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But yeah. Main quest upgrade or some mechanic in the fight that the player's meant to take advantage of. No doubt.
even beast that I made a super tank gets whittled down by their speed lol.
Yeah I suppose. I now skipped her and back-tracked all the way to the city centre. I started a few other quests, including Godwoken stuff and such.
I'll get to her and her dogs and tear her a new one. *grin*
Maybe just level your characters up and come back later?
Position your 3 non-main characters along the high-ish ground at the entrance to the area (north I believe, where the boss also spawns). Pull with the main-char and immediately use a mobility ability (fly, phoenix jump, etc) to get to where the boss going to be. You get a few seconds of movement before the dialogue starts.
Crowd control the dogs and focus the boss primarily. If you ever choose to go for the dogs use strong AOE to kill multiple at the same time. Strong AOE disables for them are polymorph's medusa head and hydro's freeze spells as they have basically no magic armor. Use your source spells early and liberally as you'll probably get drained by her anyway.
Other than that it's all about bursting her really hard, while tanking through her AOE bull*hit. The AOE bubble that restores both armor types every round (got it on my human avatar, not sure if any premade members get it tbh) is invaluable for the more difficult fights.
The fight against her is basically the hardest in the game except for maybe the last one,
that just relies on the bull*hit mechanic of killing the right target first
Time to try again lmao
also im running 2 lone wolf characters both level 14
22:16
Just keep one assassin or any heavy damager upstairs. Kill her in turn-two and deal with dogs.
Charming is resisted by magic armor, of which the summons have very little, as pointed out ealier.
First position one character to activate the sarcophagus, and the others to wait far enough down the long stairs behind where Aetera appears, so they won't enter the fight until you want to. The character at the sarcophagus should be the one you judge least useful for this tactic, i.e. bait.
Second, once you activate the sarcophagus, run back from it with your bait character as far as you can.
Now, when the fighting starts wait until Aetera have summoned minions on top of your bait, THEN enter the fight with your other characters. you can try to teleport/fly/cloack and dagger to ledges to the side of the stairs, and block the path with a larger summons e.g. bone widow, to keep your characters shielded when the summons attack.
Use teleport to position both Aetera and the summons so, that you can target as many summons as possible close to aetera with ONE charm grenade, once the summons' magic armor is down (easily done with e.g. one fireball or similar AoE). The summons hit very hard with three attacks per turn so they will chip away Aeteras physical armor quickly and then her health. Then she's easy pickings.
From the ledges you can teleport the summons a very large distance away, if you need to catch your breath.
Thus, you will need to prepare physical spells for controlling Aetera, and magical spells tfor controlling the summons.
I beat her like this as level 14.
Anyway, on my consecutive playthroughs, she usually dies in one, max 2 turns, and never does much harm to anyone.
I did it at level 14 this way with: 1H, ranger, fire mage, enchanter. Only my warrior + ranger survived and I had to use healing potions on him. But that's a pretty good strat to go with because the wolves have low MR, so everytime they move in the fire they take dmg.
And since this is a good spot, I want to recommend the Sparking Swings to the melee/pyro hybrids. The amount of damage to NPCs around the target can be very helpful. Maybe not so good on non-lone wolves, who have lower stats and skills.
I did kill everything on the west/ north west though and done every quest there