Divinity: Original Sin 2

Divinity: Original Sin 2

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Le Bron Musk Sep 16, 2017 @ 11:17am
Shadowed Tomb
Does anyone know what to do here? Has anyone been here even? I am not finding anything on the internet and I have no idea what to do tbh.
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Showing 16-24 of 24 comments
NouH Sep 24, 2017 @ 7:02am 
Originally posted by DrShepherdLIVE:
Why is it not working when I press the levels 2-1-3 ??? its only blood on the surface...WTF
Make sure there's someone on the Pressure plate, and he can't move in any way, if he moves even a little the levers for some reason just don't work, at least for me i had this problem.

If you have a summoner, summon a totem on the pressure plate and it will work, otherwise try to use a object that won't break or burn by surfaces..
Originally posted by Heleonis:
Originally posted by DrShepherdLIVE:
Why is it not working when I press the levels 2-1-3 ??? its only blood on the surface...WTF
Make sure there's someone on the Pressure plate, and he can't move in any way, if he moves even a little the levers for some reason just don't work, at least for me i had this problem.

If you have a summoner, summon a totem on the pressure plate and it will work, otherwise try to use a object that won't break or burn by surfaces..

it was not because of the pressure plate. It is more than clear that someone has to stand on that. But its actually a combination you need to press multible times until you see white/bluish fire.
NouH Sep 24, 2017 @ 7:28am 
Originally posted by DrShepherdLIVE:
Originally posted by Heleonis:
Make sure there's someone on the Pressure plate, and he can't move in any way, if he moves even a little the levers for some reason just don't work, at least for me i had this problem.

If you have a summoner, summon a totem on the pressure plate and it will work, otherwise try to use a object that won't break or burn by surfaces..

it was not because of the pressure plate. It is more than clear that someone has to stand on that. But its actually a combination you need to press multible times until you see white/bluish fire.
The sequence is what you said, 2 1 3, believe me, i spend nearly 30 minutes trying to make that lever work and for some ungodly reason only when i summoned the totem on the pressure that it did work, otherwise, even using the correct order of levers, it didn't work.
Moojuice Sep 26, 2017 @ 11:00am 
I tried it with the totem. pressed 2 - 1 - 3 and nothing happens.. I read the letter and everything.
Tyan Sep 29, 2017 @ 8:41pm 
Holy **** I finally got it to work. So here is the solution: (1) If you are having trouble having character staying on the big button, dropping something heavy would also work, for me a 3 weight weapon wouldn't do but a 5 weight shield kept the button down; (2) The lever sequence is mid-left-right as many already said, BUT THE SURFACE ALSO HAS TO BE SPECIFIC!! You need to repeat the mid lever untill the room is filled with water, then left (electrified) and right (blue holy fire).
Vitalix Jan 12, 2018 @ 4:05pm 
I got the right answer by accident. What's the logic behind it? There must be some place in the cemetery that gives you a hint.
Ave Jan 12, 2018 @ 4:17pm 
All In The Family Walkthrough
At the gate of Stonegarden in Reaper's Coast, Tarquin asks you to investigate a family crypt and retrieve something for him. You can get the key from a petrified sourceress Qanna found in the crypt guarded by the hound (the crypt is close to and directly north of the family crypt and is flanked by two knight statues). Cast Armor of Frost, or Bless on her inside the crypt to depetrify her and she will talk to you. If you fight with her she will spawn undead minions, but kill her and they will disappear so just focus her down. Note that she CAN be damaged (and even killed) while she is petrified, so if you want to talk to her, you can take her down to a sliver of health, talk, and then un-petrify. A single Marksman's Fang will ignore the armor and likely kill her.

Next head to the family crypt and open the door. In the first room of the family crypt, there are two buttons on the wall, you need to get close to find them. Press these the buttons to open the stone gate.


Teleport one of your companions into the third room and have them step on the pressure plate. Then cast Spirit Vision (Learned in Powerful Awakening), you will see three levers on the wall in the second room with the sarcophagus. Press the levers (middle-left-right) to reveal a secret hatch. If you have already touched the levers since stepping on the plate, in some other order, then you need to "reset" the middle lever. Pull the middle lever until water comes out, then do left, then do right.


There's a treasury under that hatch, The artifact is in the coffin, if your character is a lizard, he/she will recognize the language it says.

When you try to leave the tomb, all clay sentinels will revive and attack you.

Report to Tarquin


The quest is not over after that, but I do not say more :steamhappy:


source: my own 4 playthroughs and http://divinityoriginalsin2.wiki.fextralife.com/Divinity+Original+Sin+2+Wiki :)
Last edited by Ave; Jan 12, 2018 @ 4:22pm
Dorok Aug 12, 2020 @ 12:52pm 
Originally posted by Vitalix:
I got the right answer by accident. What's the logic behind it? There must be some place in the cemetery that gives you a hint.
The hint of this puzzle is broken, the hint for 2-1-3 is from another adventurer met in a tomb.

But it is false, you need see water by hitting 2 n times, and then left and right. But there's no clue on water anywhere, ok I didn't saw any at least.

Moreover there's a serious design weakness, with no way to reset the puzzle which is insane.
Dorok Aug 12, 2020 @ 1:05pm 
Originally posted by NouH:
Originally posted by MarkosDarkin:

Just FYI, characters should'nt "run" from surfaces. the AI avoids them, but if its already in them it does nothing. if you experience a different behavior, then its a bug. Also FYI, you can also use Telekinesis or Teleport to drop a Vase or something else on the mechanism.
For some reason in my game, when not in combat my followers do EVERYTHING they can to avoid any kind of surfaces, if i leave them standing in a fire surface, the moment i change character they run from it and when they leave the surface they stop.
It's probably because you broke the door, for example by trying multiple wrong combinations.

When the door is closed the companion won't move, he is trapped with no area for rescue in the room.
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Date Posted: Sep 16, 2017 @ 11:17am
Posts: 24