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Truly a grand gift worthy of being a standalone product.
It could use a little bit more features such as being able to place objects INSIDE other objects (doors halfway into broken walls etc)
I imagine this can be fixed with a small patch or mod. But as of now it is kind of annoying how limited the space is for objects in small places.
And another thing they should as is ZERO restrictions for stats for ANY object. If i want a certain herb to give you healing buffs etc then i should be able to add it even if that herb isnt supposed to do that normally.
I understand its not as simple to implement as i might make it seem like im saying but i think this will vastly improve GM mode.
P.,S. I REALLY wish they had a map editor like Far Cry: Predator Instincts on xbox/ xbox 360. That would be a dream come true for GM mode creation.
You could actually edit maps, add turrets, shape terrain, and even change scripts - WHILE other people were playing.
Imagine the nightmare today; design tools where players can change everything in a game while other people are playing. There can't be any downloading or reloading. Tribes did that in 1999.
I remember fondly, picking up turrets while editing a map 20+ people were playing on, and chasing people with those (normally) static turrets.
But as for it being in the game itself then yeah its not implemented.
Can you also swap GM after you load the game?
Thanks for the answer.
Jesus How did they do it ?
Well, I understand what you mean, and yes technically correct, but from a Game Master standpoint, it's a toolset for Game Mastering. I am sort of hybridizing the game master mode and what I know of the more technical mod capabilities. Together, I think this platform is going to revolutionize modding. I predict a long life for this game.