Divinity: Original Sin 2

Divinity: Original Sin 2

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NickObama Sep 18, 2017 @ 12:25am
Best scoundrel skills and synergies?
Ive made Fane into a scoundrel/rogue. I just wanted to know what spells are the best in the scoundrel tree, as well as what would synergize well?

I thought about a point in geo for the poison weapon ability, and a point in polly for chicken and cloak. Should i then just dump points into scoundrel for the crit multi, or is warfare for the phys damage worthwhile?

Would love your input!
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Showing 1-15 of 15 comments
Harikajo Sep 18, 2017 @ 12:28am 
Playing on tact. And my scoundrel is scou\necro\aero Use him to manipulate positions (all teleport/swap/blink stuff) and shred armor and squishy targets.
Aero 2 - for teleport and swap
necro for passive bonus and few uti spells like mosq swarm (huge sustain)
scou - lots of damage and debuff stuff.

pros of this roque is huge selfsustain after shredding armor, mobility, killing important targets, dropping enemies from highgrounds etc
Last edited by Harikajo; Sep 18, 2017 @ 12:29am
NickObama Sep 18, 2017 @ 12:31am 
Originally posted by Harikajo:
Playing on tact. And my scoundrel is scou\necro\aero Use him to manipulate positions (all teleport/swap/blink stuff) and shred armor and squishy targets.
Aero 2 - for teleport and swap
necro for passive bonus and few uti spells like mosq swarm (huge sustain)
scou - lots of damage and debuff stuff.

Did you just go one point in necro? Plan on picking up any other skills or just demping in scou?
I use my rogue as special target killer. Buff him up with haste clear mind + adrenalin + sacrifice. Blink to the priority target and 90% kill it in one turn auto hits and shred. My buffer sets him after that in cryo to regain. Tacking out, mages, ranged or small bosses in 1 - 2 turns is easy that why especialy if, my tank got first, he blasts away the targets shields with shield throw.

edit: I go 50/50 full scondrel and duelwield for high dmg output. High crit and agility ( finess ) in attributes.
Last edited by [DeusVult] Eisengrind; Sep 18, 2017 @ 12:38am
Prester Sep 18, 2017 @ 12:36am 
ive made my scondrel into a warfare - scondrel - aerotheuge combo. all the movement and knockdownspells from warriors, all the teleport and backstab from rouge and teleport from air. he murders
Harikajo Sep 18, 2017 @ 12:37am 
Originally posted by yes garry!:
Originally posted by Harikajo:
Playing on tact. And my scoundrel is scou\necro\aero Use him to manipulate positions (all teleport/swap/blink stuff) and shred armor and squishy targets.
Aero 2 - for teleport and swap
necro for passive bonus and few uti spells like mosq swarm (huge sustain)
scou - lots of damage and debuff stuff.

Did you just go one point in necro? Plan on picking up any other skills or just demping in scou?

no. i put 2 aero (no more points planned) and maxing scou\necro it's like 6-6 atm and i put some in dual wield also. Necro bonus too good.
NickObama Sep 18, 2017 @ 12:46am 
Originally posted by Prester:
ive made my scondrel into a warfare - scondrel - aerotheuge combo. all the movement and knockdownspells from warriors, all the teleport and backstab from rouge and teleport from air. he murders

How heavily are you planning to put points into Warfare?
NickObama Sep 18, 2017 @ 4:26am 
Scoundrel abilities just really dont feel that powerful, am i doing something wrong?
peppers Sep 18, 2017 @ 4:28am 
warfare 1 - battlestomp or whatever it's called
Prester Sep 18, 2017 @ 10:15am 
Originally posted by yes garry!:
Originally posted by Prester:
ive made my scondrel into a warfare - scondrel - aerotheuge combo. all the movement and knockdownspells from warriors, all the teleport and backstab from rouge and teleport from air. he murders

How heavily are you planning to put points into Warfare?

he is lone wolf so he has tons of points. level 2 warfare is enough as far as i can see with skills

he is main rouge by a lot, then warrior and 1 point aero just picked up for teleport since its sick
Last edited by Prester; Sep 18, 2017 @ 10:16am
NickObama Sep 18, 2017 @ 9:42pm 
What do you guys think are some MUST HAVE skills on a rogue?
Harikajo Sep 18, 2017 @ 10:15pm 
scoundrel and daggers are must have. other is ur choice :)
Noha Sep 19, 2017 @ 1:26am 
I play my rogue with Scoundrel, Poly and Necro :)

Necro important skills:
*Shackles of pain - my rogue gets focused alot, this keeps the enemy from focusing him down.
*Armor buff (dont remember name) - this is HUGE, its ALOT of armor and you get more per corpse that is close to you.
* Immortal buff (dont remember name) - Also great if you find yourself out of position. You cant die for 2 turns.
* Necro passive - You deal alot of damage. i got maybe 4-5 points into necro and those 40-50% lifesteal is great.

Poly important skills:
*Wings - Nothing beat wings mobility.
*Skinn Graft - great when you need an extra rotation
*Cameleon - Stealth is great but not necissary for combat unless you are in trouble.
*Armor buff (dont remember name) - Restores some armor for 3 turns. Always great.

Scoundrel important skills:
* Adrenaline - this is mandatory, everyone can make great use of this one.
* Every mobility skill
* Sleep and silence - Great if another partymember reliably can rip magic armor - or if you need to help your mages apply their status effects - this is because they are VERY cheap to use and shredds alot of magic resist.
* Actually... all damaging scoundrel skills are great.

Mikey Sep 19, 2017 @ 1:40am 
Originally posted by Noha:
I play my rogue with Scoundrel, Poly and Necro :)

Necro important skills:
*Shackles of pain - my rogue gets focused alot, this keeps the enemy from focusing him down.
*Armor buff (dont remember name) - this is HUGE, its ALOT of armor and you get more per corpse that is close to you.
* Immortal buff (dont remember name) - Also great if you find yourself out of position. You cant die for 2 turns.
* Necro passive - You deal alot of damage. i got maybe 4-5 points into necro and those 40-50% lifesteal is great.

Poly important skills:
*Wings - Nothing beat wings mobility.
*Skinn Graft - great when you need an extra rotation
*Cameleon - Stealth is great but not necissary for combat unless you are in trouble.
*Armor buff (dont remember name) - Restores some armor for 3 turns. Always great.

Scoundrel important skills:
* Adrenaline - this is mandatory, everyone can make great use of this one.
* Every mobility skill
* Sleep and silence - Great if another partymember reliably can rip magic armor - or if you need to help your mages apply their status effects - this is because they are VERY cheap to use and shredds alot of magic resist.
* Actually... all damaging scoundrel skills are great.
Can you or anyone find out the skill names?
NickObama Sep 19, 2017 @ 1:51am 
Originally posted by Noha:
I play my rogue with Scoundrel, Poly and Necro :)

Necro important skills:
*Shackles of pain - my rogue gets focused alot, this keeps the enemy from focusing him down.
*Armor buff (dont remember name) - this is HUGE, its ALOT of armor and you get more per corpse that is close to you.
* Immortal buff (dont remember name) - Also great if you find yourself out of position. You cant die for 2 turns.
* Necro passive - You deal alot of damage. i got maybe 4-5 points into necro and those 40-50% lifesteal is great.

Poly important skills:
*Wings - Nothing beat wings mobility.
*Skinn Graft - great when you need an extra rotation
*Cameleon - Stealth is great but not necissary for combat unless you are in trouble.
*Armor buff (dont remember name) - Restores some armor for 3 turns. Always great.

Scoundrel important skills:
* Adrenaline - this is mandatory, everyone can make great use of this one.
* Every mobility skill
* Sleep and silence - Great if another partymember reliably can rip magic armor - or if you need to help your mages apply their status effects - this is because they are VERY cheap to use and shredds alot of magic resist.
* Actually... all damaging scoundrel skills are great.

What are your attribute/scoundrel splits, like 1-1 scoun-necro?
NickObama Sep 19, 2017 @ 1:51am 
Also just your attribute splits as well
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Date Posted: Sep 18, 2017 @ 12:25am
Posts: 15