Divinity: Original Sin 2

Divinity: Original Sin 2

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WGS Sep 16, 2017 @ 2:29am
Player Created Undead Characters Aren't Immune To Bleed
Title says it all. As far as I can recall, ALL skeletons in the Divinity world cannot be inflicted with bleeding. Even the bone mage you meet, Fane, is immune to bleed. It seems like an oversight that player made skeleton characters can be bled.
Last edited by WGS; Sep 16, 2017 @ 2:29am
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Showing 1-14 of 14 comments
Meru Sep 16, 2017 @ 2:33am 
Dev clarification go
Big Sneeze Sep 16, 2017 @ 2:36am 
So Undead have to use lockpicks when it says they shouldn't need to and they can bleed when they shouldn't.

This game was in Early Access for over a year and they didn't fix that?:steambored:
Euphytose Sep 16, 2017 @ 2:39am 
Definitely sounds like an oversight.
Originally posted by Tek:
So Undead have to use lockpicks when it says they shouldn't need to and they can bleed when they shouldn't.

This game was in Early Access for over a year and they didn't fix that?:steambored:

right click on the door choose pick lock, as for bleeds i'd agree its a tiny oversight since they went with skeletons over zombies or what not so yea makes sense they shouldn't bleed.
Euphytose Sep 16, 2017 @ 2:40am 
I'd say it's more than tiny. Being immune to bleed is a pretty big deal.
Nafanua Sep 16, 2017 @ 2:41am 
They dont have to use lockpicks; have been playing undead for a while now - not used a single lockpick (ofc you need to level thievery still).

I notice the bleed yesterday, was playing multiplayer with my friends, but as soon as it was my turn (my character was bleeding) it said "bleeding failed" and the status went away even though there were several turns left. - I never took any damage from the staus.
Woland Sep 16, 2017 @ 2:41am 
I am playing undead characters with a friend of mine, custom created (as in not Fane) we are in general both immune to bleed from the majority of the skills.
However, seems like some environmental effects or events can actually inflict bleed on us, for example the first right-sided Withermore urn explosion[/spoilers].
Euphytose Sep 16, 2017 @ 2:41am 
Originally posted by Nafanua:
I notice the bleed yesterday, was playing multiplayer with my friends, but as soon as it was my turn (my character was bleeding) it said "bleeding failed" and the status went away even though there were several turns left. - I never took any damage from the staus.

Have you tested if skills that make you bleed instantly have any effect?

Originally posted by Woland:
I am playing undead characters with a friend of mine, custom created (as in not Fane) we are in general both immune to bleed from the majority of the skills.
However, seems like some environmental effects or events can actually inflict bleed on us, for example the first right-sided Withermore urn explosion.

That's the kind I meant actually. Interesting. So it seems there's indeed a bug depending on what "kind" of bleeding it is. It basically still applies the bleeding, but sometimes it auto cancels. As opposed to Fane who's completely immune and can never get the effect.
Last edited by Euphytose; Sep 16, 2017 @ 2:44am
Nafanua Sep 16, 2017 @ 2:45am 
Not really tested anything, just went through the game normally (well, I am not finished with it yet). But my undead party have not bled this far. I just finished lady vengance with those guys and got to the main continent.

I agree that they should just make the characters immune alltogether.
Last edited by Nafanua; Sep 16, 2017 @ 2:46am
Sesnor Sep 17, 2017 @ 9:27am 
Testet the bleed with an IronMaiden. Got Bleed Debuff & took damage
Zeon Oct 11, 2017 @ 4:49pm 
Same issue here, custom skeletons are not immune to bleed, hope devs are aware about this bug
Last edited by Zeon; Oct 11, 2017 @ 4:49pm
Atma Oct 11, 2017 @ 4:55pm 
I had no idea that Fane was actually immune to Bleed status. Then again, he's like.. a totally different race than standard Undead.
Euphytose Oct 11, 2017 @ 4:59pm 
Added to the buglist. No idea why I hadn't done it already seeing as I've posted in this thread several times.
Last edited by Euphytose; Oct 11, 2017 @ 4:59pm
Smakit Oct 11, 2017 @ 5:18pm 
Originally posted by Tek:
So Undead have to use lockpicks when it says they shouldn't need to and they can bleed when they shouldn't.

This game was in Early Access for over a year and they didn't fix that?:steambored:

I definitely think it should have been fixed by now after several reports, but just for the sake of being fair they didn't have the undead in Early Access. It was only the first act and skeletons were not in.
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Date Posted: Sep 16, 2017 @ 2:29am
Posts: 14