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if you mostly auto attack then go for finess as your primary
if you mostly use skills from warfare then go for strength
also do still put a point into archery and scoundrel skill trees. you get 3 skills from archery that don't need a bow (buff weapon, jump and heal) and like 3 or 4 from scoundrel (AP borrow, jump, sleep).
So you can make a finesse warfare character. Also, this is how warfare(warhammer) + necromancy is viable, because both scale off intelligence and do physical damage.
didn't know that. thx
not sure what there is to wonder about. read the skill descriptions.
As investing in polymorph grants you 1 stat point per point of polymorph. So as an example for your spears instead of investing a point into 2h invest in poly then use your stat piont to pump finesse. thus increasing all finesse weapon dmgs so if you needed to for a fight you could pick up a bow and bang out dmg from afar as well.
Or for magic users spend that poly stat point on inteliigence and increase spell dmg across the board as opposed to only fire or geo for example.
So im wondering is this still a viable way to do it or?
I can't tell you what's powerful or not in terms of poly and spears
what I can tell you is what I know because I have used it and that is:
shields are OPAF
necro is a good subclass for almost any role
necro + hydro + warfare = unstoppable tank/off-healer
ranger dps is bonkers later in the game
if it's a post before sep 14 then it's irrelevant. character stats are way worse now than they were before. (finess doesn't give dodge, str doesn't give armor, int doesn't give mag armor etc.)