Divinity: Original Sin 2

Divinity: Original Sin 2

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Sinkitsune Sep 18, 2017 @ 6:40am
2 Hander Knight Build
I want to make a sort of "Phoenix" Knight that dishes out some damage and survives more than the rest of my party with no Tank.

Is there any viable builds anyone can share or tip?

I have a Rogue(Sibile) a Crossbow/Geo Lieh and wind/water mage with my PC who is 2hander Knight from the start.
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Showing 1-8 of 8 comments
Sinkitsune Sep 18, 2017 @ 8:52am 
bump
DD Sep 18, 2017 @ 8:58am 
the comeback kid talent is close to 'phoenix'
Sheltz Sep 18, 2017 @ 8:58am 
For Knight I think you should go for Warfare (obviously), Polymorphing for mobility, some extra crowd control and armor buff (spread the wings, heart of steel, bull horns, chicken claw, tentacle lash) and necromancing for extra healing (like mosquito swarm and blood sucker). Take opportunist and mnemonic asap and dont ignore constitution attribute, especially if you play on classic or tactician.
Sinkitsune Sep 18, 2017 @ 11:13am 
Oooo adding wings would be fitting to a Phoenix Build, also that Pyro attack that does AoE around you.
DCL Sep 18, 2017 @ 11:16am 
If you want a damage tank, pick up some points of necromancy. Not for the skills, but for the self healing. Get like warfare 1 and spend the rest in two handed and necromancy. Deal good front line damage and heal your hp back up once you break armor.
Draescan Sep 18, 2017 @ 11:17am 
Originally posted by Sinkitsune:
Oooo adding wings would be fitting to a Phoenix Build, also that Pyro attack that does AoE around you.


Keep in mind things like Supernova are risky if you aren't paying attention to the environment. It's like contamination only even more costly if you muck it up. Especially once curse starts to get involved.....
Sinkitsune Sep 18, 2017 @ 11:19am 
Originally posted by Mantis:
Originally posted by Sinkitsune:
Oooo adding wings would be fitting to a Phoenix Build, also that Pyro attack that does AoE around you.


Keep in mind things like Supernova are risky if you aren't paying attention to the environment. It's like contamination only even more costly if you muck it up. Especially once curse starts to get involved.....

I save scum and I will adjust to the situation. I plan on making a lot of strong fire resist potions.
Scottx125 Sep 18, 2017 @ 11:31am 
Lol you don't need to go necromancy. I've made a paladin type build which specs into geomancy for armour regen spells, hydro for magic shield regen and self healing. Pyro for some offensive spells and then the most into warfare. Even without poly the warfare spec has some great mobility spells which do damage on impact. You can also use fire's haste spell for faster movement and more AP.
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Date Posted: Sep 18, 2017 @ 6:40am
Posts: 8