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That got buried fast...
Daggers,spears,bows=finesse
Staves and wands=Int
Swords,axes,etc=str
So if I'm a rogue who wants to get the maximum amount of damage out of a spell,say, searing daggers. I'd want to invest in finesse and not intelligence. Even though you would think it would naturally be intelligence.
Yay or nay?
Looking at character creation yes, the tooltips change to show this, if you choose wands then the rogue skills scales with intelligence, if you choose daggers it scales with finese. atleast at character creation this seems true.
For me tooltip don't change and most if not all magic schools have intelligence as a focused attribute. Warfare on the other hand is strictly weapon based independent of attribute.
that is correct, one can try this by selecting the pyro preset and then choose for example huntsman. Skills are intelligence based with dual wielding wands (although I thought those skills used to require a bow/xbow in EA?).
Well tooltips are misleading or lackluster now at character creation. I did go ahead and tested huntsman with a wand. When I entered the game the tooltip changed and it said it now required a ranged weapon (which is logical and was like that in EA creation page). So.....yeah you're not able to do anything you want.
Same thing with rogue abilities. At creation screen the abilities do not state they require daggers (in EA they did), but in game they do require daggers.
Metamorph preset shows spear equipped which is a finesse weapon yet the starting abilities show strength as a needed and focused attribute. This needs rework really too.
In conclusion, do not trust creation page or presets fully as they are badly designed and not thoroughly thought. Basic info is missing and the tooltips are lackluster.
A crossbow scales off of finesse,in turn,meaning it's ricochet skill scales off finesse.
But an ability that doesn't use a weapon like say,searing daggers,or restoration,etc.. will scale off intelligence just like the first game...
Sounds about right.