Divinity: Original Sin 2

Divinity: Original Sin 2

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Chocopie Sep 16, 2017 @ 5:17pm
Where to get more healing spells?
I only see 'Restoration' spell in fort joy. Where do you get more healing spells? Can you not get anymore in Act 1? I remember being able to get another heal spell in early access.
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Showing 1-15 of 17 comments
Selvon Sep 16, 2017 @ 5:19pm 
First aid, it's a huntsman skill
Raines Sep 16, 2017 @ 5:19pm 
I think you're limited to; Restoration in the water magics, First Aid in the hunters magics, and Battle Cry in the Summoning magics, for act one. I'm bout to get off mainland, guess I'll see if there are anymore soon.
Chocopie Sep 16, 2017 @ 5:24pm 
http://divinityoriginalsin2.wiki.fextralife.com/Hydrosophist+Skills

shows 2 more healing spells in the hydro class. Maybe it becomes available in the next act?
Rain Sep 16, 2017 @ 5:25pm 
Yes you could get one more in EA, not on release. Armor of Frost and Fortify are healspells as well btw
Misserry Sep 16, 2017 @ 5:33pm 
"Raining blood" + "blood sucker" combo in the necromancer skills. Also can heal undead characters.
Last edited by Misserry; Sep 16, 2017 @ 5:35pm
Draescan Sep 16, 2017 @ 5:37pm 
One of the other healing spells has unfortunately been changed to source point usage only......I'm not a fan.
Cutlass Jack Sep 16, 2017 @ 5:40pm 
Check the Joy vendors once you hit level 4 and you should see some more spells available (according to wiki)
Star Paladin Feb 21, 2018 @ 3:50pm 
I'm going to start a solo game (playing coop from release), but just realized if I play the character type I want, I won't have any healing; that I must take Hydro or Ranger to have heal???
Lioness 西施 Feb 21, 2018 @ 4:09pm 
Originally posted by Star Paladin:
I'm going to start a solo game (playing coop from release), but just realized if I play the character type I want, I won't have any healing; that I must take Hydro or Ranger to have heal???

Healing isn't important. Restoring armor is. The way to stay alive in this game is to avoid being CCed.

I usually take two points in Necromancy, which heals you when you deal HP damage to enemies, and then pick up Armor of Frost + Bone Cage, Heart of Steel, or Fortify, depending on my build.

I always, always focus on maxing my damage. It's better to kill things than to try to survive their attacks, and the more damage you do, the better Necromancy is. Dealing maximum damage also gives you the most AP efficient heal in the game.

Restore armor to avoid being CC'ed. If I can't one-shot enemies, I CC them or use Chameleon Cloak. That's how I survive fights.

Two points in Necromancy + two armor restoring skills can supplement any build.
Last edited by Lioness 西施; Feb 21, 2018 @ 4:28pm
Star Paladin Feb 21, 2018 @ 4:30pm 
Don't magic attacks cause CC too? Which means you need magic armor heal too?
Lioness 西施 Feb 21, 2018 @ 4:40pm 
That's what Armor of Frost is for. I tend to pre-buff with it.

It's possible in this game to kill most enemies before they can act. I remember, on my huntsman, killing a group of about 6 level 15 enemies, and only one of them got to attack me once -- and they didn't even get through my physical armor.

Once you master this, the game becomes all about pre-buffing and overpowering enemies, not surviving them.
Last edited by Lioness 西施; Feb 21, 2018 @ 4:43pm
eom Feb 21, 2018 @ 7:14pm 
Originally posted by Star Paladin:
I'm going to start a solo game (playing coop from release), but just realized if I play the character type I want, I won't have any healing; that I must take Hydro or Ranger to have heal???

what char do you want?

you could always just use potions
Star Paladin Feb 21, 2018 @ 8:21pm 
What I fianlly decided on, thanks in part to BIM, was a Geo/Hydro wizard. Now, I know it's not the best "symbiotic" combo, but I wanted a character that could heal and buff both magic and phys armor. A cleric of sorts. But I just could not stand the thought of having necro powers when I wanted to play a "light magic moral guy".

I know mathmatically that Necro is better, but I wanted more RP in my run, not a "Sheldonesk" character.
Last edited by Star Paladin; Feb 21, 2018 @ 8:21pm
Lioness 西施 Feb 21, 2018 @ 8:57pm 
Geo/Hydro is fine and pretty commonly used. They can help create surfaces and buff the team. Geo spells even deal good damage when used on fire surfaces.

Since healing doesn't scale very well, the support character I typically make is a human summoner. Summoning gives your support character the ability to attack and buff at the same time.

10-20 in Summoning, Aero 2, Pyro 1, Hydro 1, Geo 1, Necro 3, Scoundrel 1.

Summon Incarnate, totems and other summon spells, Encourage, Adrenaline, Netherswap, Teleport, Haste, Peace of Mind, Armor of Frost, Fortify, Living on the Edge, Death Wish, Shackles of Pain, Bone Cage, and most importantly, Last Rites, which can revive teammates by sacrificing life.

Then I dump all of my points into CON, with enough Memory for my spells. This character doubles as a bullet sponge. It also doesn't use Source spells, which means they can be a Source battery for anyone who needs it.

This was my second character in my Honour Mode playthrough. He never died. That said, I actually didn't fight with him very much -- I mostly used him to buff before battle before returning him to the Lady Vengeance.

Since you don't want Necromancy, you can easily tweak this by using INT instead of CON and taking the points from Necro, and maybe some from Summoning, and putting them somewhere else, like Aero for access to the better spells that can help you CC more effectively.

Aero is the most important school of magic because Teleport is too good to pass up.
Last edited by Lioness 西施; Feb 21, 2018 @ 9:03pm
eom Feb 21, 2018 @ 9:38pm 
umm hydro has healing
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Date Posted: Sep 16, 2017 @ 5:17pm
Posts: 17