Divinity: Original Sin 2

Divinity: Original Sin 2

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Pekuses Sep 18, 2017 @ 7:51am
How many summons?
How much summon monsters can you have at once while playing summoner class?
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Showing 1-12 of 12 comments
Architect Sep 18, 2017 @ 7:52am 
1 summon and any amount of totems per char.
godlytoaster Sep 18, 2017 @ 7:54am 
1 monster, up to 3 totems. necro pets count towards the 1 pet limit
Pekuses Sep 18, 2017 @ 7:54am 
So whats the point of summoner class if he only can summon once monster;/
Tal Maru Sep 18, 2017 @ 7:56am 
the monster he can summon is a beast that can be "Infused" with different elements and "buffed" using a couple of spells. The totems make for great dps / distraction and the "rallying cry" is a great heal.

Fire = fireball
Water = restoration
Poision = poision dart
Electric = Electric Discharge
Oil = Fossil strike
Blood = Mosquito swarm

Buffing it with farsight infusion gives it an extra ranged attack <aside from the infusion one> + magic armor
Buffing it with power infusion gives it whirlwhind + battering ram + physical armor

PS: incarnates also get "provoke" which is a 1 round AOE taunt.
Last edited by Tal Maru; Sep 18, 2017 @ 7:59am
Carcosa Sep 18, 2017 @ 7:59am 
Originally posted by Tal Maru:
the monster he can summon is a beast that can be "Infused" with different elements and "buffed" using a couple of spells. The totems make for great dps / distraction and the "rallying cry" is a great heal.

Fire = fireball
Water = restoration
Poision = poision dart
Electric = Electric Discharge
Oil = Fossil strike
Blood = Mosquito swarm

Buffing it with farsight infusion gives it an extra ranged attack <aside from the infusion one> + magic armor
Buffing it with power infusion gives it whirlwhind + battering ram + physical armor
Have to agree. Those little demons are beasts indeed. Reminds me of the Tazmanian Devil from Loony Toons.
Serrassi Effect Sep 18, 2017 @ 8:02am 
Once your summoned skill reach 10, the little incarnate turns into a huge demon and gets a really big buff.

Hau Sep 18, 2017 @ 8:07am 
Originally posted by Love:
So whats the point of summoner class if he only can summon once monster;/
I find that summoner is the most powerful class in this game even with the limitation of one summon per summoner. The strongest summon I am using right now in act 2 is the spider . I am trying very hard not to spec all four of my characters to be summoners. It would make the game too easy, even on the hardest diff.
El Macho Sep 18, 2017 @ 8:09am 
I can summon a Champion, a totem, a bird and cat so far. :)
Champion Incarnate is the lvl 10 Incarnate (bigass musclessss)..
The totem is that thing you place like a ward.
The Bird is the one I found in the graveyard (you need petpal to talk him out)
and... the cat, you save in fort joy.
Бесявый Sep 18, 2017 @ 8:10am 
And the most important, if you have several different summoning skills ( summoner's, necromant's, Ifan's, etc), you could use one after another, when the first beast is dead after taunt or your special skill. Btw, they are really tough. Ifan's wolf, for example, has 800+ hp on 11th char's lvl and with 6th lvl of summoning. It could bite for 120+ vitality (physical damage). After buffing it with Fortify and Armour of Frost it becomes unstoppable.
Fess Oct 16, 2017 @ 7:19pm 
Originally posted by Убер Хатт:
And the most important, if you have several different summoning skills ( summoner's, necromant's, Ifan's, etc), you could use one after another, when the first beast is dead after taunt or your special skill. Btw, they are really tough. Ifan's wolf, for example, has 800+ hp on 11th char's lvl and with 6th lvl of summoning. It could bite for 120+ vitality (physical damage). After buffing it with Fortify and Armour of Frost it becomes unstoppable.

It also costs Source and is therefore virtually unusable half the game, and annoying to use the rest of the game.
Qiox Oct 16, 2017 @ 7:53pm 
Summons are also the best tool for starting fights. Unlike most games, including DOS1, here you can control your summon out of combat as if it was another character.

Therefore when you see fight up ahead, summon the Incarnate. Then buff him with Power and Farsight Infusions.

Then click his portrait next to your sommoner's portrait to take control. If the fight you want is stuff that will agro automatically just run the Incarnate in to start it. If it is something you have to attack then walk right up with the incarnate and CTL-Click or use one if his skills to start the fight.

Now some may be worried about how quick he starts to expire out of combat. True, but not a problem! By the time the fight triggers you will likely have only somewhere between 4 and 6 turns left until it expires.

BUT!!!! The cooldown to recast him will have already run out. Having the Incarnate out front on turn 1 means he will take all the 1st hits, putting your enemy's best skills on cooldown. If he is almost dead -- or fully dead -- you can recast it right away!

It is a huge advantage to start fights like that with your summons.

So much so, that my 1st run through this game had to be stopped because I found it just too easy. I went with Fane as a summoner, playing solo with Lone Wolf on Tactician dificulty. I thought going in that it would be a really tough setup and make it a real challenge. Instead, once I figured out just how great summoners were, and all you could do with the summons, there was absolutely no challenge at all.

I have been avoiding playing a summoner since then because they are just so damned good.
Qiox Oct 16, 2017 @ 7:54pm 
Originally posted by Fess:
It also costs Source and is therefore virtually unusable half the game, and annoying to use the rest of the game.

It is trivially easy to start and end every fight with full source points and use your source skills. Corpses are not exactly in short supply during a fight!
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Date Posted: Sep 18, 2017 @ 7:51am
Posts: 12