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Get yourself a class that has only one attribute (strength, int or finesse), so you can put all those points in one and make maximum dmg (later you can add more trees).
Get heals. 1-2 characters should have heal spells.
You need a tank. Fighter is pretty good for the start.
No need for a dedicated healer though, but as I said you need some heals.
One ranged and one melee dd.
Hope it helps
Even the ones from the class you assign it to give it a completely different starting point?
I haven't gotten that far and ocding a bit over my characters :P
Thanks a lot for your answer by the way, I can relax more now :D
Spellcasters
I would say probably an archer of sorts is very straightforward gameplay, either that or sword and board/2h
- Modify to +2 strength +1 Wits.
- Pick Geomancy and Warfare as your starting skills.
- Pick thievery as your starting non-combat skill.
- Pick Battering Ram, Battle Stomp and Fortify as your starting abilities.
- Either, Lone Wolf or Executioner as your starting talent
As you level up put a couple points in polymorph, a point in hydromancy (Frost Armor, Rain and Heals), a point in Pyromancy (Haste and Peace of Mind) and everything else in Two-Handed and Warfare.Lone Wolf is NOT a good idea for a beginner.