Divinity: Original Sin 2

Divinity: Original Sin 2

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Help me choose the right talents on Level 8
Hi,

I reached level 8 with my chars and can choose another talent.
As there are so many I have sorted out only the ones that made the most sense for me.

For my fighter/prince I would go with either:
(skills already have: Leech, Opportunist, sophisticated, spellsong)

-All skilled up
-Picture of Health
-The pawn (if I upgrade to 1 scroundrel - but I am not sure if the +1AP is for moving only or combat too)

For my Shadowblade/Sebille I would go with:
(skills already have: Ancestral Knowledge, Corpse Eater, Guerilla, Opportunist)
-All skilled up
-Parry Master +10% Dodge
-Stench

What you guys say to this?
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Showing 1-10 of 10 comments
Goffy Sep 17, 2017 @ 3:21pm 
All skilled up should be taken on every character the early attributes are rather nice.

Picture of health is good for any warfare main character unless you're a two handed amagae dealer but even then its not bad,

The pawn is only for movement and if anything it'd be better on squishy characters but overall its underwhelming.

Leech is really bad right now if you want a similar effect get bloodsucker from necro its just better.

Any scoundrel based class should get backstabber i see you don;t have it listed but i reccomend it.

Parry master good on any dual wielder its real good.

I think stench could be alright but i haven't used it myself yet so i can;t say anything about it.

Don't get oppurtunist on the shadowblade if anything take the talent that lets you avoid attacks of oppurtunity.

A talent i would suggest taking on any character is Mnenomic.

These are mostly just raw stats but thats whats best in the early game.

Nice tipps! They really make a lot of sense.
Only thing I couldnt find was "backstabber" or did they change the name ?
LotLizard Sep 17, 2017 @ 3:35pm 
Originally posted by Betanormie:
All skilled up should be taken on every character the early attributes are rather nice.

Picture of health is good for any warfare main character unless you're a two handed amagae dealer but even then its not bad,

The pawn is only for movement and if anything it'd be better on squishy characters but overall its underwhelming.

Leech is really bad right now if you want a similar effect get bloodsucker from necro its just better.

Any scoundrel based class should get backstabber i see you don;t have it listed but i reccomend it.

Parry master good on any dual wielder its real good.

I think stench could be alright but i haven't used it myself yet so i can;t say anything about it.

Don't get oppurtunist on the shadowblade if anything take the talent that lets you avoid attacks of oppurtunity.

A talent i would suggest taking on any character is Mnenomic.

These are mostly just raw stats but thats whats best in the early game.

FYI beta backstabber isnt a talent anymore
Goffy Sep 17, 2017 @ 3:39pm 


Originally posted by DrShepherdLIVE:
Nice tipps! They really make a lot of sense.
Only thing I couldnt find was "backstabber" or did they change the name ?


Originally posted by Kradimus:
Originally posted by Betanormie:
All skilled up should be taken on every character the early attributes are rather nice.

Picture of health is good for any warfare main character unless you're a two handed amagae dealer but even then its not bad,

The pawn is only for movement and if anything it'd be better on squishy characters but overall its underwhelming.

Leech is really bad right now if you want a similar effect get bloodsucker from necro its just better.

Any scoundrel based class should get backstabber i see you don;t have it listed but i reccomend it.

Parry master good on any dual wielder its real good.

I think stench could be alright but i haven't used it myself yet so i can;t say anything about it.

Don't get oppurtunist on the shadowblade if anything take the talent that lets you avoid attacks of oppurtunity.

A talent i would suggest taking on any character is Mnenomic.

These are mostly just raw stats but thats whats best in the early game.

FYI beta backstabber isnt a talent anymore

Ahh my bad i didn't notice that since i have yet to play a scoundrel on full release was going off my early build information.
Tijger Sep 17, 2017 @ 3:43pm 
Backstabber is now automatic for Scoundrels with daggers.
jamesc70 Sep 17, 2017 @ 3:48pm 
The Pawn rules, don't listen to that poster. I have it with Duck Duck Goose on both my melee characters and the combo is awesome.

My Scoundrel (using The Pawn) can literally move half the screen without spending any AP each round since his movement is so high. This makes setting up backstabs easy or even just getting closer for a touch skill without spending AP.

On my Warfare guy, it allows him free placing for Whirlwind and so his swings hit multiple opponents. It also allows free setups for Battering Ram or simply getting close enough to use Phoenix Dive.

Duck Duck Goose makes sure neither of them is ever hit with an attack of Opportunity since they position a lot, and most enemies seem to have this.

---------------

All Skilled up is a waste. Get Parry Master for sure; I'm at like 22% dodge now and being missed is HUGE, especially with 200+ dmg a shot archers in Act 2.
Goffy Sep 17, 2017 @ 4:00pm 
Peronsally i don't like using the pawn because i always setup my positions before battle so i won't be in danger and even have to run away, its all just how you want to play honestly.

But i really disagree with calling all skilled up a waste, early on raw attributes can be a big deal and raw attributes are good on any character plus you can respec it after act one when the attribute points don't matter as much so you don;t lose out on anything.

Overall i just gave him my personal reccomendations same as you no need to blow me off.
Last edited by Goffy; Sep 17, 2017 @ 4:03pm
jamesc70 Sep 17, 2017 @ 4:12pm 
What do you do on turn 2, 3, 4, 5?

I can Backlash for one backstab after the initial join-battle backstab, but then I'm out of options until cooldown, unless I want to waste AP walking around. I do also have Cloak and Dagger and Tacticial Retreat on my Scoundrel, but they cost AP, The Pawn doesn't.

I'm I guess 1/3rd into Act 2, and I guesstimate The Pawn has given me at least 80 free AP total in movement (~4 free moves per battle), but probably it's in the hundreds.

I can't think of one reason why it's not essential on melee.
Hmmm, what about best skills for an ranger.

Arrow Recovery is not really a good talent.
Mnemonic is ok
Duck Duck Goose also
Hothead sounds nice too
but thats kinda it, isnt it?
Vicious Sep 18, 2017 @ 2:17pm 
Does anyone have a full liat of talents abd which stats you need to unlock them?
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Date Posted: Sep 17, 2017 @ 3:10pm
Posts: 10