone wolf having an abundance of points due to the doubling of invested points.
İlk olarak Chaoslink tarafından gönderildi:
Yeah, while it’s typically bad to split damage scaling attributes in one build, there’s a justification for a few points here since you’re gaining more than just some damage scaling, as well as lone wolf having an abundance of points due to the doubling of invested points.
okey, so str + int and ignore finesse, thanks!
Yeah, just don’t go overboard on INT if you’re going to be in melee. Focus one primarily. The intelligence points are just there for using the occasional INT armor. Once you cap strength, then consider more INT if you use damaging spells in combat. Aside from that, stack as much Warfare as you can and you’ll wreck everything.
İlk olarak Chaoslink tarafından gönderildi:
Yeah, just don’t go overboard on INT if you’re going to be in melee. Focus one primarily. The intelligence points are just there for using the occasional INT armor. Once you cap strength, then consider more INT if you use damaging spells in combat. Aside from that, stack as much Warfare as you can and you’ll wreck everything.
I wanted to go mainly melee with necromancy as a more of a support to my survivability
survivability is greatly enhanced by a little summoner too. GIve them something else to hit approach, even if you only have 1 point in it.
İlk olarak jonnin tarafından gönderildi:
survivability is greatly enhanced by a little summoner too. GIve them something else to hit approach, even if you only have 1 point in it.
If you summon it ahead of time maybe, otherwise it wouldn’t be worth the AP. Better off using dodge spells or resistance potions depending on the incoming attacks.
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Gönderilme Tarihi: 26 Nis 2022 @ 2:44
İleti: 10