Divinity: Original Sin 2

Divinity: Original Sin 2

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Skill scaling?
Hello everyone,

First of all,love the game to death and back. Loved the first and not disappointed in this one even a little bit... now that I'm done fanboy-ing, I got a Q.

I heard rumor that your skills/spells scale off that stat of your equipped weapon. I haven't been able to find an answer in game yet since Im still just taking it all in,but is it true?

As in say, I'm a rogue,and learn say, searing daggers from the pyrokenetic skill line. The rumor is that I would be doing the same amount of damage casting that with 15 dexterity wielding daggers as if I cast it as a stave wielding wizard with 15 intelligence.

Of course I know certain abilities are restricted to certain weapons though... I don't see a 2H Warhammer wielder casting ricochet anytime soon,heh.

So yea,what's the dealio people. Would like to know.

Cheers!
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Showing 1-15 of 15 comments
AnonymousBard Sep 16, 2017 @ 7:56am 
**BREATH**

That got buried fast...
Courtesy Flush Sep 16, 2017 @ 8:18am 
Not sure if I don't understand the question, or whether your rumor is just very wrong.
Last edited by Courtesy Flush; Sep 16, 2017 @ 8:19am
xScornedfuryx Sep 16, 2017 @ 8:26am 
I don't understand your question. The damage of the spells are based off a few things but primairly how many points you have in the specified spell area. If you use restoration, it will become stronger if you put more points into the hydrosophist+intelligence.
AnonymousBard Sep 16, 2017 @ 10:57am 
Well,the rumor I heard,essentially, is that regardless of your class,your skills and spells scale off your primary weapons stat.

Daggers,spears,bows=finesse

Staves and wands=Int

Swords,axes,etc=str

So if I'm a rogue who wants to get the maximum amount of damage out of a spell,say, searing daggers. I'd want to invest in finesse and not intelligence. Even though you would think it would naturally be intelligence.

Yay or nay?
Luke S Sep 16, 2017 @ 11:00am 
Originally posted by ProjectTruth:
Well,the rumor I heard,essentially, is that regardless of your class,your skills and spells scale off your primary weapons stat.

Daggers,spears,bows=finesse

Staves and wands=Int

Swords,axes,etc=str

So if I'm a rogue who wants to get the maximum amount of damage out of a spell,say, searing daggers. I'd want to invest in finesse and not intelligence. Even though you would think it would naturally be intelligence.

Yay or nay?

Looking at character creation yes, the tooltips change to show this, if you choose wands then the rogue skills scales with intelligence, if you choose daggers it scales with finese. atleast at character creation this seems true.
edmek55555 Sep 16, 2017 @ 11:01am 
Originally posted by ProjectTruth:
Hello everyone,

First of all,love the game to death and back. Loved the first and not disappointed in this one even a little bit... now that I'm done fanboy-ing, I got a Q.

I heard rumor that your skills/spells scale off that stat of your equipped weapon. I haven't been able to find an answer in game yet since Im still just taking it all in,but is it true?

As in say, I'm a rogue,and learn say, searing daggers from the pyrokenetic skill line. The rumor is that I would be doing the same amount of damage casting that with 15 dexterity wielding daggers as if I cast it as a stave wielding wizard with 15 intelligence.

Of course I know certain abilities are restricted to certain weapons though... I don't see a 2H Warhammer wielder casting ricochet anytime soon,heh.

So yea,what's the dealio people. Would like to know.

Cheers!
No. Weapon skills will scale off the stat that weapon requires. Spells like pyromancy spells and such don't use weapons at all so will always scale with int. Things like battle stomp and whirlwind will scale with whatever stat your weapon requires
Hyperion Sep 16, 2017 @ 11:04am 
Originally posted by Sadface:
Originally posted by ProjectTruth:
Well,the rumor I heard,essentially, is that regardless of your class,your skills and spells scale off your primary weapons stat.

Daggers,spears,bows=finesse

Staves and wands=Int

Swords,axes,etc=str

So if I'm a rogue who wants to get the maximum amount of damage out of a spell,say, searing daggers. I'd want to invest in finesse and not intelligence. Even though you would think it would naturally be intelligence.

Yay or nay?

Looking at character creation yes, the tooltips change to show this, if you choose wands then the rogue skills scales with intelligence, if you choose daggers it scales with finese. atleast at character creation this seems true.

For me tooltip don't change and most if not all magic schools have intelligence as a focused attribute. Warfare on the other hand is strictly weapon based independent of attribute.
Last edited by Hyperion; Sep 16, 2017 @ 11:05am
edmek55555 Sep 16, 2017 @ 11:06am 
Originally posted by Hyperion:
Originally posted by Sadface:

Looking at character creation yes, the tooltips change to show this, if you choose wands then the rogue skills scales with intelligence, if you choose daggers it scales with finese. atleast at character creation this seems true.

For me tooltip don't change and most if not all magic schools have intelligence as a focused attribute.
Only weapons skills change. Spells will always be int. If it doesn't require a weapon then it doesn't scale with the weapon for the most part
Last edited by edmek55555; Sep 16, 2017 @ 11:06am
Hyperion Sep 16, 2017 @ 11:17am 
Originally posted by edmek55555:
Originally posted by Hyperion:

For me tooltip don't change and most if not all magic schools have intelligence as a focused attribute.
Only weapons skills change. Spells will always be int. If it doesn't require a weapon then it doesn't scale with the weapon for the most part

that is correct, one can try this by selecting the pyro preset and then choose for example huntsman. Skills are intelligence based with dual wielding wands (although I thought those skills used to require a bow/xbow in EA?).
edmek55555 Sep 16, 2017 @ 11:25am 
Originally posted by Hyperion:
Originally posted by edmek55555:
Only weapons skills change. Spells will always be int. If it doesn't require a weapon then it doesn't scale with the weapon for the most part

that is correct, one can try this by selecting the pyro preset and then choose for example huntsman. Skills are intelligence based with dual wielding wands (although I thought those skills used to require a bow/xbow in EA?).
They did. But its a welcomed change. I don't believe backlash requires daggers anymore either if I'm not mistaken. Haven't tested yet though
Hyperion Sep 16, 2017 @ 11:31am 
Originally posted by edmek55555:
Originally posted by Hyperion:

that is correct, one can try this by selecting the pyro preset and then choose for example huntsman. Skills are intelligence based with dual wielding wands (although I thought those skills used to require a bow/xbow in EA?).
They did. But its a welcomed change. I don't believe backlash requires daggers anymore either if I'm not mistaken. Haven't tested yet though

Well tooltips are misleading or lackluster now at character creation. I did go ahead and tested huntsman with a wand. When I entered the game the tooltip changed and it said it now required a ranged weapon (which is logical and was like that in EA creation page). So.....yeah you're not able to do anything you want.

Same thing with rogue abilities. At creation screen the abilities do not state they require daggers (in EA they did), but in game they do require daggers.

Metamorph preset shows spear equipped which is a finesse weapon yet the starting abilities show strength as a needed and focused attribute. This needs rework really too.

In conclusion, do not trust creation page or presets fully as they are badly designed and not thoroughly thought. Basic info is missing and the tooltips are lackluster.
Last edited by Hyperion; Sep 16, 2017 @ 11:43am
AnonymousBard Sep 16, 2017 @ 4:37pm 
So basically, weapon based skills (like say,ricochet,which uses a bow/xbow) will scale off their respected weapons main attribute.

A crossbow scales off of finesse,in turn,meaning it's ricochet skill scales off finesse.

But an ability that doesn't use a weapon like say,searing daggers,or restoration,etc.. will scale off intelligence just like the first game...

Sounds about right.
edmek55555 Sep 16, 2017 @ 4:39pm 
Originally posted by ProjectTruth:
So basically, weapon based skills (like say,ricochet,which uses a bow/xbow) will scale off their respected weapons main attribute.

A crossbow scales off of finesse,in turn,meaning it's ricochet skill scales off finesse.

But an ability that doesn't use a weapon like say,searing daggers,or restoration,etc.. will scale off intelligence just like the first game...

Sounds about right.
Yup. You got its exactly right
DoulosDesign Sep 25, 2017 @ 11:46am 
Just wanted to note, I use dual wands and was buying skills for my ranger buddy. The skill showed for me that it would do fire dmg and poison dmg, my main and offhand wand elements, along with the cripple and scale to intelligence. Which I thought was kinda cool lol
edmek55555 Sep 25, 2017 @ 12:27pm 
Originally posted by DoulosDesign:
Just wanted to note, I use dual wands and was buying skills for my ranger buddy. The skill showed for me that it would do fire dmg and poison dmg, my main and offhand wand elements, along with the cripple and scale to intelligence. Which I thought was kinda cool lol
Unfortunately most ranger skill will say requires ranged weapon once learned and wands don't count. Trust me I was thinking of trying some stuff with that
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Date Posted: Sep 16, 2017 @ 7:39am
Posts: 15