Divinity: Original Sin 2

Divinity: Original Sin 2

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TripSin Sep 19, 2017 @ 2:20pm
What skills to pair with a ranged huntsman?
I aimed to go huntsman/scoundrel but I'm now realizing that was a mistake because scoundrel skills require daggers :(
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Showing 1-15 of 16 comments
Vicious Sep 19, 2017 @ 2:23pm 
2 points in Poly for Wings.

Scoundrel could still be useful purely as a passive for more crits though.
TripSin Sep 19, 2017 @ 2:24pm 
Originally posted by Vicious:
2 points in Poly for Wings.

Scoundrel could still be useful purely as a passive for more crits though.

Do wings give higher elevation bonus?
Frostbeast Sep 19, 2017 @ 2:26pm 
i skilled 2 points in warefare to get phoenix dive. the warror version of tactical retreat. no need for wings. warefare even increase the dmg of ALL pyhical attacks. so u have more oomph for ur bang
Chitoloco Sep 19, 2017 @ 2:26pm 
Originally posted by TripSin:
Originally posted by Vicious:
2 points in Poly for Wings.

Scoundrel could still be useful purely as a passive for more crits though.

Do wings give higher elevation bonus?
sadly no, but of course you can use them to easily get you to elevated positions. It works like a self teleport.
Amarantamin Sep 19, 2017 @ 2:28pm 
If you pick an elemental skill, you can combine Element + Huntsman skills to make combo skill books. There's 2 (I believe) for every combination.

Hydro is a good one to mix with Huntsman IMO. The Huntsman can provide back-line heal and armor support between attack turns. Aero is a good mix as well, offering high-speed options, Shock to slow enemies, and Teleport to save yourself is melee enemy gets close.
Frostbeast Sep 19, 2017 @ 2:29pm 
huntsmen has only one job. to dish out dmg. to let him heal is kinda a waste
Amarantamin Sep 19, 2017 @ 2:34pm 
Originally posted by Frostbeast:
huntsmen has only one job. to dish out dmg. to let him heal is kinda a waste

Huntsman doesn't do much damage though, and his range from the party on most encounters positions him well for a support role. Besides, having support options doesn't detract from the Huntsman's ability to deal damage, it only adds more options for when pure damage output isn't going to save a losing fight.

Unless you're playing on one of the easier difficulties, in which case almost anything works and most encounters can be powered through with little regard to tactics. In which case, do whatever!
Chitoloco Sep 19, 2017 @ 2:35pm 
Originally posted by Amarantamin:
Originally posted by Frostbeast:
huntsmen has only one job. to dish out dmg. to let him heal is kinda a waste

Huntsman doesn't do much damage though, and his range from the party on most encounters positions him well for a support role. Besides, having support options doesn't detract from the Huntsman's ability to deal damage, it only adds more options for when pure damage output isn't going to save a losing fight.

Unless you're playing on one of the easier difficulties, in which case almost anything works and most encounters can be powered through with little regard to tactics. In which case, do whatever!
My huntsman does crazy damage. He's specced for crits and boy oh boy does he dish out the pain. Not quite as much as my rogue but he's up there. Playing on tactician btw.
Frostbeast Sep 19, 2017 @ 2:36pm 
my ranger was my main dps machine. with alot points in huntsmen you do soe much dmg when u get to th highground. i tested him later with lone wolf and he 1-3 shotted an enemy
huntsman/pyro
Chitoloco Sep 19, 2017 @ 2:37pm 
Originally posted by Frostbeast:
my ranger was my main dps machine. with alot points in huntsmen you do soe much dmg when u get to th highground. i tested him later with lone wolf and he 1-3 shotted an enemy
This. It's crucial to try and always get the high ground. Which is why wings is so nice on a huntsman. Phoenix can work too but I noticed that the range on that isn't as big.
Last edited by Chitoloco; Sep 19, 2017 @ 2:37pm
Lazarus Sep 19, 2017 @ 2:38pm 
huntsman/ranged attack
Amarantamin Sep 19, 2017 @ 2:38pm 
Ah, maybe it's all about how they're built. In my party the Scoundrel & Summoner are dealing the most damage. Fighter/Polymorph is in next but he's more about keeping the heat on enemies & running defense. We had a Huntsman the first time to use as support, via First Aid, movement abilities, Haste, etc, but remade him as a Geo/Pyro mage for field control & support instead.

Though, I would figure anyone specced for crits would do a lot of damage. It may not be innate to Huntsman's moveset so much as the fact that if you stack stats into damage for any class they remain strong. If the same number of identical stats were given to other classes, I don't imagine Huntsman would hold up.
Frostbeast Sep 19, 2017 @ 2:40pm 
huntsmen has the best range dps. i use him to snipe a boss. most time i skip the talking because it brings me in a bad fighting position. i mean i attack them and lure them to me
Last edited by Frostbeast; Sep 19, 2017 @ 2:41pm
Chitoloco Sep 19, 2017 @ 2:41pm 
Originally posted by Amarantamin:
Ah, maybe it's all about how they're built. In my party the Scoundrel & Summoner are dealing the most damage. Fighter/Polymorph is in next but he's more about keeping the heat on enemies & running defense. We had a Huntsman the first time to use as support, via First Aid, movement abilities, Haste, etc, but remade him as a Geo/Pyro mage for field control & support instead.

Though, I would figure anyone specced for crits would do a lot of damage. It may not be innate to Huntsman's moveset so much as the fact that if you stack stats into damage for any class they remain strong. If the same number of identical stats were given to other classes, I don't imagine Huntsman would hold up.
Well crits on a huntsman comes pretty naturally. The "ranged" stat gives you crit chance. Then you pair that with 'huntsman" increased damage from elevated positions and you're talking some pretty big numbers and all from far away. They're a pretty OP class if you know how to spec them right.
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Date Posted: Sep 19, 2017 @ 2:20pm
Posts: 16