Divinity: Original Sin 2

Divinity: Original Sin 2

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Moe Sep 18, 2017 @ 1:45am
conversation mechanics sucks
So you have to talk and ask question with all party members one at a time to make sure you have tried all convo possibilities? Why not just put the option of all members in one conversation dialogue with the main speaker??? Its dumb....

I mean switching to other members every time, redoing the same convo to talk to someone is tedious and time consuming. Just give all options from one convo menu... Come on.
Last edited by Moe; Sep 18, 2017 @ 2:15am
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Showing 1-15 of 16 comments
BlazeRomulus Sep 18, 2017 @ 1:47am 
This....is actually a sensible idea...
ValScorvyn Sep 18, 2017 @ 1:52am 
Really like that idé too. If the characters are linked together they should all be in the dialouge option. So you can chose who is going to say what. But if unchanged it would be as normal.
Last edited by ValScorvyn; Sep 18, 2017 @ 1:52am
BlazeRomulus Sep 18, 2017 @ 1:52am 
At the very least this can be something to consider Original Sin 3...if that ever happens...hopefully. (Or maybe an expansion that changes mechanics)
Last edited by BlazeRomulus; Sep 18, 2017 @ 1:53am
Moe Sep 18, 2017 @ 1:54am 
Originally posted by Blaze:
This....is actually a sensible idea...

think about it when you have a group covo people dont go asking the same question 4 times to each inquire and put their opinions out. its a natural flow, one ask a qustion and people add their thoughts. flow..

i did not even know i could talk and have diferent convo with all my party members it happen by mistake. i mean how could i have known its dumb to begin with, was trying to confort that little crying girl in hidden alcove. no success with my main guy until hours later upon coming back i talked to her with the red prince who managed to do it.
LethalSaw Sep 18, 2017 @ 1:55am 
good idea
BlazeRomulus Sep 18, 2017 @ 1:56am 
To be fair, there are moments in the game where your main is brushed aside for your companions to have private conversations...but even then you seemingly notice or overhear what happens, in fact your companions do too...it seems to be a "polite thing" to not butt in the conversation.
Moe Sep 18, 2017 @ 1:58am 
Originally posted by Blaze:
To be fair, there are moments in the game where your main is brushed aside for your companions to have private conversations...but even then you seemingly notice or overhear what happens, in fact your companions do too...it seems to be a "polite thing" to not butt in the conversation.

i guess you are right.

but i still hate to hey, lets do that convo 4 times, just to see...
Moe Sep 18, 2017 @ 8:50am 
Fix it
Skatters Sep 18, 2017 @ 9:07am 
Have to agree

In the moments where a companion asks for a private word, they do exactly that - so for all other conversations, everyone is there. Allow them to contribute from one dialogue box... just have:

1. I dont think thats a good idea
2. Maybe, but I think its less immersive
3. [Red Prince] Come on, I'm right here!
4. [Fane] I dont know, I like imitating the exact same conversation twice.

I'm guessing it somehow messes with the Tag system? But its quite annoying to have to repeatedly get each character to talk to each npc, going through the same hoops, to see if one of their tags triggers something different....
Moe Sep 18, 2017 @ 9:35am 
Originally posted by Skattotter:
Have to agree

In the moments where a companion asks for a private word, they do exactly that - so for all other conversations, everyone is there. Allow them to contribute from one dialogue box... just have:

1. I dont think thats a good idea
2. Maybe, but I think its less immersive
3. [Red Prince] Come on, I'm right here!
4. [Fane] I dont know, I like imitating the exact same conversation twice.

I'm guessing it somehow messes with the Tag system? But its quite annoying to have to repeatedly get each character to talk to each npc, going through the same hoops, to see if one of their tags triggers something different....

Thats a very good example.

I dont think it can mess up with the tags, just have each tag option show up in the convo menu, just like you mentioned.

1. (Noble) I dont think thats a good idea
2. (Tryhard) Maybe, but I think its less immersive
3. (Scholar) [Red Prince] Come on, I'm right here!
4. (Stuborn) [Fane] I dont know, I like imitating the exact same conversation twice.
Last edited by Moe; Sep 18, 2017 @ 9:48am
Moe Sep 18, 2017 @ 12:38pm 
Another reason to fix this.

So i was just talking to this healer lady named Margo. She is located by the sea on the west side of fort joy square. If you act nice and inquire about her familly, sit in the sand and listen to her story she gives you a resroration scroll. Well turns out you can redo the damn convo 4 times with all members and have 4 restoration scrolls each time.

This is such an imersion breaker for me.... Sigh....
Kalamajka Oct 26, 2017 @ 2:19pm 
The worst conversation mechanics ive ever seen in rpg. Quitting this garbage
Reffy Oct 26, 2017 @ 2:55pm 
Please make a mod to do this, because Larian isn't going to fix this problem.
BlazeRomulus Oct 27, 2017 @ 7:21am 
Originally posted by Kalamajka:
The worst conversation mechanics ive ever seen in rpg. Quitting this garbage

when you quit a great game over small things, lol.
HaremHeart Oct 27, 2017 @ 10:04am 
I think its worse when you play coop. One person talks while the others listen but they get no say beyond you in the voice chat asking for their opinion. Even the group discussions feel more like we are all commenting on it at the same time instead of doing it in turn. I don't FEEL like I'm in a group most of the time. I just kinda of sit there waiting for my turn and it really breaks the coop experiance for me.

Personally, I kinda like the conversation mechanic in single player. I feel like the leader of the group since I only run around as Fane. I rarely switch to the others for a conversation, often letting them do their thing when they ask for it. In my mind its their matters and thus i should respect that. You can talk to them about it later or confront them shortly after. Letting my party have their moments was great because it made me have a moment of watching the Elf chick kill Stinktail and then me killing her because i realized she was a monster and my Fane wouldn't tolerate it.

I feel more apart of the game in single player than coop. Which sucks since it sounded from my mom and her boyfriends play through of the first game that the game felt designed for two people to be playing. This feels more like four people are playing at the same time but have no real reason to work together.
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Date Posted: Sep 18, 2017 @ 1:45am
Posts: 16