Divinity: Original Sin 2

Divinity: Original Sin 2

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Vicious Sep 19, 2017 @ 8:34am
What talents for party members?
From what I understand, Pawn and Duck Duck Goose are almost invaluable to melee. So, both of my melee have those and Opportunist.

My Hunter has Stench so he doesn't get targetted as often, Far Out Man, which I'm not entirely sure is useful. And Hothead, which... I THINK works? I don't know.

The real problem's my Summoner/Geo main. Who, I have no idea what to do with. She has All Skilled Up, Far Out Man, and Mnemonic. Which are, you know. Too generic, I guess?

I think melee are rpobably fine, but I'd like some suggestions on Hunter, and especially Summoner please.
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ErlKing Sep 19, 2017 @ 9:08am 
For main - Pet Pal for talking with animals (if you don't use mods that give it freely).

Duck duck goose isn't very useful as there are lot of teleport style skills - tactical retreat, wings, etc. Even bull rush and battering ram could work to negate opportunist zones.

I personally don''t like stench just because of appearences. Far Out Man just doesn't work at the moment (maybe it will be fixed at some point).

So from interesting talents:
Elemental affinity - standing on specific surfaces usually bad and most of utility spells cost 1 ap, but there are rare moments when this talent help.
One interesting trick is using Elf Flesh Sacrifice and Necromancy spells - sacrifice creates small pool of blood under your char and it makes Necromancy spells to cost 1 ap less.

Comeback kid - could be useful if your summoner somewhat fragile. Remember that your summon dissapear if your summener dies, so this talent could save the day and let you play more agressively.

What a rush - another utility talent that would give you extra AP to cast heal, drink potion or make extra move. Pretty good in a pinch, but not very interesting.

Demon - if you stack fire resistance you can reach 80-95% resist and just keep ground burning all the time. Resist bonus from talent is pretty small though.
Vicious Sep 19, 2017 @ 9:24am 
I figuyre Duck Duck Goose is useful for when I run out of the movement stuff, no?

Also, Ifan comes with Pet Pal, so I seem to be covered there.

Comeback Kid and What a Rush DO sound useful though.
Cutlass Jack Sep 19, 2017 @ 9:28am 
Duck Duck Goose is probably most useful for a rogue dagger user. Lets you easily run behind a target for backstab bonuses when your moves are on cooldown. Less useful for melees who fight face to face.

I think its less necessary for an archer even though its their talent. They dont have any penalty for shooting someone in the face in melee. Tactical repositioning is all they need.
Vicious Sep 19, 2017 @ 9:43am 
SO then what should I give my Warrior? Comeback Kid? I was thinking Leech, but from what I've read, it's bad right now, right?
Last edited by Vicious; Sep 19, 2017 @ 9:44am
Vicious Sep 19, 2017 @ 1:39pm 
So, thinking about it, is Stench actually worth using? On one hand, my Hunter is ignored most of the fights, which is great. But, that also means everyone else is taking that much more damage, right?
Mosey Sep 19, 2017 @ 1:47pm 
I take hothead, glass cannon, and executioner if possible on rangers and it's pretty darn powerful BUT you need to avoid being hit so it would not be for everyone. Depends on composition and race.
[UEA] ArchinNR Sep 20, 2017 @ 5:41pm 
Originally posted by Vicious:
SO then what should I give my Warrior? Comeback Kid? I was thinking Leech, but from what I've read, it's bad right now, right?

Executioner is a good skill for both melee and range.
Full of Stars Sep 20, 2017 @ 5:49pm 
Executioner for your main damage dealers who are going to be killing someone almost every turn.
jamesc70 Sep 20, 2017 @ 6:32pm 
Executioner sucks.

IF** you get a kill, you get AP.

The Pawn.

Free AP EVERY SINGLE TIME YOU ARE IN BATTLE !!!

No contest.
jeremy.flanagan Sep 30, 2017 @ 7:04am 
Executioner doesn't suck. I used it and the main reason? One Vitality Point wonders that survive a round of assault. This seems to happen quite a bit.

That means the next character to go can end this nuisance without losing any AP. To me that's far more useful than pawn.
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Date Posted: Sep 19, 2017 @ 8:34am
Posts: 10