Divinity: Original Sin 2

Divinity: Original Sin 2

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Is that +10% dodging tallent (and duel weilding build) worth on "tactician"?
Being full rogue I never seen enemy missed me, but seen a lot of time how I missed on 95%. So is it true that any accessible value% dodging wont help cuz enemy that skilled so they never miss?
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Ragnarookie Sep 15, 2017 @ 7:50pm 
A dodging build could turn pretty fatal when your character gets cc´ed. Would be cool if he could still dodge while laying on the ground though :b.
If you are going with it you might wanna get a character with leadership (+3 dodging for each point for the rest of the team)
Originally posted by Ragnarookie:
If you are going with it you might wanna get a character with leadership (+3 dodging for each point for the rest of the team)
I'm not sure if any % of dodging possible to make enemy miss... It may lead to the sitation when leadership is pointless cuz of useless dodging and armor enchanted for resistence. So 10 points of leadership will be wasted...
CheckYourFax Sep 15, 2017 @ 8:03pm 
You can't dodge magic, so full dodging build ain't gonna do it.
Originally posted by NotCYF:
You can't dodge magic, so full dodging build ain't gonna do it.
so rogue useless? There is tallent giving magic armor for 35% of healing + frost armor from mages support.
Last edited by 🎮 PalkoVvodets 🔑; Sep 15, 2017 @ 8:05pm
Ragnarookie Sep 15, 2017 @ 10:10pm 
Originally posted by PalkoVvodets:
Originally posted by NotCYF:
You can't dodge magic, so full dodging build ain't gonna do it.
so rogue useless? There is tallent giving magic armor for 35% of healing + frost armor from mages support.
rogue is anything but useless. Got Sebille in my team and she has the perk when she got full life she has higher crit chance. Plus Scoundrel which gives you more crit dmg you can deal quite some dmg in the first round.
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Date Posted: Sep 15, 2017 @ 7:45pm
Posts: 5