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Like usual, I summoned a totem, condor and an incarnate before the fight.
I started off by blowing up the zombies by teleporting an oil barrel into the middle of them and following with a fireball.
Sent the hunstsman after the harbinger to delete his armor, and then the warrior followed up with cc chainz for days. My warrior also kept the hunstman alive with cleanse wounds (the only way i know of to actually heal during this fight) and my necro just buffed armors.
Mind you, I was level 16 so a level up on the harbinger
level 14, doing about 700 damage per attack. Though playing on lonewolf so basically cheating anyway.
Otherwise, I did it like this: Use magic to stun the low magic defense Undead, tactical retreat with ranger up on high ground, dispatch the Undead while the Harbinger is trying to chase my ranger - After 2 turns 2 Undead where dead (I geared up, as said) and the Harbinger was up with my ranger. Had Lohse swap positions with Harbinger so she got up high and the Harbinger had to fly up again.
At that point, Sebile/My warrior also flew up (Make sure EVERYONE has an ability to teleport), Lohse summoned a skeletal spider, Ivan summoned his wolf, my cleric used her heal all power to nullify terrified, broke through the thing's armor with throw shield and ivan, knockdown stunlock>Win
Gear up, I would say.
The fight was shockingly easy once I made the harbringer fight it on my terms instead of his. I did learn you can nether swap characters for corpses which made keeping the adds wasting their time a bit easier.
https://www.youtube.com/watch?time_continue=55&v=LTCxzpCWYz0
https://steamuserimages-a.akamaihd.net/ugc/947348594929829629/7471326371D6F2184FF446CAD78BCF2B44E74397/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true