Divinity: Original Sin 2

Divinity: Original Sin 2

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DEEP pizza Sep 16, 2017 @ 4:22am
Death Knight character build advice?
I'm making an undead based on a warcraft Death Knight. I've an idea of what I'm doing, but I've not yet grasped the finer workings of the game's mechanics to reliably create what I want.

The idea is he's a Tanky DPS that utilizes two-handed weapons, frost magic, basic necromancy, and, well, he's undead.

I'd like some tips on how to procede with the build. So far I've prioritized Strenght, Constitution, Two-handed, Warfare, Retribution, Necromancy, and soon Hydrosophist.

I've gotten the Executioner and Living armor talents.

Any ideas on what I should do for the future?
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I think you need to find the frostmourne.
Evolutionsgemüse Sep 17, 2017 @ 12:54pm 
Save yourself the points for constitution. If you have squishier mages or similar in your group, your enemy will prefer to target those. Instead give him points in warfare in combination with the "Picture of Health" talent if you feel like you need more health.

Otherwise I'd be careful not to spread points out to much or you won't be able to get a DPS. If you want a real DPS you should focus your points in ways that'll increase your damage dealing abilities. This is in contradiction to the fact that you want a mixed build that uses strenght as well as intelligence based skills. You can certainly build a warcraft death knight, but I don't think it would be a very good build for damage dealing. Since the power of most skills scale with the level of the respective skill category, you'll have to keep investing in these in order to keep the skills viable.

I'd pick the following:
- For attributes focus on strenght and intelligence. Otherwise you won't dish out any significant damage. It's what I have experienced with my cleric who I wanted to fight in melee, as well as using hydrosoph and necromancer skill. At some point I stopped giving him points in strenght and focused on intelligence mostly.

- For abilities pick two-handed, and hydrosophist OR necromancer. I'd go with necromancer, it suits the sinister theme of a death knight more imo. You might also add points in warfare for more vitality (as stated above) and damage to physical armor. You can pick retribution instead of warfare, but picking both would be spreading the points to much. Warfare will definitely make him a more impressive fighter.

- Talents: "living armor" would indeed make a nice addition to the necromancer "bone cage" skill and general life stealing. "Executioner" is nice, as well as "picture of health" as mentioned above can help you with the lack of points in constitution and "ice king" if you want to roleplay a bit more. Not sure though when you get to pick so many talents.
DEEP pizza Sep 17, 2017 @ 10:25pm 
Thank you so much! I'll fool around a bit with what you've suggested and see what works best for my preference. Thank you!
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Date Posted: Sep 16, 2017 @ 4:22am
Posts: 3