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Duck duck goose isn't very useful as there are lot of teleport style skills - tactical retreat, wings, etc. Even bull rush and battering ram could work to negate opportunist zones.
I personally don''t like stench just because of appearences. Far Out Man just doesn't work at the moment (maybe it will be fixed at some point).
So from interesting talents:
Elemental affinity - standing on specific surfaces usually bad and most of utility spells cost 1 ap, but there are rare moments when this talent help.
One interesting trick is using Elf Flesh Sacrifice and Necromancy spells - sacrifice creates small pool of blood under your char and it makes Necromancy spells to cost 1 ap less.
Comeback kid - could be useful if your summoner somewhat fragile. Remember that your summon dissapear if your summener dies, so this talent could save the day and let you play more agressively.
What a rush - another utility talent that would give you extra AP to cast heal, drink potion or make extra move. Pretty good in a pinch, but not very interesting.
Demon - if you stack fire resistance you can reach 80-95% resist and just keep ground burning all the time. Resist bonus from talent is pretty small though.
Also, Ifan comes with Pet Pal, so I seem to be covered there.
Comeback Kid and What a Rush DO sound useful though.
I think its less necessary for an archer even though its their talent. They dont have any penalty for shooting someone in the face in melee. Tactical repositioning is all they need.
Executioner is a good skill for both melee and range.
IF** you get a kill, you get AP.
The Pawn.
Free AP EVERY SINGLE TIME YOU ARE IN BATTLE !!!
No contest.
That means the next character to go can end this nuisance without losing any AP. To me that's far more useful than pawn.