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Also, dont use physical attacks when Evasion Aura is up.
Tips follow:
- Keeping your magic armor up prevents terror, which is the hardest part of the fight since its basically a permanent CC that screws you over
- All their attacks are magic damage, so physical armor is useless. Dont bother with skills or items that raise physical armor, try to stack magic armor
- Summons help distract them but a lot (Bone Widow as one example) have no magic armor so they get terrified right away , use them mostly as meat shields
- Clear Minded removes the terror, as does Enrage; if you have Clear Minded it gets removed when you are in the terror aura but you dont get terrified
- Craft some Clear Mind scrolls and hand out to your party
- Use Dome of Protection early on and try to keep in it for the armor regen which prevent the terror
- Use Soothing Cold (magic armor regen)
- Have potions of magic armor (see a theme here?)
- When the main guy has Evasion Aura up dont bother with melee skills but spells cannot miss :)
- Use your source skills liberally since the main guy is just going to drain your source and then cast hard hitting spells with it
- If you have Fane save Time Stop (easily the best unique ability) until the clutch moment comes
- For a tiny advantage if you need it, start the fight by ambushing the lead guy instead of doing the dialogue so you can get in a big 'alpha strike' spell.
Hope this helps - its a hard fight even in Classic but totally doable.
But if you have Glass Cannon, ALL status effects ignore armor, that's why Glass Cannon is bad.
You must have levelled up twice. Even doing it at level 14 gave me close to 90% of the experience to reach level 15.