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I’m in the same situation. built him up in for the entirety of act 1 as my ranger only to refuse to join in act 2. Turns out I’m at -14 attitude regardless of the fact that I was “lawfully good” at all or most dialogue encounters. Not sure if it was just accidental healing or just him walking into random elements but this is really frustrating. I’m ready to give up and move on to another companion (looking back on it he WAS kind of an obnoxious prick ;p)
If there’s any solution to this I would really appreciate it.
“-If your companion leaves at the end of Act 1 on the boat at -1 attitude, there's a way to keep them in your party until you can raise it into positive.
Open up a second instance of the game by using the .exe in the /bin folder. Load your single player campaign in one instance, and enable direct connections from the menu. In the second instance, do a direct connection into the first.
Now, in the first instance, assign the second instance to control the Companion. Now when you get on the Lady Vengeance, the companion won't be taken out of your party. You'll have to keep the multiplayer connection open until you find a chance to raise attitude again, but this seems to work.”
Notes: after I kick out player 2, fane managed to stick around. Hope this helps. ^ -^
Well, there's your problem right there. Fane may be a bro, but you're on the wrong side of at least one axis.
It really works! Thank you so much! You've saved my frustration=)